mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
6eb64102a4
svn-id: r30238
1278 lines
37 KiB
C++
1278 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/res.h"
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#include "lure/disk.h"
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#include "lure/scripts.h"
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#include "common/endian.h"
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namespace Lure {
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extern const int actionNumParams[NPC_JUMP_ADDRESS+1] = {0,
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1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
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0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
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// Barman related frame lists
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static const uint16 basicPolish[] = {8+13,8+14,8+15,8+16,8+17,8+18,8+17,8+16,8+15,8+14,
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8+15,8+16,8+17,8+18,8+17,8+16,8+15,8+14,8+13,0};
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static const uint16 sidsFetch[] = {12+1,12+2,12+3,12+4,12+5,12+6,12+5,12+6,12+5,12+4,12+3,12+7,12+8,0};
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static const uint16 nelliesScratch[] = {11+1,11+2,11+3,11+4,11+5,11+4,11+5,11+4,11+5,11+4,11+3,11+2,11+1,0};
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static const uint16 nelliesFetch[] = {1,2,3,4,5,4,5,4,3,2,6,7,0};
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static const uint16 ewansFetch[] = {13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,0};
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static const uint16 ewanExtraGraphic1[]= {
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28,29,30,31,32,33,34,35,36,37,
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38,39,40,41,42,43,44,45,46,47,
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48,
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40,39,38,37,36,35,34,33,32,31,30,29,28,
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0};
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static const uint16 ewanExtraGraphic2[] = {
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1,2,3,4,5,6,7,8,9,
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10,11,12,13,14,15,16,17,18,19,
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20,21,22,23,24,0};
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static const BarEntry default_barList[3] = {
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{29, SID_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&basicPolish[0], &sidsFetch[0], NULL, NULL}, 13, NULL},
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{32, NELLIE_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&nelliesScratch[0], &nelliesFetch[0], NULL, NULL}, 14, NULL},
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{35, EWAN_ID, {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {&ewansFetch[0], &ewansFetch[0],
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&ewanExtraGraphic1[0], &ewanExtraGraphic2[0]}, 16, NULL}
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};
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extern const RoomTranslationRecord roomTranslations[] = {
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{0x1E, 0x13}, {0x07, 0x08}, {0x1C, 0x12}, {0x26, 0x0F},
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{0x27, 0x0F}, {0x28, 0x0F}, {0x29, 0x0F}, {0x22, 0x0A},
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{0x23, 0x13}, {0x24, 0x14}, {0x31, 0x2C}, {0x2F, 0x2C},
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{0, 0}};
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// Room data holding class
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RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) {
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roomNumber = READ_LE_UINT16(&rec->roomNumber);
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hdrFlags = rec->hdrFlags;
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actions = READ_LE_UINT32(&rec->actions) & 0xfffffff;
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flags = (READ_LE_UINT32(&rec->actions) >> 24) & 0xf0;
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descId = READ_LE_UINT16(&rec->descId);
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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numLayers = READ_LE_UINT16(&rec->numLayers);
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paths.load(pathData->data() + (roomNumber - 1) * ROOM_PATHS_SIZE);
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for (int ctr = 0; ctr < 4; ++ctr)
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layers[ctr] = READ_LE_UINT16(&rec->layers[ctr]);
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clippingXStart = READ_LE_UINT16(&rec->clippingXStart);
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clippingXEnd = READ_LE_UINT16(&rec->clippingXEnd);
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exitTime = READ_LE_UINT32(&rec->exitTime);
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areaFlag = rec->areaFlag;
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walkBounds.left = READ_LE_UINT16(&rec->walkBounds.xs);
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walkBounds.right = READ_LE_UINT16(&rec->walkBounds.xe);
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walkBounds.top = READ_LE_UINT16(&rec->walkBounds.ys);
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walkBounds.bottom = READ_LE_UINT16(&rec->walkBounds.ye);
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}
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// Room exit hotspot area holding class
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RoomExitHotspotData::RoomExitHotspotData(RoomExitHotspotResource *rec) {
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hotspotId = READ_LE_UINT16(&rec->hotspotId);
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xs = READ_LE_UINT16(&rec->xs);
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ys = READ_LE_UINT16(&rec->ys);
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xe = READ_LE_UINT16(&rec->xe);
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ye = READ_LE_UINT16(&rec->ye);
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cursorNum = rec->cursorNum;
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destRoomNumber = READ_LE_UINT16(&rec->destRoomNumber);
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}
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// Room exit class
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RoomExitData::RoomExitData(RoomExitResource *rec) {
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xs = READ_LE_INT16(&rec->xs);
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ys = READ_LE_INT16(&rec->ys);
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xe = READ_LE_INT16(&rec->xe);
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ye = READ_LE_INT16(&rec->ye);
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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roomNumber = rec->newRoom;
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x = READ_LE_INT16(&rec->newRoomX);
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y = READ_LE_INT16(&rec->newRoomY);
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switch (rec->direction) {
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case 0x80:
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direction = UP;
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break;
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case 0x40:
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direction = DOWN;
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break;
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case 0x20:
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direction = LEFT;
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break;
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case 0x10:
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direction = RIGHT;
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break;
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default:
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direction = NO_DIRECTION;
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break;
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}
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}
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bool RoomExitData::insideRect(int16 xp, int16 yp) {
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return ((xp >= xs) && (xp < xe) && (yp >= ys) && (yp < ye));
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}
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RoomExitData *RoomExitList::checkExits(int16 xp, int16 yp) {
