scummvm/video/codecs/msrle.h

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VIDEO_CODECS_MSRLE_H
#define VIDEO_CODECS_MSRLE_H
#include "video/codecs/codec.h"
namespace Video {
/**
* Microsoft Run-Length Encoding decoder.
*
* Used in video:
* - AVIDecoder
*/
class MSRLEDecoder : public Codec {
public:
MSRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel);
~MSRLEDecoder();
const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); }
private:
byte _bitsPerPixel;
Graphics::Surface *_surface;
void decode8(Common::SeekableReadStream *stream);
};
} // End of namespace Video
#endif