scummvm/engines/cruise/mainDraw.cpp
Vincent Hamm 234024f19e Add more object menu controls
svn-id: r29312
2007-10-29 20:56:19 +00:00

1018 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
#include "cruise/polys.h"
#include "common/util.h"
namespace Cruise {
int currentTransparent;
struct autoCellStruct {
struct autoCellStruct *next;
short int ovlIdx;
short int objIdx;
short int type;
short int newValue;
cellStruct *pCell;
};
autoCellStruct autoCellHead;
void addAutoCell(int overlayIdx, int idx, int type, int newVal, cellStruct *pObject) {
autoCellStruct *pNewEntry;
pNewEntry = new autoCellStruct;
pNewEntry->next = autoCellHead.next;
autoCellHead.next = pNewEntry;
pNewEntry->ovlIdx = overlayIdx;
pNewEntry->objIdx = idx;
pNewEntry->type = type;
pNewEntry->newValue = newVal;
pNewEntry->pCell = pObject;
}
void freeAutoCell(void) {
autoCellStruct *pCurrent = autoCellHead.next;
while (pCurrent) {
autoCellStruct *next = pCurrent->next;
if (pCurrent->type == 5) {
objInit(pCurrent->ovlIdx, pCurrent->objIdx, pCurrent->newValue);
} else {
setObjectPosition(pCurrent->ovlIdx, pCurrent->objIdx, pCurrent->type, pCurrent->newValue);
}
if (pCurrent->pCell->animWait < 0) {
objectParamsQuery params;
getMultipleObjectParam(pCurrent->ovlIdx, pCurrent->objIdx, &params);
pCurrent->pCell->animCounter = params.var6 - 1;
}
delete pCurrent;
pCurrent = next;
}
}
void flipScreen(void) {
uint8 *swapPtr;
swapPtr = gfxModuleData.pPage00;
gfxModuleData.pPage00 = gfxModuleData.pPage10;
gfxModuleData.pPage10 = swapPtr;
gfxModuleData_flipScreen();
/*memcpy(globalAtariScreen, gfxModuleData.pPage00, 16000);
* convertAtariToRaw(gfxModuleData.pPage00,globalScreen,200,320); */
}
int spriteX1;
int spriteX2;
int spriteY1;
int spriteY2;
char *polyOutputBuffer;
void pixel(int x, int y, char color) {
if (x >= 0 && x < 320 && y >= 0 && y < 200)
polyOutputBuffer[320 * y + x] = color;
}
// this function checks if the dataPtr is not 0, else it retrives the data for X, Y, scale and DataPtr again (OLD: mainDrawSub1Sub1)
void getPolyData(int fileIndex, int X, int Y, int *outScale, int *outY,
int *outX, char **outDataPtr, int scale, char *dataPtr) {
if (*(uint16 *) dataPtr == 0) {
uint16 newFileIndex;
uint16 newX;
char *newDataPtr; // this one is quite useless
uint16 newY;
dataPtr += 2;
newFileIndex = *(uint16 *) dataPtr;
flipShort(&newFileIndex);
dataPtr += 2;
newX = *(uint16 *) dataPtr;
flipShort(&newX);
newDataPtr = dataPtr; // useless
newY = *(uint16 *) (newDataPtr + 2);
flipShort(&newY);
newFileIndex += fileIndex;
if (true /*newFileIndex >= 0 */ ) { // FIXME: comparison is always true due to limited range of data type
if (filesDatabase[newFileIndex].resType == 0
&& filesDatabase[newFileIndex].subData.ptr) {
dataPtr =
(char *)filesDatabase[newFileIndex].
