mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 03:40:25 +00:00
138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* aint32 with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*
|
|
* Based on the original sources
|
|
* Faery Tale II -- The Halls of the Dead
|
|
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
|
*/
|
|
|
|
#ifndef SAGA2_TIMERS_H
|
|
#define SAGA2_TIMERS_H
|
|
|
|
#include "saga2/idtypes.h"
|
|
#include "saga2/dlist.h"
|
|
#include "saga2/calender.h"
|
|
|
|
namespace Saga2 {
|
|
|
|
class GameObject;
|
|
class TimerList;
|
|
|
|
// Fetch a specified actor's TimerList
|
|
TimerList *fetchTimerList(GameObject *obj);
|
|
|
|
// Check all active Timers
|
|
void checkTimers(void);
|
|
|
|
// Initialize the Timers
|
|
void initTimers(void);
|
|
// Save the active Timers in a save file
|
|
void saveTimers(SaveFileConstructor &saveGame);
|
|
// Load Timers from a save file
|
|
void loadTimers(SaveFileReader &saveGame);
|
|
// Cleanup the active Timers
|
|
void cleanupTimers(void);
|
|
|
|
/* ===================================================================== *
|
|
TimerList class
|
|
* ===================================================================== */
|
|
|
|
class TimerList {
|
|
GameObject *_obj;
|
|
|
|
public:
|
|
// Constructor -- initial construction
|
|
TimerList(GameObject *o);
|
|
|
|
// Constructor -- reconstruct from archive buffer
|
|
TimerList(void **buf);
|
|
|
|
~TimerList();
|
|
|
|
// Return the number of bytes needed to archive this object in
|
|
// a buffer
|
|
static int32 archiveSize(void) {
|
|
return sizeof(ObjectID);
|
|
}
|
|
|
|
// Archive this object in a buffer
|
|
void *archive(void *buf);
|
|
|
|
GameObject *getObject(void) {
|
|
return _obj;
|
|
}
|
|
|
|
Common::List<Timer *> _timers;
|
|
};
|
|
|
|
/* ===================================================================== *
|
|
Timer class
|
|
* ===================================================================== */
|
|
|
|
class Timer {
|
|
GameObject *_obj;
|
|
TimerID _id;
|
|
int16 _interval;
|
|
FrameAlarm _alarm;
|
|
|
|
public:
|
|
// Constructor -- initial construction
|
|
Timer(GameObject *o, TimerID timerID, int16 frameInterval) : _obj(o), _id(timerID), _interval(frameInterval) {
|
|
_alarm.set(_interval);
|
|
debugC(1, kDebugTimers, "Creating timer %p (obj %p)",
|
|
(void *)this, (void *)o);
|
|
|
|
g_vm->_timers.push_back(this);
|
|
}
|
|
|
|
// Constructor -- reconstruct from archive buffer
|
|
Timer(void **buf);
|
|
~Timer();
|
|
|
|
// Return the number of bytes needed to archive this object in
|
|
// a buffer
|
|
static int32 archiveSize(void);
|
|
|
|
// Archive this object in a buffer
|
|
void *archive(void *buf);
|
|
|
|
GameObject *getObject(void) {
|
|
return _obj;
|
|
}
|
|
TimerID thisID(void) {
|
|
return _id;
|
|
}
|
|
int16 getInterval(void) {
|
|
return _interval;
|
|
}
|
|
|
|
bool check(void) {
|
|
return _alarm.check();
|
|
}
|
|
void reset(void) {
|
|
_alarm.set(_interval);
|
|
}
|
|
};
|
|
|
|
} // end of namespace Saga2
|
|
|
|
#endif
|