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https://github.com/libretro/scummvm.git
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H
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#define MOHAWK_LIVINGBOOKS_GRAPHICS_H
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#include "mohawk/graphics.h"
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namespace Mohawk {
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class MohawkEngine_LivingBooks;
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class LBGraphics : public GraphicsManager {
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public:
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LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height);
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~LBGraphics();
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void setPalette(uint16 id);
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void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0);
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bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y);
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protected:
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MohawkSurface *decodeImage(uint16 id);
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MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
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private:
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MohawkBitmap *_bmpDecoder;
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MohawkEngine_LivingBooks *_vm;
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};
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} // End of namespace Mohawk
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#endif
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