scummvm/engines/tony/gfxengine.cpp
2012-06-05 08:39:55 +02:00

868 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#include "common/savefile.h"
#include "tony/mpal/lzo.h"
#include "tony/mpal/mpalutils.h"
#include "tony/custom.h"
#include "tony/gfxengine.h"
#include "tony/tony.h"
namespace Tony {
/****************************************************************************\
* RMGfxEngine Methods
\****************************************************************************/
void ExitAllIdles(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
int nCurLoc = *(const int *)param;
CORO_BEGIN_CODE(_ctx);
// Closes idle
GLOBALS.bSkipSfxNoLoop = true;
CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL);
GLOBALS.bIdleExited = true;
GLOBALS.bSkipSfxNoLoop = false;
CORO_END_CODE;
}
RMGfxEngine::RMGfxEngine() {
// Create big buffer where the frame will be rendered
_bigBuf.create(RM_BBX, RM_BBY, 16);
_bigBuf.offsetY(RM_SKIPY);
_csMainLoop = NULL;
_nCurLoc = 0;
_curAction = TA_GOTO;
_curActionObj = 0;
_nWipeType = 0;
_hWipeEvent = 0;
_nWipeStep = 0;
_bMustEnterMenu = false;
_bWiping = false;
_bGUIOption = false;
_bGUIInterface = false;
_bGUIInventory = false;
_bAlwaysDrawMouse = false;
_bOption = false;
_bLocationLoaded = false;
_bInput = false;
}
RMGfxEngine::~RMGfxEngine() {
// Close the buffer
_bigBuf.destroy();
g_system->deleteMutex(_csMainLoop);
}
void RMGfxEngine::openOptionScreen(CORO_PARAM, int type) {
CORO_BEGIN_CONTEXT;
bool bRes;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->bRes = false;
if (type == 0)
CORO_INVOKE_2(_opt.Init, _bigBuf, _ctx->bRes);
else if (type == 1)
CORO_INVOKE_3(_opt.InitLoadMenuOnly, _bigBuf, true, _ctx->bRes);
else if (type == 2)
CORO_INVOKE_2(_opt.InitNoLoadSave, _bigBuf, _ctx->bRes);
else if (type == 3)
CORO_INVOKE_3(_opt.InitLoadMenuOnly, _bigBuf, false, _ctx->bRes);
else if (type == 4)
CORO_INVOKE_3(_opt.InitSaveMenuOnly, _bigBuf, false, _ctx->bRes);
if (_ctx->bRes) {
_vm->pauseSound(true);
disableInput();
_inv.EndCombine();
_curActionObj = 0;
_curAction = TA_GOTO;
_point.SetAction(_curAction);
_point.SetSpecialPointer(RMPointer::PTR_NONE);
_point.SetCustomPointer(NULL);
enableMouse();
_vm->grabThumbnail();
// Exists the IDLE to avoid premature death in loading
_bMustEnterMenu = true;
if (type == 1 || type == 2) {
GLOBALS.bIdleExited = true;
} else {
CORO_INVOKE_0(_tony.StopNoAction);
GLOBALS.bIdleExited = false;
CoroScheduler.createProcess(ExitAllIdles, &_nCurLoc, sizeof(int));
}
}
CORO_END_CODE;
}
void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
g_system->lockMutex(_csMainLoop);
// Poll of input devices
_input.poll();
if (_bMustEnterMenu && GLOBALS.bIdleExited) {
_bOption = true;
_bMustEnterMenu = false;
GLOBALS.bIdleExited = false;
}
if (_bOption) {
CORO_INVOKE_1(_opt.DoFrame, &_input);
_bOption = !_opt.IsClosing();
if (!_bOption) {
disableMouse();
enableInput();
mpalStartIdlePoll(_nCurLoc);
_vm->pauseSound(false);
}
}
if (bDrawLocation && _bLocationLoaded) {
// Location and objects
_loc.DoFrame(&_bigBuf);
// Check the mouse input
if (_bInput && !_tony.InAction()) {
// If we are on the inventory, it is it who controls all input
