.. |
smush
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moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves)
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2003-04-30 19:11:33 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
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2003-05-03 20:49:53 +00:00 |
actor.h
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Pedantic stats-boosting typo fix :)
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2003-04-20 17:11:13 +00:00 |
akos.cpp
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cleanup
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2003-03-28 23:08:36 +00:00 |
akos.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
base-costume.h
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fixed actor positions in Indy3EGA
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2003-04-23 08:26:54 +00:00 |
boxes.cpp
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use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access problems on PalmOS
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2003-04-30 12:57:46 +00:00 |
boxes.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
bundle.cpp
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Patch #712493: CMI: Object line
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2003-04-07 16:04:30 +00:00 |
bundle.h
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changed voice buffer allocation to needed size
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2003-03-07 07:49:10 +00:00 |
charset.cpp
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Fixed bug #730030: INDY3: Crash when loading new savegames
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2003-05-01 11:03:41 +00:00 |
charset.h
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drop shadow cleanup
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2003-04-27 18:49:27 +00:00 |
costume.cpp
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
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2003-05-03 20:49:53 +00:00 |
costume.h
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some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
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2003-04-22 20:48:53 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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Patch #731613: debugger tab-completion (thanks, Willem!)
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2003-05-03 21:49:19 +00:00 |
debugger.h
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Patch #731613: debugger tab-completion (thanks, Willem!)
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2003-05-03 21:49:19 +00:00 |
debugrl.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
debugrl.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
dialogs.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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cleanup; got rid of o2_printEgo
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2003-05-04 01:10:45 +00:00 |
gfx.h
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added gfx bitmap and zbuffer codec for v2 games
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2003-04-30 05:48:55 +00:00 |
imuse_digi.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
imuse.h
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cleanup
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2003-03-23 13:14:54 +00:00 |
instrument.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
instrument.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
intern.h
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yet more v2 fixes & cleanup
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2003-05-04 02:27:22 +00:00 |
module.mk
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added initial v2 opcode table
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2003-04-20 16:04:50 +00:00 |
nut_renderer.cpp
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Patch 713149: Fix OOB access
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2003-04-01 15:32:17 +00:00 |
nut_renderer.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
object.cpp
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fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for GF_OLD_BUNDLE ? Or should it just always be 1?
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2003-05-01 16:05:47 +00:00 |
object.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource_v2.cpp
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typo; added comment
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2003-05-04 00:24:34 +00:00 |
resource_v3.cpp
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unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix
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2003-04-29 10:26:35 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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added music looping for MonkeyVGA/EGA and Indy3
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2003-05-03 12:48:18 +00:00 |
resource.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
saveload.cpp
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
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2003-05-03 20:49:53 +00:00 |
saveload.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
script_v2.cpp
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make readVar debug output slightly more useful
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2003-05-04 02:39:59 +00:00 |
script_v5.cpp
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cleanup; got rid of o2_printEgo
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2003-05-04 01:10:45 +00:00 |
script_v6.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
script_v8.cpp
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drop shadow cleanup
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2003-04-27 18:49:27 +00:00 |
script.cpp
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yet more v2 fixes & cleanup
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2003-05-04 02:27:22 +00:00 |
scumm.h
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yet more v2 fixes & cleanup
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2003-05-04 02:27:22 +00:00 |
scummvm.cpp
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and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem
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2003-05-04 02:39:31 +00:00 |
sound.cpp
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reordered iMuseDigital stuff to be next to each other
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2003-05-03 20:45:31 +00:00 |
sound.h
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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2003-05-01 00:04:05 +00:00 |
string.cpp
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unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix
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2003-04-29 10:26:35 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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2003-05-01 00:04:05 +00:00 |
verbs.cpp
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assert in compile mode expands to ... nnothing!
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2003-04-30 22:37:03 +00:00 |
verbs.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |