mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
277 lines
6.8 KiB
C++
277 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* This is a utility for extracting needed resource data from different language
|
|
* version of the Lure of the Temptress lure.exe executable files into a new file
|
|
* lure.dat - this file is required for the ScummVM Lure of the Temptress module
|
|
* to work properly
|
|
*/
|
|
|
|
// Disable symbol overrides so that we can use system headers.
|
|
#define FORBIDDEN_SYMBOL_ALLOW_ALL
|
|
|
|
// HACK to allow building with the SDL backend on MinGW
|
|
// see bug #1800764 "TOOLS: MinGW tools building broken"
|
|
#ifdef main
|
|
#undef main
|
|
#endif // main
|
|
|
|
#include "common/endian.h"
|
|
#include "create_mortdat.h"
|
|
#include "enginetext.h"
|
|
#include "gametext.h"
|
|
#include "menudata.h"
|
|
|
|
|
|
bool File::open(const char *filename, AccessMode mode) {
|
|
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
|
|
return (f != NULL);
|
|
}
|
|
|
|
void File::close() {
|
|
fclose(f);
|
|
f = NULL;
|
|
}
|
|
|
|
int File::seek(int32 offset, int whence) {
|
|
return fseek(f, offset, whence);
|
|
}
|
|
|
|
long File::read(void *buffer, int len) {
|
|
return fread(buffer, 1, len, f);
|
|
}
|
|
void File::write(const void *buffer, int len) {
|
|
fwrite(buffer, 1, len, f);
|
|
}
|
|
|
|
byte File::readByte() {
|
|
byte v;
|
|
read(&v, sizeof(byte));
|
|
return v;
|
|
}
|
|
|
|
uint16 File::readWord() {
|
|
uint16 v;
|
|
read(&v, sizeof(uint16));
|
|
return FROM_LE_16(v);
|
|
}
|
|
|
|
uint32 File::readLong() {
|
|
uint32 v;
|
|
read(&v, sizeof(uint32));
|
|
return FROM_LE_32(v);
|
|
}
|
|
|
|
void File::writeByte(byte v) {
|
|
write(&v, sizeof(byte));
|
|
}
|
|
|
|
void File::writeWord(uint16 v) {
|
|
uint16 vTemp = TO_LE_16(v);
|
|
write(&vTemp, sizeof(uint16));
|
|
}
|
|
|
|
void File::writeLong(uint32 v) {
|
|
uint32 vTemp = TO_LE_32(v);
|
|
write(&vTemp, sizeof(uint32));
|
|
}
|
|
|
|
void File::writeString(const char *s) {
|
|
write(s, strlen(s) + 1);
|
|
}
|
|
|
|
uint32 File::pos() {
|
|
return ftell(f);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------*/
|
|
|
|
void openOutputFile(const char *outFilename) {
|
|
outputFile.open(outFilename, kFileWriteMode);
|
|
|
|
// Write header
|
|
outputFile.write("MORT", 4);
|
|
outputFile.writeByte(VERSION_MAJOR);
|
|
outputFile.writeByte(VERSION_MINOR);
|
|
}
|
|
|
|
/**
|
|
* Write out the data for the font
|
|
*/
|
|
void writeFontBlock() {
|
|
const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0};
|
|
byte checkBuffer[7];
|
|
byte fontBuffer[121 * 6];
|
|
|
|
// Move to just prior the font data and verify that we're reading the known mort.com
|
|
for (int i = 0; i <= 3; ++i) {
|
|
if ( i == 3) {
|
|
printf("Invalid mort.com input file");
|
|
exit(0);
|
|
}
|
|
|
|
mortCom.seek(knownAddr[i]);
|
|
mortCom.read(checkBuffer, 7);
|
|
|
|
if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) &&
|
|
(checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) &&
|
|
(checkBuffer[6] == 0x02)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Read in the data
|
|
mortCom.read(fontBuffer, 121 * 6);
|
|
|
|
// Write out a section header to the output file and the font data
|
|
const char fontHeader[4] = { 'F', 'O', 'N', 'T' };
|
|
outputFile.write(fontHeader, 4); // Section Id
|
|
outputFile.writeWord(121 * 6); // Section size
|
|
|
|
outputFile.write(fontBuffer, 121 * 6);
|
|
}