if (_inv.HaveFocus(_input.mousePos()) && !_inter.Active()) {
// Left Click
// **********
if (_input.mouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
// Left click activates the combine, if we are on an object
if (_inv.LeftClick(_input.mousePos(), _curActionObj)) {
_curAction = TA_COMBINE;
_point.SetAction(_curAction);
}
} else
// Right Click
// ***********
if (_input.mouseRightClicked()) {
if (_itemName.IsItemSelected()) {
_curActionObj = 0;
_inv.RightClick(_input.mousePos());
} else
_inv.RightClick(_input.mousePos());
} else
// Right Release
// *************
if (_input.mouseRightReleased()) {
if (_inv.RightRelease(_input.mousePos(), _curAction)) {
CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _curAction);
_curAction = TA_GOTO;
_point.SetAction(_curAction);
}
}
} else {
// Options Menu
// ************
if (_bGUIOption) {
if (!_tony.InAction() && _bInput) {
if ((_input.mouseLeftClicked() && _input.mousePos().x < 3 && _input.mousePos().y < 3)) {
CORO_INVOKE_1(openOptionScreen, 0);
goto SKIPCLICKSINISTRO;
} else if (_input.getAsyncKeyState(Common::KEYCODE_ESCAPE))
CORO_INVOKE_1(openOptionScreen, 0);
else if (!_vm->getIsDemo()) {
if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
// Save game screen
CORO_INVOKE_1(openOptionScreen, 3);
else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
// Load game screen
CORO_INVOKE_1(openOptionScreen, 4);
}
}
}
// Left Click
// **************
if (_input.mouseLeftClicked() && !_inter.Active()) {
if (_curAction != TA_COMBINE)
CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _point.CurAction());
else if (_itemName.GetSelectedItem() != NULL)
CORO_INVOKE_4(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), TA_COMBINE, _curActionObj);
if (_curAction == TA_COMBINE) {
_inv.EndCombine();
_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
_curAction = TA_GOTO;
_point.SetAction(_curAction);
}
SKIPCLICKSINISTRO:
// Right Click
// ************
if (_curAction == TA_COMBINE) {
// During a combine, it cancels it
if (_input.mouseRightClicked()) {
_inv.EndCombine();
_curActionObj = 0;
_curAction = TA_GOTO;
_point.SetAction(_curAction);
_point.SetSpecialPointer(RMPointer::PTR_NONE);
}
} else if (_input.mouseRightClicked() && _itemName.IsItemSelected() && _point.GetSpecialPointer() == RMPointer::PTR_NONE) {
if (_bGUIInterface) {
// Before opening the interface, replaces GOTO
_curAction = TA_GOTO;
_curActionObj = 0;
_point.SetAction(_curAction);
_inter.Clicked(_input.mousePos());
}
}
// Right Release
// *************
if (_input.mouseRightReleased()) {
if (_bGUIInterface) {
if (_inter.Released(_input.mousePos(), _curAction)) {
_point.SetAction(_curAction);
CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _curAction);
_curAction = TA_GOTO;
_point.SetAction(_curAction);
}
}
}
}
// Update the name under the mouse pointer
_itemName.SetMouseCoord(_input.mousePos());
if (!_inter.Active() && !_inv.MiniActive())
CORO_INVOKE_4(_itemName.DoFrame, _bigBuf, _loc, _point, _inv);
}
// Interface & Inventory
_inter.DoFrame(_bigBuf, _input.mousePos());
_inv.DoFrame(_bigBuf, _point, _input.mousePos(), (!_tony.InAction() && !_inter.Active() && _bGUIInventory));
