mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
29d79d8197
svn-id: r11158
518 lines
15 KiB
C++
518 lines
15 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "backends/fs/fs.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/util.h"
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#include "gui/about.h"
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#include "gui/browser.h"
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#include "gui/chooser.h"
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#include "gui/launcher.h"
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#include "gui/message.h"
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#include "gui/newgui.h"
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#include "gui/options.h"
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#include "gui/EditTextWidget.h"
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#include "gui/ListWidget.h"
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#include "gui/TabWidget.h"
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#include "gui/PopUpWidget.h"
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#include "sound/mididrv.h"
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using Common::ConfigManager;
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enum {
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kStartCmd = 'STRT',
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kAboutCmd = 'ABOU',
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kOptionsCmd = 'OPTN',
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kAddGameCmd = 'ADDG',
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kEditGameCmd = 'EDTG',
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kRemoveGameCmd = 'REMG',
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kQuitCmd = 'QUIT'
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};
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/*
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* A dialog that allows the user to edit a config game entry.
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* TODO: add widgets for some/all of the following
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* - Maybe scaler/graphics mode. But there are two problems:
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* 1) Different backends can have different scalers with different names,
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* so we first have to add a way to query those... no Ender, I don't
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* think a bitmasked property() value is nice for this, because we would
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* have to add to the bitmask values whenever a backends adds a new scaler).
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* 2) At the time the launcher is running, the GFX backend is already setup.
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* So when a game is run via the launcher, the custom scaler setting for it won't be
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* used. So we'd also have to add an API to change the scaler during runtime
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* (the SDL backend can already do that based on user input, but there is no API
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* to achieve it)
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* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
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*/
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class EditGameDialog : public OptionsDialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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public:
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EditGameDialog(const String &domain, GameSettings target);
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void open();
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void close();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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EditTextWidget *_descriptionWidget;
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EditTextWidget *_domainWidget;
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PopUpWidget *_langPopUp;
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PopUpWidget *_platformPopUp;
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};
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EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
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: OptionsDialog(domain, 10, 50, 320 - 2 * 10, 140) {
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const int x = 5;
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const int w = _w - 15;
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const int labelWidth = 65;
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const int vBorder = 5; // Tab border
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int yoffset;
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// GAME: Path to game data (r/o)
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String path(ConfMan.get("path", _domain));
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// GAME: Determine the description string
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String description(ConfMan.get("description", domain));
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if (description.isEmpty() && target.description) {
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description = target.description;
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}
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// GUI: Add tab widget
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TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder);
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//
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// 1) The game tab
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//
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tab->addTab("Game");
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yoffset = vBorder;
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// GUI: Label & edit widget for the game ID
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new StaticTextWidget(tab, x, yoffset+2, labelWidth, kLineHeight, "ID: ", kTextAlignRight);
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_domainWidget = new EditTextWidget(tab, x+labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, _domain);
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yoffset += 16;
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// GUI: Label & edit widget for the description
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new StaticTextWidget(tab, x, yoffset+2, labelWidth, kLineHeight, "Name: ", kTextAlignRight);
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_descriptionWidget = new EditTextWidget(tab, x+labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, description);
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yoffset += 16;
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// GUI: Label for the game path
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new StaticTextWidget(tab, x, yoffset, labelWidth, kLineHeight, "Path: ", kTextAlignRight);
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new StaticTextWidget(tab, x+labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, path, kTextAlignLeft);
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yoffset += 16;
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// Languag popup
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_langPopUp = new PopUpWidget(tab, x, yoffset, w, kLineHeight, "Language: ", labelWidth);
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yoffset += 16;
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_langPopUp->appendEntry("<default>");
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_langPopUp->appendEntry("");
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const Common::LanguageDescription *l = Common::g_languages;
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for (; l->name; ++l) {
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_langPopUp->appendEntry(l->description, l->id);
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}
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// Platform popup
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_platformPopUp = new PopUpWidget(tab, x, yoffset, w, kLineHeight, "Platform: ", labelWidth);
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yoffset += 16;
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_platformPopUp->appendEntry("<default>");
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_platformPopUp->appendEntry("");
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_platformPopUp->appendEntry("Amiga", Common::kPlatformAmiga);
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_platformPopUp->appendEntry("Atari ST", Common::kPlatformAtariST);
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_platformPopUp->appendEntry("Macintosh", Common::kPlatformMacintosh);
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_platformPopUp->appendEntry("PC", Common::kPlatformPC);
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//
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// 2) The graphics tab
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//
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tab->addTab("Graphics");
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yoffset = vBorder;
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yoffset = addGraphicControls(tab, yoffset);
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//
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// 3) The audio tab
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//
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tab->addTab("Audio");
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yoffset = vBorder;
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yoffset = addMIDIControls(tab, yoffset);
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//
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// 3) The volume tab
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//
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tab->addTab("Volume");
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yoffset = vBorder;
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yoffset = addVolumeControls(tab, yoffset);
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// Activate the first tab
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tab->setActiveTab(0);
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// Add OK & Cancel buttons
