mirror of
https://github.com/libretro/scummvm.git
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148 lines
3.7 KiB
C++
148 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef __GS2DSCREEN_H__
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#define __GS2DSCREEN_H__
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#include "sysdefs.h"
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#include "backends/base-backend.h"
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#include "backends/platform/ps2/DmaPipe.h"
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#include "graphics/surface.h"
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enum TVMode {
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TV_DONT_CARE = 0,
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TV_PAL,
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TV_NTSC
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};
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enum GsInterlace {
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GS_NON_INTERLACED = 0,
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GS_INTERLACED
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};
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namespace Graphics {
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struct Surface;
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}
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class Gs2dScreen {
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public:
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Gs2dScreen(uint16 width, uint16 height, TVMode tvMode);
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~Gs2dScreen(void);
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void newScreenSize(uint16 width, uint16 height);
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uint8 tvMode(void);
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uint16 getWidth(void);
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uint16 getHeight(void);
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void copyPrintfOverlay(const uint8* buf);
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void clearPrintfOverlay(void);
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Graphics::Surface *lockScreen();
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void unlockScreen();
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void copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w, int h);
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void setPalette(const uint8 *pal, uint8 start, uint16 num);
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void updateScreen(void);
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void grabPalette(uint8 *pal, uint8 start, uint16 num);
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void grabScreen(Graphics::Surface *surf);
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//- overlay routines
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void copyOverlayRect(const uint16 *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h);
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void grabOverlay(uint16 *buf, uint16 pitch);
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void clearOverlay(void);
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void showOverlay(void);
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void hideOverlay(void);
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Graphics::PixelFormat getOverlayFormat(void);
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int16 getOverlayWidth(void);
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int16 getOverlayHeight(void);
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//- mouse routines
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void setMouseOverlay(const uint8 *buf, uint16 width, uint16 height, uint16 hotSpotX, uint16 hotSpotY, uint8 transpCol);
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void showMouse(bool show);
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void setMouseXy(int16 x, int16 y);
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void setShakePos(int shake);
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void animThread(void);
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void wantAnim(bool runIt);
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void quit(void);
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private:
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void uploadToVram(void);
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void createAnimTextures(void);
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DmaPipe *_dmaPipe;
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uint8 _tvMode;
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uint16 _tvWidth, _tvHeight;
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GsVertex _blitCoords[2];
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TexVertex _texCoords[2];
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uint8 _curDrawBuf;
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uint32 _frameBufPtr[2]; //
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uint32 _clutPtrs[3]; // vram pointers
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uint32 _texPtrs[4]; //
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Graphics::Surface _framebuffer;
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/* TODO : check if we do need this */
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struct VideoState {
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bool setup;
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bool fullscreen;
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bool aspectRatio;
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int mode;
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int scaleFactor;
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int screenWidth, screenHeight;
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int overlayWidth, overlayHeight;
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};
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VideoState _videoMode;
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/* */
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uint16 _width, _height, _pitch;
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int16 _mouseX, _mouseY, _hotSpotX, _hotSpotY;
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uint32 _mouseScaleX, _mouseScaleY;
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uint8 _mTraCol;
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int _shakePos;
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bool _showMouse, _showOverlay, _screenChanged, _overlayChanged, _clutChanged;
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uint16 *_overlayBuf;
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uint8 *_screenBuf;
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uint32 *_clut;
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Graphics::PixelFormat _overlayFormat;
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int _screenSema;
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int _vblankStartId, _vblankEndId, _dmacId, _animTid;
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void *_animStack;
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volatile bool _systemQuit;
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static const uint32 _binaryClut[16];
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static const uint8 _binaryData[4 * 14 * 2];
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static const uint16 _binaryPattern[16];
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};
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#endif // __GS2DSCREEN_H__
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