}
// Animate Tony
CORO_INVOKE_2(_tony.DoFrame, &_bigBuf, _nCurLoc);
// Update screen scrolling to keep Tony in focus
if (_tony.MustUpdateScrolling() && _bLocationLoaded) {
RMPoint showThis = _tony.Position();
showThis.y -= 60;
_loc.UpdateScrolling(showThis);
}
if (_bLocationLoaded)
_tony.SetScrollPosition(_loc.ScrollPosition());
if ((!_tony.InAction() && _bInput) || _bAlwaysDrawMouse) {
_point.SetCoord(_input.mousePos());
_point.DoFrame(&_bigBuf);
}
// **********************
// Draw the list in the OT
// **********************
CORO_INVOKE_0(_bigBuf.drawOT);
#define FSTEP (480/32)
// Wipe
if (_bWiping) {
switch (_nWipeType) {
case 1:
if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top >= FSTEP * 2)) {
CoroScheduler.setEvent(_hWipeEvent);
_nWipeType = 3;
break;
}
_rcWipeEllipse.top += FSTEP;
_rcWipeEllipse.left += FSTEP;
_rcWipeEllipse.right -= FSTEP;
_rcWipeEllipse.bottom -= FSTEP;
break;
case 2:
if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top < 480 - FSTEP)) {
CoroScheduler.setEvent(_hWipeEvent);
_nWipeType = 3;
break;
}
_rcWipeEllipse.top -= FSTEP;
_rcWipeEllipse.left -= FSTEP;
_rcWipeEllipse.right += FSTEP;
_rcWipeEllipse.bottom += FSTEP;
break;
}
}
g_system->unlockMutex(_csMainLoop);
CORO_END_CODE;
}
void RMGfxEngine::initCustomDll(void) {
setupGlobalVars(&_tony, &_point, &_vm->_theBoxes, &_loc, &_inv, &_input);
}
void RMGfxEngine::itemIrq(uint32 dwItem, int nPattern, int nStatus) {
RMItem *item;
assert(GLOBALS.GfxEngine);
if (GLOBALS.GfxEngine->_bLocationLoaded) {
item = GLOBALS.GfxEngine->_loc.GetItemFromCode(dwItem);
if (item != NULL) {
if (nPattern != -1) {
if (GLOBALS.bPatIrqFreeze)
mainFreeze();
item->SetPattern(nPattern, true);
if (GLOBALS.bPatIrqFreeze)
mainUnfreeze();
}
if (nStatus != -1)
item->SetStatus(nStatus);
}
}
}
void RMGfxEngine::initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (start.x == -1 || start.y == -1) {
start.x = ptTonyStart.x - RM_SX / 2;
start.y = ptTonyStart.y - RM_SY / 2;
}
_loc.SetScrollPosition(start);
if (ptTonyStart.x == 0 && ptTonyStart.y == 0) {
} else {
_tony.SetPosition(ptTonyStart, nLoc);
_tony.SetScrollPosition(start);
}
_curAction = TA_GOTO;
_point.SetCustomPointer(NULL);
_point.SetSpecialPointer(RMPointer::PTR_NONE);
_point.SetAction(_curAction);
_inter.Reset();
_inv.Reset();
mpalStartIdlePoll(_nCurLoc);
}
uint32 RMGfxEngine::loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
bool bLoaded;
int i;
_nCurLoc = nLoc;
bLoaded = false;
for (i = 0; i < 5; i++) {
// Try the loading of the location
RMRes res(_nCurLoc);
if (!res.IsValid())
continue;
_loc.Load(res);
initForNewLocation(nLoc, ptTonyStart, start);
bLoaded = true;
break;
}
if (!bLoaded)
error("Location was not loaded");
if (_bOption)
_opt.ReInit(_bigBuf);
_bLocationLoaded = true;
// On entering the location
return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0);
}
void RMGfxEngine::unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
CORO_BEGIN_CONTEXT;
uint32 h;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Release the location
CORO_INVOKE_2(mpalEndIdlePoll, _nCurLoc, NULL);
// On Exit?
