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https://github.com/libretro/scummvm.git
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133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RIVEN_CARD_H
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#define RIVEN_CARD_H
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#include "mohawk/riven_scripts.h"
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#include "mohawk/riven_sound.h"
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#include "common/rect.h"
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#include "common/system.h"
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namespace Mohawk {
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/**
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* A game view
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*
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* The names Card and Stack are legacy from the HyperCard engine used in
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* the original mac version of Myst.
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*
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* Cards contain hotspots, scripts, and resource lists.
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*/
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class RivenCard {
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public:
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RivenCard(MohawkEngine_Riven *vm, uint16 id);
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~RivenCard();
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/**
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* An image that can be drawn in this card
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*/
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struct Picture {
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uint16 index;
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uint16 id;
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Common::Rect rect;
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};
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/** Initialization routine used to draw a card for the first time or to refresh it */
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void open();
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/** Run one of the card's scripts */
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void runScript(uint16 scriptType);
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/** Get the id of the card in the stack */
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uint16 getId() const;
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/** Get the card's picture with the specified index */
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Picture getPicture(uint16 index) const;
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/** Draw one of the card's pictures synchronously or asynchronously */
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void drawPicture(uint16 index, bool queue = false);
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/** Play the card's ambient sounds with the specified index */
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void playSound(uint16 index, bool queue = false);
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/** Get the card's sound description with the specified index */
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SLSTRecord getSound(uint16 index) const;
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private:
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void loadCardResource(uint16 id);
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void loadCardPictureList(uint16 id);
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void loadCardSoundList(uint16 id);
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void initializeZipMode();
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void defaultLoadScript();
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MohawkEngine_Riven *_vm;
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// General card data
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uint16 _id;
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int16 _name;
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uint16 _zipModePlace;
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RivenScriptList _scripts;
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// Resource lists
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Common::Array<Picture> _pictureList;
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Common::Array<SLSTRecord> _soundList;
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};
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/**
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* A Card Hotspot
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*
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* Hotspots are named rectangular areas of the view.
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* Hotspots can be interactive through their scripts.
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*/
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class RivenHotspot {
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public:
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RivenHotspot(MohawkEngine_Riven *vm, Common::ReadStream *stream);
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/** Run one of the hotspot's scripts */
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void runScript(uint16 scriptType);
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uint16 blstID;
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int16 name_resource;
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uint16 index;
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Common::Rect rect;
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uint16 mouse_cursor;
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int16 zipModeHotspot;
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bool enabled; // TODO: Remove
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private:
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void loadFromStream(Common::ReadStream *stream);
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MohawkEngine_Riven *_vm;
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uint16 _u0;
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int16 _u1;
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RivenScriptList _scripts;
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};
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} // End of namespace Mohawk
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#endif
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