scummvm/engines/cge2/toolbar.cpp

225 lines
6.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "sound.h"
#include "common/config-manager.h"
#include "cge2/cge2.h"
#include "cge2/events.h"
#include "cge2/vmenu.h"
#include "cge2/text.h"
#include "cge2/cge2_main.h"
namespace CGE2 {
#define kSoundNumToStateRate 25.7
// == 257 / 10; where 10 equals to the volume switches' number of states [0..9]
// and ScummVM has a scale of 257 different values for setting sounds.
#define kSoundStateToNumRate 28.45
// == 256 / 9 + 0.1; where 256 is the positive range of numbers we can set the volume to
// and the 10 states of a switch cut this range up to 9 equally big parts.
// We don't take into account 0 regarding the 256 different values (it would be the 257th),
// since 0 * x == 0.
// 0.1 is only for correct rounding at the 10th state.
void CGE2Engine::optionTouch(int opt, uint16 mask) {
bool notMuted = !ConfMan.getBool("mute");
switch (opt) {
case 1:
if (mask & kMouseLeftUp)
switchColorMode();
break;
case 2:
if ((mask & kMouseLeftUp) && notMuted)
switchMusic();
break;
case 3:
if (mask & kMouseLeftUp)
quit();
break;
case 4:
if ((mask & (kMouseLeftUp | kMouseRightUp)) && notMuted)
setVolume(opt - 4, (mask & kMouseLeftUp) ? 1 : -1);
break;
case 5:
if ((mask & (kMouseLeftUp | kMouseRightUp)) && notMuted)
setVolume(opt - 4, (mask & kMouseLeftUp) ? 1 : -1);
break;
case 8:
if ((mask & kMouseLeftUp) && notMuted)
switchCap();
break;
case 9:
if ((mask & kMouseLeftUp) && notMuted)
switchVox();
break;
default:
break;
}
}
void CGE2Engine::switchColorMode() {
_commandHandlerTurbo->addCommand(kCmdSeq, 121, _vga->_mono = !_vga->_mono, nullptr);
ConfMan.setBool("enable_color_blind", _vga->_mono);
ConfMan.flushToDisk();
keyClick();
_vga->setColors(_vga->_sysPal, 64);
}
void CGE2Engine::switchMusic() {
_music = !_music;
_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, !_music);
_commandHandlerTurbo->addCommand(kCmdSeq, kMusicRef, _music, nullptr);
keyClick();
_commandHandlerTurbo->addCommand(kCmdMidi, -1, _music ? (_now << 8) : -1, nullptr);
}
void CGE2Engine::quit() {
if (_commandHandler->idle()) {
if (VMenu::_addr) {
_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, VMenu::_addr);
ReturnToGameChoice rqsChoice(this);
rqsChoice.proc();
} else {
Common::Array<Choice *> quitMenu; // Deleted in VMenu's destructor.
quitMenu.push_back(new ExitGameChoice(this));
quitMenu.push_back(new ReturnToGameChoice(this));
(new VMenu(this, quitMenu, V2D(this, -1, -1), kCBMnu))->setName(_text->getText(kQuitTitle));
_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 0, nullptr);
keyClick();
}
}
}
void CGE2Engine::setVolume(int idx, int cnt) {
if (cnt && _vol[idx]) {
int p = _vol[idx]->_seqPtr + cnt;
if ((p >= 0) && (p < _vol[idx]->_seqCnt)) {
_vol[idx]->step(p);
int newVolume = (int)(p * kSoundStateToNumRate);
switch (idx) {
case 0:
_oldSfxVolume = ConfMan.getInt("sfx_volume");
ConfMan.setInt("sfx_volume", newVolume);
break;
case 1:
_oldMusicVolume = ConfMan.getInt("music_volume");
ConfMan.setInt("music_volume", newVolume);
break;
default:
break;
}
}
}
}
void CGE2Engine::checkVolumeSwitches() {
int musicVolume = ConfMan.getInt("music_volume");
if (musicVolume != _oldMusicVolume)
_vol[1]->step((int)(musicVolume / kSoundNumToStateRate));
int sfxVolume = ConfMan.getInt("sfx_volume");
if (sfxVolume != _oldSfxVolume)
_vol[0]->step((int)(sfxVolume / kSoundNumToStateRate));
}
void CGE2Engine::switchCap() {
_sayCap = !_sayCap;
if (!_sayCap)
_sayVox = true;
keyClick();
switchSay();
}
void CGE2Engine::switchVox() {
_sayVox = !_sayVox;
_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, _sayVox);
if (!_sayVox)
_sayCap = true;
keyClick();
switchSay();
}
void CGE2Engine::switchSay() {
_commandHandlerTurbo->addCommand(kCmdSeq, 129, _sayVox, nullptr);
_commandHandlerTurbo->addCommand(kCmdSeq, 128, _sayCap, nullptr);
}
void CGE2Engine::initToolbar() {
selectPocket(-1);
_commandHandlerTurbo->addCommand(kCmdSeq, kMusicRef, _music, nullptr);
if (!_music)
_midiPlayer->killMidi();
switchSay();
_infoLine->gotoxyz(V3D(kInfoX, kInfoY, 0));
_infoLine->setText(nullptr);
_vga->_showQ->insert(_infoLine);
_gamePhase = kPhaseInGame;
_mouse->center();
_mouse->off();
_mouse->on();
_keyboard->setClient(_sys);
_commandHandler->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
_busyPtr = _vga->_showQ->locate(kBusyRef);
_vol[0] = _vga->_showQ->locate(kDvolRef);
_vol[1] = _vga->_showQ->locate(kMvolRef);
if (_vol[0]) {
int val = ConfMan.getInt("sfx_volume");
initVolumeSwitch(_vol[0], val);
}
if (_vol[1]) {
int val = ConfMan.getInt("music_volume");
initVolumeSwitch(_vol[1], val);
}
}
void CGE2Engine::initVolumeSwitch(Sprite *volSwitch, int val) {
int state = 0;
state = (int)(val / kSoundNumToStateRate);
volSwitch->step(state);
}
void CGE2Engine::checkMute() {
bool mute = ConfMan.getBool("mute");
if (mute != _muteAll) {
switchMusic();
switchVox();
_muteAll = mute;
}
}
} // End of namespace CGE2