if (bDoOnExit) {
_ctx->h = mpalQueryDoAction(1, _nCurLoc, 0);
if (_ctx->h != CORO_INVALID_PID_VALUE)
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
}
mainFreeze();
_bLocationLoaded = false;
_bigBuf.clearOT();
_loc.Unload();
if (result != NULL)
*result = CORO_INVALID_PID_VALUE;
CORO_END_CODE;
}
void RMGfxEngine::init() {
// Screen loading
RMResRaw *raw;
RMGfxSourceBuffer16 *load = NULL;
INIT_GFX16_FROMRAW(20038, load);
_bigBuf.addPrim(new RMGfxPrimitive(load));
_bigBuf.drawOT(Common::nullContext);
_bigBuf.clearOT();
delete load;
_vm->_window.GetNewFrame(*this, NULL);
GLOBALS.bPatIrqFreeze = true;
// Activate GUI
_bGUIOption = true;
_bGUIInterface = true;
_bGUIInventory = true;
GLOBALS.bSkipSfxNoLoop = false;
_bMustEnterMenu = false;
GLOBALS.bIdleExited = false;
_bOption = false;
_bWiping = false;
_hWipeEvent = CoroScheduler.createEvent(false, false);
// Create the freeze event
_csMainLoop = g_system->createMutex();
// Initialise the IRQ function for items for MPAL
GLOBALS.GfxEngine = this;
mpalInstallItemIrq(itemIrq);
// Initialise the input
_input.init();
// Initialise the mouse pointer
_point.Init();
// Initialise Tony
_tony.init();
_tony.LinkToBoxes(&_vm->_theBoxes);
// Initialise the inventory and the interface
_inv.Init();
_inter.Init();
// Download the location and set priorities @@@@@
_bLocationLoaded = false;
enableInput();
// Starting the game
_tony.ExecuteAction(20, 1, 0);
}
void RMGfxEngine::close(void) {
_bigBuf.clearOT();
_inter.Close();
_inv.Close();
_tony.Close();
_point.Close();
_input.close();
}
void RMGfxEngine::switchFullscreen(bool bFull) {
}
void RMGfxEngine::GDIControl(bool bCon) {
}
void RMGfxEngine::enableInput(void) {
_bInput = true;
}
void RMGfxEngine::disableInput(void) {
_bInput = false;
_inter.Reset();
}
void RMGfxEngine::enableMouse(void) {
_bAlwaysDrawMouse = true;
}
void RMGfxEngine::disableMouse(void) {
_bAlwaysDrawMouse = false;
}
void RMGfxEngine::freeze(void) {
g_system->lockMutex(_csMainLoop);
}
void RMGfxEngine::unfreeze(void) {
g_system->unlockMutex(_csMainLoop);
}
void CharsSaveAll(Common::OutSaveFile *f);
void CharsLoadAll(Common::InSaveFile *f);
void MCharResetCodes(void);
void SaveChangedHotspot(Common::OutSaveFile *f);
void LoadChangedHotspot(Common::InSaveFile *f);
void ReapplyChangedHotspot(void);
void RestoreMusic(CORO_PARAM);
void SaveMusic(Common::OutSaveFile *f);
void LoadMusic(Common::InSaveFile *f);
#define TONY_SAVEGAME_VERSION 8
void RMGfxEngine::saveState(const Common::String &fn, byte *curThumb, const Common::String &name) {
Common::OutSaveFile *f;
byte *state;
uint thumbsize;
uint size;
int i;
char buf[4];
RMPoint tp = _tony.Position();
// Saving: MPAL variables, current location, and Tony inventory position
// For now, we only save the MPAL state
size = mpalGetSaveStateSize();
state = new byte[size];
mpalSaveState(state);
thumbsize = 160 * 120 * 2;
buf[0] = 'R';
buf[1] = 'M';
buf[2] = 'S';
buf[3] = TONY_SAVEGAME_VERSION;
f = g_system->getSavefileManager()->openForSaving(fn);
if (f == NULL)
return;
f->write(buf, 4);