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addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
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addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
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}
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void EditGameDialog::open() {
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OptionsDialog::open();
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int sel = 0;
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// TODO: game path
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const Common::LanguageDescription *l = Common::g_languages;
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int lang = Common::parseLanguage(ConfMan.get("language", _domain));
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for (int i = 0; l->name; ++l, ++i) {
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if (lang == l->id)
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sel = i + 2;
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}
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_langPopUp->setSelected(sel);
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switch (Common::parsePlatform(ConfMan.get("platform", _domain))) {
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case Common::kPlatformPC: sel = 5; break;
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case Common::kPlatformAmiga: sel = 2; break;
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case Common::kPlatformAtariST: sel = 3; break;
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case Common::kPlatformMacintosh: sel = 4; break;
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default: sel = 0; break;
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}
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_platformPopUp->setSelected(sel);
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}
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void EditGameDialog::close() {
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if (getResult()) {
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ConfMan.set("description", _descriptionWidget->getLabel(), _domain);
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Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
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if (lang < 0)
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ConfMan.removeKey("language", _domain);
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else
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ConfMan.set("language", Common::getLanguageString(lang), _domain);
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Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
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if (platform < 0)
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ConfMan.removeKey("platform", _domain);
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else
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ConfMan.set("platform", Common::getPlatformString(platform), _domain);
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}
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OptionsDialog::close();
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}
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void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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if (cmd == kOKCmd) {
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// Write back changes made to config object
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String newDomain(_domainWidget->getLabel());
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if (newDomain != _domain) {
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if (newDomain.isEmpty() || ConfMan.hasGameDomain(newDomain)) {
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MessageDialog alert("This game ID is already taken. Please choose another one.");
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alert.runModal();
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return;
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}
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ConfMan.renameGameDomain(_domain, newDomain);
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_domain = newDomain;
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}
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}
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OptionsDialog::handleCommand(sender, cmd, data);
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}
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#pragma mark -
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LauncherDialog::LauncherDialog(GameDetector &detector)
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: Dialog(0, 0, 320, 200), _detector(detector) {
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// Show game name
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new StaticTextWidget(this, 10, 8, 300, kLineHeight, gScummVMFullVersion, kTextAlignCenter);
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// Add three buttons at the bottom
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const int border = 10;
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const int space = 8;
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const int buttons = 4;
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const int width = (_w - 2 * border - space * (buttons - 1)) / buttons;
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int x = border;
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new ButtonWidget(this, x, _h - 24, width, 16, "Quit", kQuitCmd, 'Q'); x += space + width;
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new ButtonWidget(this, x, _h - 24, width, 16, "About", kAboutCmd, 'B'); x += space + width;
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new ButtonWidget(this, x, _h - 24, width, 16, "Options", kOptionsCmd, 'O'); x += space + width;
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_startButton =
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new ButtonWidget(this, x, _h - 24, width, 16, "Start", kStartCmd, 'S'); x += space + width;
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// Add list with game titles
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_list = new ListWidget(this, 10, 28, 300, 112);
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_list->setEditable(false);
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_list->setNumberingMode(kListNumberingOff);
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// Two more buttons directly below the list box
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const int kBigButtonWidth = 90;
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new ButtonWidget(this, 10, 144, kBigButtonWidth, 16, "Add Game...", kAddGameCmd, 'A');
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_editButton = new ButtonWidget(this, (320-kBigButtonWidth) / 2, 144, kBigButtonWidth, 16, "Edit Game...", kEditGameCmd, 'E');
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_removeButton = new ButtonWidget(this, 320-kBigButtonWidth - 10, 144, kBigButtonWidth, 16, "Remove Game", kRemoveGameCmd, 'R');
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// Populate the list
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updateListing();
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// TODO - make a default selection (maybe the game user played last?)
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//_list->setSelected(0);
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// En-/Disable the buttons depending on the list selection
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updateButtons();
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// Create file browser dialog
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_browser = new BrowserDialog("Select directory with game data");
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}
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LauncherDialog::~LauncherDialog() {
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delete _browser;
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}
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void LauncherDialog::updateListing() {
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Common::StringList l;
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// Retrieve a list of all games defined in the config file
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_domains.clear();
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const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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ConfigManager::DomainMap::ConstIterator iter = domains.begin();
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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String name(iter->_value.get("gameid"));
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String description(iter->_value.get("description"));
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if (name.isEmpty())
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name = iter->_key;
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if (description.isEmpty()) {
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GameSettings g = GameDetector::findGame(name);
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if (g.description)
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description = g.description;
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}
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if (!name.isEmpty() && !description.isEmpty()) {
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// Insert the game into the launcher list
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int pos = 0, size = l.size();
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while (pos < size && (description > l[pos]))
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pos++;
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l.insert_at(pos, description);
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_domains.insert_at(pos, iter->_key);
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}
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}
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_list->setList(l);
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updateButtons();
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}
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void LauncherDialog::addGame() {
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// Allow user to add a new game to the list.