|
|
|
|
void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
|
|
// Write out a section header
|
|
const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
|
|
const char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
|
|
|
|
if (dataType == kStaticStrings)
|
|
outputFile.write(sStaticStrings, 4);
|
|
else if (dataType == kGameStrings)
|
|
outputFile.write(sGameStrings, 4);
|
|
|
|
// Figure out the block size
|
|
int blockSize = 1;
|
|
const char **s = &strings[0];
|
|
while (*s) {
|
|
blockSize += strlen(*s) + 1;
|
|
++s;
|
|
}
|
|
|
|
outputFile.writeWord(blockSize);
|
|
|
|
// Write out a byte indicating the language for this block
|
|
outputFile.writeByte(languageId);
|
|
|
|
// Write out each of the strings
|
|
s = &strings[0];
|
|
while (*s) {
|
|
outputFile.writeString(*s);
|
|
++s;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Write out the strings previously hard-coded into the engine
|
|
*/
|
|
void writeEngineStrings() {
|
|
writeStaticStrings(engineDataEn, kStaticStrings, 1);
|
|
writeStaticStrings(engineDataFr, kStaticStrings, 0);
|
|
writeStaticStrings(engineDataDe, kStaticStrings, 2);
|
|
}
|
|
|
|
/**
|
|
* Write out the strings used in the game
|
|
*/
|
|
void writeGameStrings() {
|
|
writeStaticStrings(gameDataEn, kGameStrings, 1);
|
|
writeStaticStrings(gameDataFr, kGameStrings, 0);
|
|
writeStaticStrings(gameDataDe, kGameStrings, 2);
|
|
}
|
|
|
|
/**
|
|
* Write out the data for the English menu
|
|
*/
|
|
void writeMenuData(const char *menuData, int languageId) {
|
|
// Write out a section header to the output file and the menu data
|
|
const char menuHeader[4] = { 'M', 'E', 'N', 'U' };
|
|
outputFile.write(menuHeader, 4); // Section Id
|
|
int size = strlen(menuData) / 8 + 1; // Language code + Menu data size
|
|
outputFile.writeWord(size);
|
|
|
|
outputFile.writeByte(languageId);
|
|
// Write each 8-characters block as a byte (one bit per character)
|
|
// ' ' -> 0, anything else -> 1
|
|
byte value = 0;
|
|
int valueCpt = 0;
|
|
const char* str = menuData;
|
|
while (*str != 0) {
|
|
if (*(str++) != ' ')
|
|
value |= (1 << (7 - valueCpt));
|
|
++valueCpt;
|
|
if (valueCpt == 8) {
|
|
outputFile.writeByte(value);
|
|
value = 0;
|
|
valueCpt = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void writeMenuBlock() {
|
|
writeMenuData(menuDataEn, 1);
|
|
writeMenuData(menuDataFr, 0);
|
|
writeMenuData(menuDataDe, 2);
|
|
}
|
|
|
|
void writeVerbNums(const int *verbs, int languageId) {
|
|
// Write out a section header to the output file
|
|
const char menuHeader[4] = { 'V', 'E', 'R', 'B' };
|
|
outputFile.write(menuHeader, 4); // Section Id
|
|
int size = 52 + 1; // Language code + 26 words
|
|
outputFile.writeWord(size);
|
|
|
|
outputFile.writeByte(languageId);
|
|
for (int i = 0; i < 26; i++)
|
|
outputFile.writeWord(verbs[i]);
|
|
}
|
|
|
|
void writeMenuVerbs() {
|
|
writeVerbNums(verbsEn, 1);
|
|
writeVerbNums(verbsFr, 0);
|
|
writeVerbNums(verbsDe, 2);
|
|
}
|
|
|
|
void process() {
|
|
writeFontBlock();
|
|
writeGameStrings();
|
|
writeEngineStrings();
|
|
writeMenuVerbs();
|
|
writeMenuBlock();
|
|
}
|
|
|
|
/**
|
|
* Main method
|
|
*/
|
|
int main(int argc, char *argv[]) {
|
|
if (argc != 2) {
|
|
printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]);
|
|
exit(0);
|
|
}
|
|
|
|
mortCom.open(argv[1], kFileReadMode);
|
|
openOutputFile(MORT_DAT);
|
|
|
|
process();
|
|
|
|
mortCom.close();
|
|
outputFile.close();
|
|
}
|