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https://github.com/libretro/scummvm.git
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108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Common::String Objects::Object::toString() {
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return Common::String::format("{ %s - %d - %d - %d - %d }", ENTITY_NAME(entity), status, windowCursor, handleCursor, model);
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}
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Objects::Objects(LastExpressEngine *engine) : _engine(engine) {}
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const Objects::Object Objects::get(ObjectIndex index) const {
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if (index >= kObjectMax)
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error("[Objects::get] Invalid object index (%d)", index);
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return _objects[index];
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}
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void Objects::update(ObjectIndex index, EntityIndex entity, ObjectLocation status, CursorStyle windowCursor, CursorStyle handleCursor) {
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if (index >= kObjectMax)
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return;
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Object *object = &_objects[index];
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// Store original location
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ObjectLocation original_status = object->status;
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// Update entity
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object->entity = entity;
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object->status = status;
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if (windowCursor != kCursorKeepValue || handleCursor != kCursorKeepValue) {
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if (windowCursor != kCursorKeepValue)
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object->windowCursor = windowCursor;
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if (handleCursor != kCursorKeepValue)
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object->handleCursor = handleCursor;
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getLogic()->updateCursor();
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}
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getFlags()->flag_3 = true;
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// Compartments
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if (original_status != status && (original_status == kObjectLocation2 || status == kObjectLocation2)) {
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if ((index >= kObjectCompartment1 && index <= kObjectCompartment8)
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|| (index >= kObjectCompartmentA && index <= kObjectCompartmentF)) {
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getScenes()->updateDoorsAndClock();
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}
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}
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}
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void Objects::updateModel(ObjectIndex index, ObjectModel model) {
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if (index >= kObjectMax)
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return;
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_objects[index].model = model;
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}
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//////////////////////////////////////////////////////////////////////////
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// Serializable
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//////////////////////////////////////////////////////////////////////////
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void Objects::saveLoadWithSerializer(Common::Serializer &s) {
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for (int i = 0; i < ARRAYSIZE(_objects); i++)
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_objects[i].saveLoadWithSerializer(s);
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}
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//////////////////////////////////////////////////////////////////////////
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// toString
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//////////////////////////////////////////////////////////////////////////
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Common::String Objects::toString() {
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Common::String ret = "";
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for (int i = 0; i < ARRAYSIZE(_objects); i++)
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ret += Common::String::format("%d : %s\n", i, _objects[i].toString().c_str());
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return ret;
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}
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} // End of namespace LastExpress
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