subData.ptr;
}
}
scale = -scale;
X -= newX;
Y -= newY;
}
*outDataPtr = dataPtr;
*outX = X;
*outY = Y;
*outScale = scale;
}
int upscaleValue(int value, int scale) {
return (((value * scale) << 8) / 2);
}
int m_flipLeftRight;
int m_useSmallScale;
int m_lowerX;
int m_lowerY;
int m_coordCount;
int m_first_X;
int m_first_Y;
int m_scaleValue;
int m_current_X;
int m_current_Y;
int m_color;
int16 polyBuffer[512];
int16 polyBuffer2[512];
int16 polyBuffer3[404];
int16 polyBuffer4[512];
// this function fills the sizeTable for the poly (OLD: mainDrawSub1Sub2)
void getPolySize(int positionX, int positionY, int scale, int sizeTable[4],
unsigned char *dataPtr) {
int upperBorder;
int lowerBorder;
m_flipLeftRight = 0;
if (scale < 0) { // flip left right
m_flipLeftRight = 1;
scale = -scale;
}
// X1
upperBorder = *(dataPtr + 3);
if (m_flipLeftRight) {
upperBorder = -upperBorder;
}
upperBorder = (upscaleValue(upperBorder, scale) + 0x8000) >> 16;
upperBorder = -upperBorder;
lowerBorder = upperBorder;
// X2
upperBorder = *(dataPtr + 1);
upperBorder -= *(dataPtr + 3);
if (m_flipLeftRight) {
upperBorder = -upperBorder;
}
upperBorder = (upscaleValue(upperBorder, scale) + 0x8000) >> 16;
if (upperBorder < lowerBorder) { // exchange borders if lower > upper
SWAP(upperBorder, lowerBorder);
}
sizeTable[0] = lowerBorder; // left
sizeTable[1] = upperBorder; // right
// Y1
upperBorder = *(dataPtr + 4);
upperBorder = (upscaleValue(upperBorder, scale) + 0x8000) >> 16;
upperBorder = -upperBorder;
lowerBorder = upperBorder;
// Y2
upperBorder = *(dataPtr + 2);
upperBorder -= *(dataPtr + 4);
upperBorder = (upscaleValue(upperBorder, scale) + 0x8000) >> 16;
if (upperBorder < lowerBorder) { // exchange borders if lower > upper
SWAP(upperBorder, lowerBorder);
}
sizeTable[2] = lowerBorder; // bottom
sizeTable[3] = upperBorder; // top
}
void blitPolyMode1(char *dest, char *ptr, int16 * buffer, char color) {
}
void blitPolyMode2(char *dest, int16 * buffer, char color) {
}
int polySize1;
int polySize2;
int polySize3;
int polySize4;
int polyVar1;
int16 *polyVar2;
void drawPolySub(void) {
int i;
for (i = 0; i < polyVar1; i++) {
line(polyBuffer4[i * 2], polyBuffer4[i * 2 + 1],
polyBuffer4[(i + 1) * 2], polyBuffer4[(i + 1) * 2 + 1],
m_color & 0xF);
}
fillpoly(polyBuffer4, polyVar1, m_color & 0xF);
}
char *drawPolyMode1(char *dataPointer, int linesToDraw) {
int index;
int16 *pBufferDest;
polyVar1 = linesToDraw;
pBufferDest = &polyBuffer4[polyVar1 * 2];
index = *(dataPointer++);
polySize1 = polySize2 = pBufferDest[-2] =
pBufferDest[-2 + linesToDraw * 2] = polyBuffer2[index * 2];
polySize1 = polySize2 = pBufferDest[-1] =
pBufferDest[-1 + linesToDraw * 2] = polyBuffer2[(index * 2) + 1];
linesToDraw--;
pBufferDest -= 2;
polyVar2 = pBufferDest;
do {
int value;
index = *(dataPointer++);
value = pBufferDest[-2] = pBufferDest[-2 + polyVar1 * 2] =
polyBuffer2[index * 2];
if (value < polySize1) {
polySize1 = value;
}
if (value > polySize2) {
polySize2 = value;
}
value = pBufferDest[-1] = pBufferDest[-1 + polyVar1 * 2] =
polyBuffer2[(index * 2) + 1];
if (value > polySize4) {
polySize4 = value;
}
if (value < polySize3) {
polySize3 = value;
polyVar2 = pBufferDest - 4;
}
pBufferDest -= 2;
} while (--linesToDraw);
drawPolySub();
return dataPointer;
}
char *drawPolyMode2(char *dataPointer, int linesToDraw) {
