scummvm/base/detection/detection.cpp
2023-12-26 20:23:59 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DETECTION_STATIC
#include "base/plugins.h"
#include "base/detection/detection.h"
#include "engines/metaengine.h"
#include "engines/advancedDetector.h"
class DetectionDynamic : public Detection {
public:
DetectionDynamic() {}
~DetectionDynamic() {}
const char *getName() const override {
return "detection";
}
PluginList getPlugins() const override {
PluginList pl;
#define LINK_PLUGIN(ID) \
extern const PluginType g_##ID##_type; \
extern PluginObject *g_##ID##_getObject(); \
pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
#include "engines/detection_table.h"
return pl;
}
};
REGISTER_PLUGIN_DYNAMIC(DETECTION_DYNAMIC, PLUGIN_TYPE_DETECTION, DetectionDynamic);
#endif // !DETECTION_STATIC