mirror of
https://github.com/libretro/scummvm.git
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247 lines
6.7 KiB
C++
247 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_OBJECTS_H
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#define HOPKINS_OBJECTS_H
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#include "hopkins/globals.h"
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/str.h"
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#define MAX_SPRITE 5
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namespace Hopkins {
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struct SpriteItem {
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int _animationType;
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const byte *_spriteData;
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Common::Point _spritePos;
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int _zoomFactor;
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bool _flipFl;
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int _spriteIndex;
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int field12;
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int field14;
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bool _rleFl;
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bool _activeFl;
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int _destX;
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int _destY;
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int _width;
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int _height;
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int _zoomPct;
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int _reducePct;
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};
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struct BobItem {
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int field0;
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byte *_spriteData;
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int _xp;
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int _yp;
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int _frameIndex;
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int _animDataIdx;
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int field12;
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int field14;
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bool _disabledAnimationFl;
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byte *_animData;
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bool field1C;
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int field1E;
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int field20;
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int field22;
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bool field34; // Set to true in B_CACHE_OFF()
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int _zoomFactor;
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bool _flipFl;
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bool _isSpriteFl;
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bool _activeFl;
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int _oldX;
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int _oldY;
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int _oldWidth;
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int _oldHeight;
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int _oldX2;
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int _zooInmFactor;
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int _zoomOutFactor;
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};
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class HopkinsEngine;
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class ObjectsManager {
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private:
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HopkinsEngine *_vm;
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int _oldBorderSpriteIndex;
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int _borderSpriteIndex;
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byte *_spritePtr;
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const byte *_oldSpriteData;
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int _verb;
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int _oldSpriteIndex;
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bool _oldFlipFl;
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int _curGestureFile;
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byte *_gestureBuf;
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void sprite_alone(const byte *objectData, byte *sprite, int objIndex);
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void removeObjectDataBuf();
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int getOffsetX(const byte *spriteData, int spriteIndex, bool isSize);
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int getOffsetY(const byte *spriteData, int spriteIndex, bool isSize);
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void capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
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void initBob();
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void setBobInfo(int idx);
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void SCBOB(int idx);
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void CALCUL_BOB(int idx);
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void checkHidingItem();
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void displayHiding(int idx);
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void computeSprite(int idx);
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void beforeSort(SortMode sortMode, int index, int priority);
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void displayBobAnim();
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void displayVBob();
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void DEF_SPRITE(int idx);
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void clearSprite();
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void setSpriteZoom(int idx, int zoomFactor);
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void loadZone(const Common::String &file);
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void changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter);
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void GOHOME2();
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void nextVerbIcon();
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int getBobFrameIndex(int idx);
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void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
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void sceneSpecialIni();
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void ACTION(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl);
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public:
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bool _disableFl;
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bool _forestFl;
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bool _visibleFl;
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bool _saveLoadFl;
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bool _forceZoneFl;
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bool _changeVerbFl;
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bool _helicopterFl;
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bool _twoCharactersFl;
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bool _changeHeadFl;
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bool _priorityFl;
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int _jumpVerb;
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int _jumpZone;
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int _zoneNum;
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int _eraseVisibleCounter;
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int _curObjectIndex;
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int _startSpriteIndex;
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int _oldInventoryPosX, _oldInventoryPosY;
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int _saveLoadX, _saveLoadY;
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int _mapCarPosX, _mapCarPosY;
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int _oldCharacterPosX, _oldCharacterPosY;
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Common::Point _borderPos;
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Common::Point _oldBorderPos;
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Common::Point _characterPos;
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byte *_forestSprite;
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byte *_saveLoadSprite;
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byte *_saveLoadSprite2;
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byte *_headSprites;
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SpriteItem _sprite[6];
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BobItem _bob[36];
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bool PERSO_ON;
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bool BOBTOUS;
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bool OBSSEUL;
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ObjectsManager();
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~ObjectsManager();
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void setParent(HopkinsEngine *vm);
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void clearAll();
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int getWidth(const byte *objectData, int idx);
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int getHeight(const byte *objectData, int idx);
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byte *loadSprite(const Common::String &file);
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void loadLinkFile(const Common::String &file);
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void addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int a8, int a9);
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void animateSprite(int idx);
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void removeSprite(int idx);
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void setSpriteX(int idx, int xp);
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void setSpriteY(int idx, int yp);
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int getSpriteX(int idx);
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int getSpriteY(int idx);
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void setSpriteIndex(int idx, int spriteIndex);
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void displaySprite();
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void computeAndSetSpriteSize();
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void setFlipSprite(int idx, bool flip);
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int getBobAnimDataIdx(int idx);
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void initBorder(int zoneIdx);
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void nextObjectIcon(int idx);
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void takeInventoryObject(int idx);
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void handleSpecialGames();
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void addObject(int objIndex);
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void changeObject(int objIndex);
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void removeObject(int objIndex);
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void resetBob(int idx);
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void setBobAnimDataIdx(int idx, int animIdx);
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void setBobAnimation(int idx);
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void stopBobAnimation(int idx);
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int getBobPosX(int idx);
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int getBobPosY(int idx);
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void handleCityMap();
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void clearScreen();
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void disableVerb(int idx, int a2);
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void enableVerb(int idx, int a2);
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void lockAnimX(int idx, int x);
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void handleLeftButton();
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void handleRightButton();
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void setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize);
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void setVerb(int id);
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void doActionBack(int idx);
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void doActionRight(int idx);
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void doActionFront(int idx);
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void doActionLeft(int idx);
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void doActionDiagRight(int idx);
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void doActionDiagLeft(int idx);
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void PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile,
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const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
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void PERSONAGE2(const Common::String &backgroundFile, const Common::String &linkFile,
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const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
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byte *loadObjectFromFile(int objIndex, bool mode);
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void OPTI_OBJET();
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void hideBob(int idx);
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void displayBob(int idx);
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void SPACTION(byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl);
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void BOB_VIVANT(int idx);
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void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
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void VBOB_OFF(int idx);
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void OPTI_ONE(int idx, int animIdx, int destPosi, int animAction);
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void SCI_OPTI_ONE(int idx, int animIdx, int animDataIdx, int a4);
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void GOHOME();
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void OPTI_BOBON(int idx1, int idx2, int idx3, int anim1Idx, int anim2Idx, int anim3Idx);
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void BOB_OFFSET(int idx, int offset);
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void SPACTION1(byte *spriteData, const Common::String &animString, int speed);
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void PARADISE();
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_OBJECTS_H */
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