f->writeUint32LE(thumbsize);
f->write(curThumb, thumbsize);
// Difficulty level
i = mpalQueryGlobalVar("VERSIONEFACILE");
f->writeByte(i);
i = strlen(name.c_str());
f->writeByte(i);
f->write(name.c_str(), i);
f->writeUint32LE(_nCurLoc);
f->writeUint32LE(tp.x);
f->writeUint32LE(tp.y);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// Inventory
size = _inv.GetSaveStateSize();
state = new byte[size];
_inv.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// boxes
size = _vm->_theBoxes.GetSaveStateSize();
state = new byte[size];
_vm->_theBoxes.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
// New Ver5
bool bStat;
// Saves the state of the shepherdess and show yourself
bStat = _tony.GetPastorella();
f->writeByte(bStat);
bStat = _inter.GetPalesati();
f->writeByte(bStat);
// Save the chars
CharsSaveAll(f);
// Save the options
f->writeByte(GLOBALS.bCfgInvLocked);
f->writeByte(GLOBALS.bCfgInvNoScroll);
f->writeByte(GLOBALS.bCfgTimerizedText);
f->writeByte(GLOBALS.bCfgInvUp);
f->writeByte(GLOBALS.bCfgAnni30);
f->writeByte(GLOBALS.bCfgAntiAlias);
f->writeByte(GLOBALS.bCfgSottotitoli);
f->writeByte(GLOBALS.bCfgTransparence);
f->writeByte(GLOBALS.bCfgInterTips);
f->writeByte(GLOBALS.bCfgDubbing);
f->writeByte(GLOBALS.bCfgMusic);
f->writeByte(GLOBALS.bCfgSFX);
f->writeByte(GLOBALS.nCfgTonySpeed);
f->writeByte(GLOBALS.nCfgTextSpeed);
f->writeByte(GLOBALS.nCfgDubbingVolume);
f->writeByte(GLOBALS.nCfgMusicVolume);
f->writeByte(GLOBALS.nCfgSFXVolume);
// Save the hotspots
SaveChangedHotspot(f);
// Save the music
SaveMusic(f);
f->finalize();
delete f;
}
void RMGfxEngine::loadState(CORO_PARAM, const Common::String &fn) {
// PROBLEM: You should change the location in a separate process to do the OnEnter
CORO_BEGIN_CONTEXT;
Common::InSaveFile *f;
byte *state, *statecmp;
uint size, sizecmp;
char buf[4];
RMPoint tp;
int loc;
int ver;
int i;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->f = g_system->getSavefileManager()->openForLoading(fn);
if (_ctx->f == NULL)
return;
_ctx->f->read(_ctx->buf, 4);
if (_ctx->buf[0] != 'R' || _ctx->buf[1] != 'M' || _ctx->buf[2] != 'S') {
delete _ctx->f;
return;
}
_ctx->ver = _ctx->buf[3];
if (_ctx->ver == 0 || _ctx->ver > TONY_SAVEGAME_VERSION) {
delete _ctx->f;
return;
}
if (_ctx->ver >= 0x3) {
// There is a thumbnail. If the version is between 5 and 7, it's compressed
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 0x7)) {
_ctx->i = 0;
_ctx->i = _ctx->f->readUint32LE();
_ctx->f->seek(_ctx->i);
} else {
if (_ctx->ver >= 8)
// Skip thumbnail size
_ctx->f->skip(4);
_ctx->f->seek(160 * 120 * 2, SEEK_CUR);
}
}
if (_ctx->ver >= 0x5) {
// Skip the difficulty level
_ctx->f->seek(1, SEEK_CUR);
}
if (_ctx->ver >= 0x4) { // Skip the savegame name, which serves no purpose
_ctx->i = _ctx->f->readByte();
_ctx->f->seek(_ctx->i, SEEK_CUR);
}
_ctx->loc = _ctx->f->readUint32LE();
_ctx->tp.x = _ctx->f->readUint32LE();
_ctx->tp.y = _ctx->f->readUint32LE();
_ctx->size = _ctx->f->readUint32LE();
if ((_ctx->ver >= 0x5) && (_ctx->ver <= 7)) {
// MPAL was packed!
