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https://github.com/libretro/scummvm.git
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103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/alan3/utils.h"
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#include "glk/alan3/alan_version.h"
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#include "glk/alan3/glkio.h"
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#include "glk/alan3/options.h"
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#include "glk/alan3/memory.h"
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#include "glk/alan3/output.h"
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#include "glk/alan3/exe.h"
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#include "glk/alan3/state.h"
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#include "glk/alan3/lists.h"
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#include "glk/alan3/fnmatch.h"
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namespace Glk {
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namespace Alan3 {
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/*======================================================================
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terminate()
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Terminate the execution of the adventure, e.g. close windows,
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return buffers...
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*/
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void terminate(CONTEXT, int code) {
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newline();
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terminateStateStack();
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stopTranscript();
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if (memory) {
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deallocate(memory);
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memory = nullptr;
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}
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g_io->glk_exit();
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LONG_JUMP
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}
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/*======================================================================*/
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void printVersion(int buildNumber) {
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printf("Arun - Adventure Language Interpreter version %s", alan.version.string);
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if (buildNumber != 0) printf("-%d", buildNumber);
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printf(" (%s %s)", alan.date, alan.time);
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}
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/*======================================================================*/
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void usage(const char *programName) {
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#if (BUILD+0) != 0
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printVersion(BUILD);
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#else
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printVersion(0);
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#endif
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printf("\n\nUsage:\n\n");
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printf(" %s [<switches>] <adventure>\n\n", programName);
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printf("where the possible optional switches are:\n");
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g_io->glk_set_style(style_Preformatted);
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printf(" -v verbose mode\n");
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printf(" -l log transcript to a file\n");
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printf(" -c log player commands to a file\n");
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printf(" -n no Status Line\n");
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printf(" -d enter debug mode\n");
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printf(" -t[<n>] trace game execution, higher <n> gives more trace\n");
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printf(" -i ignore version and checksum errors\n");
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printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n");
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g_io->glk_set_style(style_Normal);
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}
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#ifndef FNM_CASEFOLD
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#define FNM_CASEFOLD 0
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#endif
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/*======================================================================*/
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bool match(const char *pattern, char *input) {
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return fnmatch(pattern, input, FNM_CASEFOLD) == 0;
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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