int index;
int16 *pBufferDest;
pBufferDest = polyBuffer4;
polyVar1 = linesToDraw;
polyVar2 = polyBuffer4;
index = *(dataPointer++);
polySize1 = polySize2 = pBufferDest[0] = pBufferDest[linesToDraw * 2] =
polyBuffer2[index * 2];
polySize1 = polySize2 = pBufferDest[1] =
pBufferDest[linesToDraw * 2 + 1] = polyBuffer2[(index * 2) + 1];
linesToDraw--;
pBufferDest += 2;
do {
int value;
index = *(dataPointer++);
value = pBufferDest[0] = pBufferDest[polyVar1 * 2] =
polyBuffer2[index * 2];
if (value < polySize1) {
polySize1 = value;
}
if (value > polySize2) {
polySize2 = value;
}
value = pBufferDest[1] = pBufferDest[polyVar1 * 2 + 1] =
polyBuffer2[(index * 2) + 1];
if (value > polySize4) {
polySize4 = value;
}
if (value < polySize3) {
polySize3 = value;
polyVar2 = pBufferDest;
}
pBufferDest += 2;
} while (--linesToDraw);
drawPolySub();
return dataPointer;
}
// this function builds the poly model and then calls the draw functions (OLD: mainDrawSub1Sub5)
void buildPolyModel(int positionX, int positionY, int scale, char *ptr2, char *destBuffer, char *dataPtr) {
int counter = 0; // numbers of coordinates to process
int startX = 0; // first X in model
int startY = 0; // first Y in model
int x = 0; // current X
int y = 0; // current Y
int offsetXinModel = 0; // offset of the X value in the model
int offsetYinModel = 0; // offset of the Y value in the model
unsigned char *dataPointer = (unsigned char *)dataPtr;
int16 *ptrPoly_1_Buf = polyBuffer;
int16 *ptrPoly_2_Buf;
polyOutputBuffer = destBuffer; // global
m_flipLeftRight = 0;
m_useSmallScale = 0;
m_lowerX = *(dataPointer + 3);
m_lowerY = *(dataPointer + 4);
if (scale < 0) {
scale = -scale; // flip left right
m_flipLeftRight = 1;
}
if (scale < 0x180) { // If scale is smaller than 384
m_useSmallScale = 1;
m_scaleValue = scale << 1; // double scale
} else {
m_scaleValue = scale;
}
dataPointer += 5;
m_coordCount = (*(dataPointer++)) + 1; // original uses +1 here but its later substracted again, we could skip it
m_first_X = *(dataPointer++);
m_first_Y = *(dataPointer++);
startX = m_lowerX - m_first_X;
startY = m_lowerY - m_first_Y;
if (m_useSmallScale) {
startX >>= 1;
startY >>= 1;
}
if (m_flipLeftRight) {
startX = -startX;
}
/*
* NOTE:
*
* The original code continues here with using X, Y instead of startX and StartY.
*
* Original code:
* positionX -= (upscaleValue(startX, m_scaleValue) + 0x8000) >> 16;
* positionY -= (upscaleValue(startX, m_scaleValue) + 0x8000) >> 16;
*/
// get coordinates from data
startX =
positionX - ((upscaleValue(startX, m_scaleValue) + 0x8000) >> 16);
startY =
positionY - ((upscaleValue(startY, m_scaleValue) + 0x8000) >> 16);
ptrPoly_1_Buf[0] = 0;
ptrPoly_1_Buf[1] = 0;
ptrPoly_1_Buf += 2;
counter = m_coordCount - 1 - 1; // skip the first pair, we already have the values
do {
x = *(dataPointer++) - m_first_X;
y = *(dataPointer++) - m_first_Y;
if (m_useSmallScale) { // shrink all coordinates by factor 2 if a scale smaller than 384 is used
x >>= 1;
y >>= 1;
}
ptrPoly_1_Buf[0] = offsetXinModel - x;
ptrPoly_1_Buf++;
offsetXinModel = x;
ptrPoly_1_Buf[0] = -(offsetYinModel - y);
ptrPoly_1_Buf++;
offsetYinModel = y;
} while (--counter);
// scale and adjust coordinates with offset (using two polybuffers by doing that)
/*
* NOTE: Is there a need for having two, a scaled and unscaled polybuffer?
