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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_TILEMODE_H
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#define SAGA2_TILEMODE_H
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#include "saga2/idtypes.h"
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namespace Saga2 {
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// Function to enable/disable user interface keys
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bool enableUIKeys(bool enabled);
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void toggleAutoAggression(void);
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bool isAutoAggressionSet(void);
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void toggleAutoWeapon(void);
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bool isAutoWeaponSet(void);
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// Notify this module of an aggressive act
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void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID);
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// Initialize the tile mode state
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void initTileModeState(void);
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void saveTileModeState(Common::OutSaveFile *outS);
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void loadTileModeState(Common::InSaveFile *in);
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// Cleanup the tile mode state
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inline void cleanupTileModeState(void) { /* do nothing */ }
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void TileModeSetup(void); // alloc tile resources
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void TileModeCleanup(void); // free tile resources
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void noStickyMap(void);
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} // end of namespace Saga2
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#endif
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