scummvm/graphics/video/dxa_decoder.h

91 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GRAPHICS_VIDEO_DXA_PLAYER_H
#define GRAPHICS_VIDEO_DXA_PLAYER_H
#include "graphics/video/video_player.h"
namespace Graphics {
/**
* Decoder for DXA videos.
*
* Video decoder used in engines:
* - agos
* - sword1
* - sword2
*/
class DXADecoder : public VideoDecoder {
public:
DXADecoder();
virtual ~DXADecoder();
/**
* Load a DXA encoded video file
* @param filename the filename to load
*/
bool loadFile(const char *fileName);
/**
* Close a DXA encoded video file
*/
void closeFile();
bool decodeNextFrame();
/**
* Get the sound chunk tag of the loaded DXA file
*/
uint32 getSoundTag() { return _soundTag; }
private:
void decodeZlib(byte *data, int size, int totalSize);
void decode12(int size);
void decode13(int size);
enum ScaleMode {
S_NONE,
S_INTERLACED,
S_DOUBLE
};
byte *_frameBuffer1;
byte *_frameBuffer2;
byte *_scaledBuffer;
byte *_inBuffer;
uint32 _inBufferSize;
byte *_decompBuffer;
uint32 _decompBufferSize;
uint16 _curHeight;
uint32 _frameSize;
ScaleMode _scaleMode;
uint32 _soundTag;
};
} // End of namespace Graphics
#endif