mirror of
https://github.com/libretro/scummvm.git
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8a783bdd76
svn-id: r42287
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/**
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* Sound decoder used in engines:
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* - parallaction
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*/
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#ifndef SOUND_IFF_H
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#define SOUND_IFF_H
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#include "common/iff_container.h"
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#include "sound/audiostream.h"
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namespace Audio {
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struct Voice8Header {
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uint32 oneShotHiSamples;
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uint32 repeatHiSamples;
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uint32 samplesPerHiCycle;
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uint16 samplesPerSec;
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byte octaves;
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byte compression;
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uint32 volume;
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Voice8Header() {
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memset(this, 0, sizeof(Voice8Header));
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}
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void load(Common::ReadStream &stream);
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};
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AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop);
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}
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#endif
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