*/
ptrPoly_2_Buf = polyBuffer;
ptrPoly_1_Buf = polyBuffer2;
counter = m_coordCount - 1; // reset counter // process first pair two
m_current_X = 0;
m_current_Y = 0;
do {
x = ptrPoly_2_Buf[0];
if (m_flipLeftRight == 0) {
x = -x;
}
//////////////////
m_current_X += upscaleValue(x, m_scaleValue);
ptrPoly_1_Buf[0] = ((m_current_X + 0x8000) >> 16) + startX; // adjust X value with start offset
m_current_Y += upscaleValue(ptrPoly_2_Buf[1], m_scaleValue);
ptrPoly_1_Buf[1] = ((m_current_Y + 0x8000) >> 16) + startY; // adjust Y value with start offset
/////////////////
ptrPoly_1_Buf += 2;
ptrPoly_2_Buf += 2;
} while (--counter);
// position of the dataPointer is m_coordCount * 2
do {
int linesToDraw = *dataPointer++;
if (linesToDraw > 1) { // if value not zero
uint16 minimumScale;
m_color = *dataPointer; // color
dataPointer += 2;
minimumScale = *(uint16 *) (dataPointer);
dataPointer += 2;
flipShort(&minimumScale);
if (minimumScale > scale) { // if the scale is too small, for the model to be drawn ...
dataPointer += linesToDraw; // ... skip ahead
} else {
if (m_flipLeftRight) {
dataPointer =
(unsigned char *)
drawPolyMode1((char *)dataPointer,
linesToDraw);
} else {
dataPointer =
(unsigned char *)
drawPolyMode2((char *)dataPointer,
linesToDraw);
}
if (destBuffer) {
if (ptr2) {
blitPolyMode1(destBuffer, ptr2,
polyBuffer3,
m_color & 0xF);
} else {
blitPolyMode2(destBuffer,
polyBuffer3,
m_color & 0xF);
}
}
}
} else {
dataPointer += 4;
}
} while (*dataPointer != 0xFF);
}
// draw poly sprite (OLD: mainDrawSub1)
void mainDrawPolygons(int fileIndex, cellStruct *pObject, int X, int scale,
int Y, char *destBuffer, char *dataPtr) {
int newX;
int newY;
int newScale;
char *newDataPtr;
char *ptr2; // unused
int var_8; // unused
int sizeTable[4]; // 0 = left, 1 = right, 2 = bottom, 3 = top
// this function checks if the dataPtr is not 0, else it retrives the data for X, Y, scale and DataPtr again (OLD: mainDrawSub1Sub1)
getPolyData(fileIndex, X, Y, &newScale, &newY, &newX, &newDataPtr,
scale, dataPtr);
// this function fills the sizeTable for the poly (OLD: mainDrawSub1Sub2)
getPolySize(newX, newY, newScale, sizeTable,
(unsigned char *)newDataPtr);
spriteX2 = sizeTable[0] - 2; // left border
spriteX1 = sizeTable[1] + 18; // right border
spriteY2 = sizeTable[2] - 2; // bottom border
spriteY1 = sizeTable[3] + 2; // top border
/* if (X == 28 && Y == 80 && scale == 1024) {
printf("0--> x1: %i, y1: %i, x2: %i, y2: %i\n", sizeTable[1], sizeTable[3], sizeTable[0], sizeTable[2]);
printf("1--> x1: %i, y1: %i, x2: %i, y2: %i\n", spriteX1, spriteY1, spriteX2, spriteY2);
} */
if (spriteX2 >= 320)
return;
if (spriteX1 < 0)
return;
if (spriteY2 >= 200)
return;
if (spriteY1 < 0)
return;
if (spriteX2 < 0) {
spriteX2 = 0;
}
if (spriteX1 > 320) {
spriteX1 = 320;
}
if (spriteY2 < 0) {
spriteY2 = 0;
}
if (spriteY1 > 200) {
spriteY1 = 200;
}
if (spriteX1 == spriteX2)
return;
if (spriteY1 == spriteY2)
return;
ptr2 = NULL;
var_8 = 0;
if (pObject) {
cellStruct *pCurrentObject = pObject;
do {
if (pCurrentObject->type == OBJ_TYPE_BGMK)
{
// ASSERT(0);
}
pCurrentObject = pCurrentObject->next;
} while (pCurrentObject);
}
// this function builds the poly model and then calls the draw functions (OLD: mainDrawSub1Sub5)
buildPolyModel(newX, newY, newScale, ptr2, destBuffer, newDataPtr);
}
void mainSprite(int globalX, int globalY, gfxEntryStruct *pGfxPtr,
uint8 *ouputPtr, int newColor, int idx) {
// this is used for font only
if (pGfxPtr) {
uint8 *initialOuput;
uint8 *output;
int i;
int j;
int x;
int y;
uint8 *ptr = pGfxPtr->imagePtr;
int height = pGfxPtr->height;
int width = pGfxPtr->width;
if (globalY < 0) {
globalY = 0;
}
if (globalY + pGfxPtr->height >= 198) {
globalY = 198 - pGfxPtr->height;
}
initialOuput = ouputPtr + (globalY * 320) + globalX;
y = globalY;
x = globalX;
for (i = 0; i < height; i++) {
output = initialOuput + 320 * i;
for (j = 0; j < width; j++) {
uint8 color = *(ptr++);
if (color) {
if ((x >= 0) && (x < 320) && (y >= 0)
&& (y < 200)) {
if (color == 1) {
*output = (uint8) 0;
} else {
*output =
(uint8) newColor;
}
}
}
output++;
}
}
}
}
void mainDrawSub4(int objX1, int var_6, cellStruct *currentObjPtr,
char *data1, int objY2, int objX2, char *output, char *data2) {
int x = 0;
int y = 0;
for (y = 0; y < var_6; y++) {
for (x = 0; x < (objX1 * 8); x++) {
uint8 color = (data1[0]);
data1++;
if ((x + objX2) >= 0 && (x + objX2) < 320
&& (y + objY2) >= 0 && (y + objY2) < 200) {
if (color != currentTransparent) {
output[320 * (y + objY2) + x + objX2] =
color;
}
}
}
}
}
#ifdef _DEBUG
void drawCtp(void) {
int i;
if (ctp_walkboxTable) {
for (i = 0; i < 15; i++) {
uint16 *dataPtr = &ctp_walkboxTable[i * 40];
int type = walkboxType[i]; // show different types in different colors
if (*dataPtr) {
int j;
fillpoly((short *)dataPtr + 1, *dataPtr, type);
for (j = 0; j < (*dataPtr - 1); j++) {
line(dataPtr[1 + j * 2],
dataPtr[1 + j * 2 + 1],
dataPtr[1 + (j + 1) * 2],
dataPtr[1 + (j + 1) * 2 + 1], 0);
}
line(dataPtr[1 + j * 2],
dataPtr[1 + j * 2 + 1], dataPtr[1],
dataPtr[2], 0);
}
}
}
}
#endif
void drawMenu(menuStruct *pMenu) {
if (pMenu && pMenu->numElements) {
int height;
int x;
int y;
int var_10;
int bx;
int newX;
int var_6;
int currentY;
int var_8;
int di;
menuElementStruct *si;
height = pMenu->gfx->height;
x = pMenu->x;
y = pMenu->y;
var_10 = pMenu->gfx->width / (199 - (pMenu->gfx->width * 2));
bx = var_10 / (pMenu->numElements + 1); // rustine...
