scummvm/engines/neverhood/smackerscene.h
2021-12-26 18:48:43 +01:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_SMACKERSCENE_H
#define NEVERHOOD_SMACKERSCENE_H
#include "neverhood/neverhood.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
namespace Neverhood {
class SmackerScene : public Scene {
public:
SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort);
~SmackerScene() override;
void setFileHash(uint32 fileHash);
void setFileHashList(const uint32 *fileHashList);
void nextVideo();
uint32 getSmackerFileHash() const { return _fileHash[0]; }
protected:
bool _doubleSurface;
bool _canSkip;
bool _canAbort;
bool _videoPlayedBefore;
bool _playNextVideoFlag;
int _fileHashListIndex;
const uint32 *_fileHashList;
uint32 _fileHash[2];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SMACKERSCENE_H */