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// 1) show a dir selection dialog which lets the user pick the directory
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// the game data resides in.
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// 2) try to auto detect which game is in the directory, if we cannot
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// determine it uniquely preent a list of candidates to the user
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// to pick from
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// 3) Display the 'Edit' dialog for that item, letting the user specify
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// an alternate description (to distinguish multiple versions of the
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// game, e.g. 'Monkey German' and 'Monkey English') and set default
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// options for that game.
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if (_browser->runModal()) {
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// User made his choice...
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FilesystemNode *dir = _browser->getResult();
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FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
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// ...so let's determine a list of candidates, games that
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// could be contained in the specified directory.
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GameList candidates;
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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const PluginList &plugins = PluginManager::instance().getPlugins();
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PluginList::ConstIterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((*iter)->detectGames(*files));
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}
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int idx;
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if (candidates.isEmpty()) {
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// No game was found in the specified directory
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MessageDialog alert("ScummVM could not find any game in the specified directory!");
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alert.runModal();
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idx = -1;
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} else if (candidates.size() == 1) {
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// Exact match
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idx = 0;
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} else {
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// Display the candidates to the user and let her/him pick one
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StringList list;
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for (idx = 0; idx < candidates.size(); idx++)
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list.push_back(candidates[idx].description);
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ChooserDialog dialog("Pick the game:", list);
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idx = dialog.runModal();
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}
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if (0 <= idx && idx < candidates.size()) {
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GameSettings result = candidates[idx];
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// The auto detector or the user made a choice.
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// Pick a domain name which does not yet exist (after all, we
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// are *adding* a game to the config, not replacing).
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String domain(result.gameName);
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if (ConfMan.hasGameDomain(domain)) {
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char suffix = 'a';
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domain += suffix;
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while (ConfMan.hasGameDomain(domain)) {
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assert(suffix < 'z');
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domain.deleteLastChar();
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suffix++;
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domain += suffix;
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}
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ConfMan.set("gameid", result.gameName, domain);
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ConfMan.set("description", result.description, domain);
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}
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ConfMan.set("path", dir->path(), domain);
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// Display edit dialog for the new entry
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EditGameDialog editDialog(domain, result);
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if (editDialog.runModal()) {
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// User pressed OK, so make changes permanent
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// Write config to disk
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ConfMan.flushToDisk();
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// Update the ListWidget and force a redraw
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updateListing();
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draw();
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} else {
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// User aborted, remove the the new domain again
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ConfMan.removeGameDomain(domain);
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}
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}
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}
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}
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void LauncherDialog::removeGame(int item) {
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MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
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if (alert.runModal() == 1) {
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// Remove the currently selected game from the list
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assert(item >= 0);
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ConfMan.removeGameDomain(_domains[item]);
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// Write config to disk
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ConfMan.flushToDisk();
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// Update the ListWidget and force a redraw
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updateListing();
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draw();
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}
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}
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void LauncherDialog::editGame(int item) {
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// Set game specifc options. Most of these should be "optional", i.e. by
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// default set nothing and use the global ScummVM settings. E.g. the user
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// can set here an optional alternate music volume, or for specific games
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// a different music driver etc.
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// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
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// music support etc.
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assert(item >= 0);
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String gameId(ConfMan.get("gameid", _domains[item]));
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if (gameId.isEmpty())
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gameId = _domains[item];
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EditGameDialog editDialog(_domains[item], GameDetector::findGame(gameId));
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if (editDialog.runModal()) {
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// User pressed OK, so make changes permanent
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// Write config to disk
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ConfMan.flushToDisk();
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// Update the ListWidget and force a redraw
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updateListing();
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draw();
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}
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}
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void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int item = _list->getSelected();
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switch (cmd) {
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case kAddGameCmd:
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addGame();
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break;
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case kRemoveGameCmd:
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removeGame(item);
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break;
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case kEditGameCmd:
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editGame(item);
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break;
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case kOptionsCmd: {
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GlobalOptionsDialog options(_detector);
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options.runModal();
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}
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break;
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case kAboutCmd: {
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AboutDialog about;
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about.runModal();
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}
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break;
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case kStartCmd:
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case kListItemDoubleClickedCmd:
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// Print out what was selected
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assert(item >= 0);
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_detector.setTarget(_domains[item]);
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close();
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break;
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case kListSelectionChangedCmd:
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updateButtons();
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break;
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case kQuitCmd:
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#ifdef __PALM_OS__
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close();
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#endif
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g_system->quit();
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void LauncherDialog::updateButtons() {
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bool enable = (_list->getSelected() >= 0);
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if (enable != _startButton->isEnabled()) {
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_startButton->setEnabled(enable);
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_startButton->draw();
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}
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if (enable != _editButton->isEnabled()) {
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_editButton->setEnabled(enable);
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_editButton->draw();
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}
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if (enable != _removeButton->isEnabled()) {
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_removeButton->setEnabled(enable);
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_removeButton->draw();
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}
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}
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