scummvm/engines/wintermute/ad/ad_scale_level.cpp
2013-10-01 23:20:43 +02:00

163 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_scale_level.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdScaleLevel, false)
//////////////////////////////////////////////////////////////////////////
AdScaleLevel::AdScaleLevel(BaseGame *inGame) : BaseObject(inGame) {
_posY = 0;
_scale = 100;
}
//////////////////////////////////////////////////////////////////////////
AdScaleLevel::~AdScaleLevel() {
}
float AdScaleLevel::getScale() const {
return _scale;
}
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadFile(const char *filename) {
char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(SCALE_LEVEL)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(Y)
TOKEN_DEF(SCALE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCALE_LEVEL)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(Y)
TOKEN_TABLE(SCALE)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser;
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_SCALE_LEVEL) {
_gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_Y:
parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_SCALE: {
int i;
parser.scanStr(params, "%d", &i);
_scale = (float)i;
}
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition");
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transferFloat(TMEMBER(_scale));
return STATUS_OK;
}
} // End of namespace Wintermute