_ctx->sizecmp = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->statecmp = new byte[_ctx->sizecmp];
_ctx->f->read(_ctx->statecmp, _ctx->sizecmp);
lzo1x_decompress(_ctx->statecmp, _ctx->sizecmp, _ctx->state, &_ctx->size);
delete[] _ctx->statecmp;
} else {
// Read uncompressed MPAL data
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
}
mpalLoadState(_ctx->state);
delete[] _ctx->state;
// Inventory
_ctx->size = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
_inv.LoadState(_ctx->state);
delete[] _ctx->state;
if (_ctx->ver >= 0x2) { // Versione 2: box please
_ctx->size = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
_vm->_theBoxes.LoadState(_ctx->state);
delete[] _ctx->state;
}
if (_ctx->ver >= 5) {
// Versione 5
bool bStat = false;
bStat = _ctx->f->readByte();
_tony.SetPastorella(bStat);
bStat = _ctx->f->readByte();
_inter.SetPalesati(bStat);
CharsLoadAll(_ctx->f);
}
if (_ctx->ver >= 6) {
// Load options
GLOBALS.bCfgInvLocked = _ctx->f->readByte();
GLOBALS.bCfgInvNoScroll = _ctx->f->readByte();
GLOBALS.bCfgTimerizedText = _ctx->f->readByte();
GLOBALS.bCfgInvUp = _ctx->f->readByte();
GLOBALS.bCfgAnni30 = _ctx->f->readByte();
GLOBALS.bCfgAntiAlias = _ctx->f->readByte();
GLOBALS.bCfgSottotitoli = _ctx->f->readByte();
GLOBALS.bCfgTransparence = _ctx->f->readByte();
GLOBALS.bCfgInterTips = _ctx->f->readByte();
GLOBALS.bCfgDubbing = _ctx->f->readByte();
GLOBALS.bCfgMusic = _ctx->f->readByte();
GLOBALS.bCfgSFX = _ctx->f->readByte();
GLOBALS.nCfgTonySpeed = _ctx->f->readByte();
GLOBALS.nCfgTextSpeed = _ctx->f->readByte();
GLOBALS.nCfgDubbingVolume = _ctx->f->readByte();
GLOBALS.nCfgMusicVolume = _ctx->f->readByte();
GLOBALS.nCfgSFXVolume = _ctx->f->readByte();
// Load hotspots
LoadChangedHotspot(_ctx->f);
}
if (_ctx->ver >= 7) {
LoadMusic(_ctx->f);
}
delete _ctx->f;
CORO_INVOKE_2(unloadLocation, false, NULL);
loadLocation(_ctx->loc, _ctx->tp, RMPoint(-1, -1));
_tony.SetPattern(RMTony::PAT_STANDRIGHT);
mainUnfreeze();
// On older versions, need to an enter action
if (_ctx->ver < 5)
mpalQueryDoAction(0, _ctx->loc, 0);
else {
// In the new ones, we just reset the mcode
MCharResetCodes();
}
if (_ctx->ver >= 6)
ReapplyChangedHotspot();
CORO_INVOKE_0(RestoreMusic);
_bGUIInterface = true;
_bGUIInventory = true;
_bGUIOption = true;
CORO_END_CODE;
}
void RMGfxEngine::pauseSound(bool bPause) {
if (_bLocationLoaded)
_loc.PauseSound(bPause);
}
void RMGfxEngine::initWipe(int type) {
_bWiping = true;
_nWipeType = type;
_nWipeStep = 0;
if (_nWipeType == 1)
_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
else if (_nWipeType == 2)
_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
}
void RMGfxEngine::closeWipe(void) {
_bWiping = false;
}
void RMGfxEngine::waitWipeEnd(CORO_PARAM) {
CoroScheduler.waitForSingleObject(coroParam, _hWipeEvent, CORO_INFINITE);
}
bool RMGfxEngine::canLoadSave() {
return _bInput && !_tony.InAction() && !_vm->getIsDemo();
}
} // End of namespace Tony