mirror of
https://github.com/libretro/scummvm.git
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0d9609f7f9
svn-id: r46127
91 lines
2.0 KiB
C++
91 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GRAPHICS_VIDEO_DXA_PLAYER_H
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#define GRAPHICS_VIDEO_DXA_PLAYER_H
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#include "graphics/video/video_player.h"
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namespace Graphics {
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/**
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* Decoder for DXA videos.
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*
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* Video decoder used in engines:
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* - agos
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* - sword1
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* - sword2
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*/
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class DXADecoder : public VideoDecoder {
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public:
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DXADecoder();
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virtual ~DXADecoder();
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/**
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* Load a DXA encoded video file
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* @param filename the filename to load
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*/
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bool loadFile(const char *fileName);
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/**
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* Close a DXA encoded video file
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*/
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void closeFile();
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bool decodeNextFrame();
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/**
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* Get the sound chunk tag of the loaded DXA file
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*/
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uint32 getSoundTag() { return _soundTag; }
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private:
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void decodeZlib(byte *data, int size, int totalSize);
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void decode12(int size);
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void decode13(int size);
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enum ScaleMode {
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S_NONE,
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S_INTERLACED,
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S_DOUBLE
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};
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byte *_frameBuffer1;
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byte *_frameBuffer2;
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byte *_scaledBuffer;
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byte *_inBuffer;
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uint32 _inBufferSize;
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byte *_decompBuffer;
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uint32 _decompBufferSize;
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uint16 _curHeight;
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uint32 _frameSize;
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ScaleMode _scaleMode;
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uint32 _soundTag;
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};
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} // End of namespace Graphics
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#endif
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