if (!bx) {
bx++;
if ((pMenu->numElements * height) + y > 199 - height) {
y = ((-1 - pMenu->numElements) * height) + 200;
}
} else {
if (var_10 % pMenu->numElements) {
bx++;
}
y = height;
}
newX = 320 * (2 - bx);
if (newX < x) {
x = newX;
}
if (x < 0) {
x = 0;
}
var_6 = (80 * (bx - 1)) + x;
if (var_6 <= 320) {
mainSprite(var_6, y - height, pMenu->gfx,
gfxModuleData.pPage10, video4, 320);
}
currentY = y;
var_8 = 0;
di = x;
si = pMenu->ptrNextElement;
if (si) {
do {
int color;
gfxEntryStruct *var_2 = si->gfx;
si->x = di;
si->y = currentY;
si->varA = 320;
if (si->varC) {
color = video3;
} else {
if (si->color != 255) {
color = si->color;
} else {
color = video2;
}
}
if (di < 320) {
mainSprite(di, currentY, var_2,
gfxModuleData.pPage10, color, 320);
}
currentY += height;
var_8++;
if (var_8 == var_10) {
var_8 = 0;
di += 320;
currentY = y;
}
si = si->next;
} while (si);
}
}
}
int getValueFromObjectQuerry(objectParamsQuery *params, int idx) {
switch (idx) {
case 0:
return params->X;
case 1:
return params->Y;
case 2:
return params->baseFileIdx;
case 3:
return params->fileIdx;
case 4:
return params->scale;
case 5:
return params->var5;
case 6:
return params->var6;
case 7:
return params->var7;
}
assert(0);
return 0;
}
void mainDraw(int16 param) {
uint8 *bgPtr;
cellStruct *currentObjPtr;
int16 currentObjIdx;
int16 objX1 = 0;
int16 objY1 = 0;
int16 objZ1 = 0;
int16 objX2;
int16 objY2;
int16 objZ2;
int16 spriteHeight;
if (fadeVar) {
return;
}
bgPtr = backgroundPtrtable[currentActiveBackgroundPlane];
if (bgPtr) {
gfxModuleData_gfxCopyScreen((char *)bgPtr, (char *)gfxModuleData.pPage10);
}
autoCellHead.next = NULL;
currentObjPtr = cellHead.next;
#ifdef _DEBUG
/* polyOutputBuffer = (char*)bgPtr;
drawCtp(); */
#endif
//-------------------------------------------------- PROCESS SPRITES -----------------------------------------//
while (currentObjPtr) {
if ((currentActiveBackgroundPlane == currentObjPtr->backgroundPlane) && (currentObjPtr->freeze == 0) && (currentObjPtr->type == OBJ_SPRITE)) {
objectParamsQuery params;
currentObjIdx = currentObjPtr->idx;
if ((currentObjPtr->followObjectOverlayIdx != currentObjPtr->overlay) || (currentObjPtr->followObjectIdx != currentObjPtr->idx)) {
// Declaring this twice ?
