scummvm/engines/zvision
Eugene Sandulenko 23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
..
core ZVISION: Change mentions of ZVision to Z-Vision 2015-07-07 15:24:25 +01:00
file ZVISION: Change mentions of ZVision to Z-Vision 2015-07-07 15:24:25 +01:00
graphics ZVISION: Change mentions of ZVision to Z-Vision 2015-07-07 15:24:25 +01:00
scripting MISC: Remove some unused private member variables 2015-07-19 17:13:18 +02:00
sound ZVISION: Reorganize detection data 2015-07-07 15:24:26 +01:00
text ZVISION: Use the cell size mode when loading TrueType fonts 2015-12-21 18:41:14 +01:00
video ZVISION: Properly handle monophonic videos in the demo version of ZGI 2015-09-09 17:23:23 +03:00
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
detection_tables.h ZVISION: Reorganize detection data 2015-07-07 15:24:26 +01:00
detection.cpp ZVISION: Remove gap handling from removeSaveState. 2016-02-25 21:49:43 +01:00
module.mk ZVISION: Rename some scripting classes to better represent what the classes are 2014-12-30 01:10:36 -06:00
POTFILES I18N: Add missing files in list of files to parse. Regenerate translation files. 2015-09-06 15:21:13 +02:00
zvision.cpp ZVISION: Remove superflous default value registration for extra GUI options. 2015-12-28 00:14:11 +01:00
zvision.h ZVISION: Fix build 2015-07-08 00:16:06 +02:00