scummvm/engines/savestate.cpp
2010-04-06 09:27:27 +00:00

73 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/savestate.h"
#include "graphics/surface.h"
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail.get() == t)
return;
_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
}
bool SaveStateDescriptor::getBool(const Common::String &key) const {
if (contains(key)) {
const Common::String value = getVal(key);
bool valueAsBool;
if (Common::parseBool(value, valueAsBool))
return valueAsBool;
error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
}
return false;
}
void SaveStateDescriptor::setDeletableFlag(bool state) {
setVal("is_deletable", state ? "true" : "false");
}
void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
setVal("is_write_protected", state ? "true" : "false");
}
void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
char buffer[32];
snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
setVal("save_date", buffer);
}
void SaveStateDescriptor::setSaveTime(int hour, int min) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hour, min);
setVal("save_time", buffer);
}
void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
setVal("play_time", buffer);
}