// objectParamsQuery params;
getMultipleObjectParam(currentObjPtr->followObjectOverlayIdx, currentObjPtr->followObjectIdx, &params);
objX1 = params.X;
objY1 = params.Y;
objZ1 = params.fileIdx;
} else {
objX1 = 0;
objY1 = 0;
objZ1 = 0;
}
getMultipleObjectParam(currentObjPtr->overlay,
currentObjIdx, &params);
objX2 = objX1 + params.X;
objY2 = objY1 + params.Y;
objZ2 = params.fileIdx;
if (objZ2 >= 0) {
objZ2 += objZ1;
}
if ((params.var5 >= 0) && (objZ2 >= 0) && filesDatabase[objZ2].subData.ptr) {
if (filesDatabase[objZ2].subData.resourceType == 8) { // Poly
mainDrawPolygons(objZ2, currentObjPtr, objX2, params.scale, objY2, (char *)gfxModuleData.pPage10, (char *)filesDatabase[objZ2].subData.ptr); // poly
} else if (filesDatabase[objZ2].subData.resourceType == 6) { // sound
} else if (filesDatabase[objZ2].resType == 1) { //(num plan == 1)
} else if (filesDatabase[objZ2].subData.resourceType == 4) {
objX1 = filesDatabase[objZ2].width; // width
spriteHeight = filesDatabase[objZ2].height; // height
if (filesDatabase[objZ2].subData.ptr) {
currentTransparent = filesDatabase[objZ2].subData.transparency;
mainDrawSub4(objX1, spriteHeight, currentObjPtr, (char *)filesDatabase[objZ2].subData.ptr, objY2, objX2,(char *)gfxModuleData.pPage10,(char *)filesDatabase[objZ2].subData.ptr);
}
}
}
// automatic animation process
if (currentObjPtr->animStep && !param) {
if (currentObjPtr->animCounter <= 0) {
bool change = true;
int newVal = getValueFromObjectQuerry(&params, currentObjPtr->animChange) + currentObjPtr->animStep;
if (currentObjPtr->animStep > 0) {
if (newVal > currentObjPtr->animEnd) {
if (currentObjPtr->animLoop) {
newVal = currentObjPtr->animStart;
if (currentObjPtr->animLoop>0)
currentObjPtr->animLoop--;
} else {
int16 data2;
data2 = currentObjPtr->animStart;
change = false;
currentObjPtr->animStep = 0;
if (currentObjPtr->animType) { // should we resume the script ?
if (currentObjPtr->parentType == 20) {
changeScriptParamInList(currentObjPtr->parentOverlay, currentObjPtr->parent, &procHead, 0, -1);
} else if (currentObjPtr->parentType == 30) {
changeScriptParamInList(currentObjPtr->parentOverlay, currentObjPtr->parent, &relHead, 0, -1);
}
}
}
}
} else {
ASSERT(0);
/* if (currentObjPtr->field_22>newVal)
* {
* } */
}
if (currentObjPtr->animWait >= 0) {
currentObjPtr->animCounter = currentObjPtr->animWait;
}
if ((currentObjPtr->animSignal >= 0) && (currentObjPtr->animSignal == newVal) && (currentObjPtr->animType != 0)) {
if (currentObjPtr->parentType == 20) {
changeScriptParamInList(currentObjPtr->parentOverlay, currentObjPtr->parent, &procHead, 0, -1);
} else if (currentObjPtr->parentType == 30) {
changeScriptParamInList(currentObjPtr->parentOverlay, currentObjPtr->parent, &relHead, 0, -1);
}
currentObjPtr->animType = 0;
}
if (change) {
addAutoCell(currentObjPtr->overlay, currentObjPtr->idx, currentObjPtr->animChange, newVal, currentObjPtr);
}
} else {
currentObjPtr->animCounter--;
}
}
}
currentObjPtr = currentObjPtr->next;
}
//----------------------------------------------------------------------------------------------------------------//
freeAutoCell();
var20 = 0;
//-------------------------------------------------- DRAW OBJECTS TYPE 5 (MSG)-----------------------------------------//
currentObjPtr = cellHead.next;
while (currentObjPtr) {
if (currentObjPtr->type == 5 && currentObjPtr->freeze == 0) {
mainSprite(currentObjPtr->x, currentObjPtr->field_C, currentObjPtr->gfxPtr, gfxModuleData.pPage10, currentObjPtr->color, currentObjPtr->spriteIdx);
var20 = 1;
}
currentObjPtr = currentObjPtr->next;
}
//----------------------------------------------------------------------------------------------------------------//
if (currentActiveMenu != -1) {
if (menuTable[currentActiveMenu]) {
drawMenu(menuTable[currentActiveMenu]);
return;
}
}
else
if ((linkedRelation) && (linkedMsgList))
{
ASSERT(0);
// TODO: draw mouse here
}
}
} // End of namespace Cruise