mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 06:58:34 +00:00
202 lines
4.8 KiB
C++
202 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Tony Tough source code
|
|
*
|
|
* Copyright (c) 1997-2003 Nayma Software
|
|
*/
|
|
|
|
#ifndef TONY_INVENTORY_H
|
|
#define TONY_INVENTORY_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "tony/font.h"
|
|
#include "tony/game.h"
|
|
#include "tony/gfxcore.h"
|
|
#include "tony/loc.h"
|
|
|
|
namespace Tony {
|
|
|
|
struct RMInventoryItem {
|
|
RMItem icon;
|
|
RMGfxSourceBuffer8RLEByteAA *pointer;
|
|
int status;
|
|
};
|
|
|
|
class RMInventory : public RMGfxWoodyBuffer {
|
|
private:
|
|
enum STATE {
|
|
CLOSED,
|
|
OPENING,
|
|
OPENED,
|
|
CLOSING,
|
|
SELECTING
|
|
};
|
|
|
|
protected:
|
|
int m_nItems;
|
|
RMInventoryItem *m_items;
|
|
|
|
int m_inv[256];
|
|
int m_nInv;
|
|
int m_curPutY;
|
|
uint32 m_curPutTime;
|
|
|
|
int m_curPos;
|
|
STATE m_state;
|
|
bool m_bHasFocus;
|
|
int m_nSelectObj;
|
|
int m_nCombine;
|
|
bool m_bCombining;
|
|
|
|
bool m_bBlinkingRight, m_bBlinkingLeft;
|
|
|
|
int miniAction;
|
|
RMItem miniInterface;
|
|
RMText m_hints[3];
|
|
|
|
OSystem::MutexRef m_csModifyInterface;
|
|
|
|
protected:
|
|
// Prepare the image inventory. It should be recalled whenever the inventory changes
|
|
void Prepare(void);
|
|
|
|
// Check if the mouse Y position is conrrect, even under the inventory portion of the screen
|
|
bool CheckPointInside(const RMPoint &pt);
|
|
|
|
public:
|
|
RMInventory();
|
|
virtual ~RMInventory();
|
|
|
|
// Prepare a frame
|
|
void DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
|
|
|
|
// Initialisation and closing
|
|
void Init(void);
|
|
void Close(void);
|
|
void Reset(void);
|
|
|
|
// Overload test for removal from OT list
|
|
virtual void RemoveThis(CORO_PARAM, bool &result);
|
|
|
|
// Overload the drawing of the inventory
|
|
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
|
|
|
|
// Method for determining whether the inventory currently has the focus
|
|
bool HaveFocus(const RMPoint &mpos);
|
|
|
|
// Method for determining if the mini interface is active
|
|
bool MiniActive(void);
|
|
|
|
// Handle the left mouse click (only when the inventory has the focus)
|
|
bool LeftClick(const RMPoint &mpos, int &nCombineObj);
|
|
|
|
// Handle the right mouse button (only when the inventory has the focus)
|
|
void RightClick(const RMPoint &mpos);
|
|
bool RightRelease(const RMPoint &mpos, RMTonyAction &curAction);
|
|
|
|
// Warn that an item combine is over
|
|
void EndCombine(void);
|
|
|
|
public:
|
|
// Add an item to the inventory
|
|
void AddItem(int code);
|
|
RMInventory &operator+=(RMItem *item) {
|
|
AddItem(item->MpalCode());
|
|
return *this;
|
|
}
|
|
RMInventory &operator+=(RMItem &item) {
|
|
AddItem(item.MpalCode());
|
|
return *this;
|
|
}
|
|
RMInventory &operator+=(int code) {
|
|
AddItem(code);
|
|
return *this;
|
|
}
|
|
|
|
// Removes an item
|
|
void RemoveItem(int code);
|
|
|
|
// We are on an object?
|
|
RMItem *WhichItemIsIn(const RMPoint &mpt);
|
|
bool ItemInFocus(const RMPoint &mpt);
|
|
|
|
// Change the icon of an item
|
|
void ChangeItemStatus(uint32 dwCode, uint32 dwStatus);
|
|
|
|
// Save methods
|
|
int GetSaveStateSize(void);
|
|
void SaveState(byte *state);
|
|
int LoadState(byte *state);
|
|
};
|
|
|
|
|
|
class RMInterface : public RMGfxSourceBuffer8RLEByte {
|
|
private:
|
|
bool m_bActive;
|
|
RMPoint m_mpos;
|
|
RMPoint m_openPos;
|
|
RMPoint m_openStart;
|
|
RMText m_hints[5];
|
|
RMGfxSourceBuffer8RLEByte m_hotzone[5];
|
|
RMRect m_hotbbox[5];
|
|
bool m_bPalesati;
|
|
int m_lastHotZone;
|
|
|
|
protected:
|
|
// Return which box a given point is in
|
|
int OnWhichBox(RMPoint pt);
|
|
|
|
public:
|
|
virtual ~RMInterface();
|
|
|
|
// The usual DoFrame (poll the graphics engine)
|
|
void DoFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
|
|
|
|
// TRUE if it is active (you can select items)
|
|
bool Active();
|
|
|
|
// Initialisation
|
|
void Init(void);
|
|
void Close(void);
|
|
|
|
// Reset the interface
|
|
void Reset(void);
|
|
|
|
// Warns of mouse clicks and releases
|
|
void Clicked(const RMPoint &mousepos);
|
|
bool Released(const RMPoint &mousepos, RMTonyAction &action);
|
|
|
|
// Enalbes or disables the fifth verb
|
|
void SetPalesati(bool bOn);
|
|
bool GetPalesati(void);
|
|
|
|
// Overloaded Draw
|
|
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
|
|
};
|
|
|
|
} // End of namespace Tony
|
|
|
|
#endif
|