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![Ľubomír Remák](/assets/img/avatar_default.png)
Also fix an issue with parsing IF command. This commit makes the game completable (with many issues).
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_TALKCOMMAND_H
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#define MUTATIONOFJB_TALKCOMMAND_H
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#include "mutationofjb/commands/seqcommand.h"
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#include "common/scummsys.h"
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#include "mutationofjb/tasks/task.h"
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namespace MutationOfJB {
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class ConversationTask;
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class TalkCommandParser : public SeqCommandParser {
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public:
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virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class TalkCommand : public SeqCommand {
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public:
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enum Mode {
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NORMAL_MODE,
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RAY_AND_BUTTLEG_MODE,
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CARNIVAL_TICKET_SELLER_MODE
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};
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TalkCommand(Mode mode) : _mode(mode) {}
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virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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virtual Common::String debugString() const override;
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private:
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Mode _mode;
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TaskPtr _task;
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};
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}
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#endif
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