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iterator i;
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for (i = begin(); i != end(); i++) {
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RoomExitData *rec = *i;
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if (rec->insideRect(xp, yp)) {
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return rec;
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}
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}
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return NULL;
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}
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// Room paths
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bool RoomPathsData::isOccupied(int x, int y) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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// Off screen, so flag as not occupied
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return false;
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return (_data[y * 5 + (x >> 3)] & (0x80 >> (x % 8))) != 0;
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}
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bool RoomPathsData::isOccupied(int x, int y, int width) {
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for (int blockCtr = 0; blockCtr < width; ++blockCtr) {
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if (isOccupied(x + 8 * blockCtr, y))
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return true;
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}
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return false;
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}
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void RoomPathsData::setOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p |= bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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void RoomPathsData::clearOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p &= ~bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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// decompresses the bit-packed data for which parts of a room are occupied
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// into a byte array. It also adds a column and row of padding around the
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// edges of the screen, and extends occupied areas to adjust for the width
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// of the chracter
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void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
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byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
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uint16 *pOut = &dataOut[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT - 1];
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byte v;
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int paddingCtr;
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int charWidth = characterWidth >> 3;
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int charCtr = 0;
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bool charState = false;
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// Handle padding for last row, including left/right edge padding, as
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// well as the right column of the second row
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for (paddingCtr = 0; paddingCtr < (DECODED_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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for (int y = 0; y < ROOM_PATHS_HEIGHT; ++y) {
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charState = false;
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for (int x = 0; x < (ROOM_PATHS_WIDTH / 8); ++x) {
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// Get next byte, which containing bits for 8 blocks
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v = *pIn--;
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for (int bitCtr = 0; bitCtr < 8; ++bitCtr) {
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bool isSet = (v & 1) != 0;
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v >>= 1;
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if (charState) {
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// Handling occupied characters adjusted for character width
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if (isSet)
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// Reset character counter
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charCtr = charWidth;
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*pOut-- = 0xffff;
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charState = (--charCtr != 0);
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} else {
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// Normal decompression
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if (!isSet) {
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// Flag block is available for walking on
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*pOut-- = 0;
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} else {
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// Flag block is occupied
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*pOut-- = 0xffff;
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// Handling for adjusting for character widths
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charCtr = charWidth - 1;
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charState = charCtr >= 0;
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}
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}
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}
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}
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// Store 2 words to allow off-screen row-start/prior row end
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*pOut-- = 0;
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*pOut-- = 0;
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charState = false;
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}
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// Handle padding for final top row - no need for end column, as end of prior
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// row provided padding for it
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for (paddingCtr = 0; paddingCtr < (ROOM_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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}
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// Room data class
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void RoomDataList::saveToStream(WriteStream *stream) {
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RoomDataList::iterator i;
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for (i = begin(); i != end(); ++i) {
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RoomData *rec = *i;
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stream->writeByte(rec->flags);
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const byte *pathData = rec->paths.data();
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stream->write(pathData, ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH);
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}
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}
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void RoomDataList::loadFromStream(ReadStream *stream) {
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RoomDataList::iterator i;
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byte data[ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH];
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for (i = begin(); i != end(); ++i) {
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RoomData *rec = *i;
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rec->flags = stream->readByte();
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stream->read(data, ROOM_PATHS_HEIGHT * ROOM_PATHS_WIDTH);
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rec->paths.load(data);
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}
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}
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// Room exit joins class
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RoomExitJoinData::RoomExitJoinData(RoomExitJoinResource *rec) {
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hotspots[0].hotspotId = READ_LE_UINT16(&rec->hotspot1Id);
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hotspots[0].currentFrame = rec->h1CurrentFrame;
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hotspots[0].destFrame = rec->h1DestFrame;
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hotspots[0].openSound = rec->h1OpenSound;
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hotspots[0].closeSound = rec->h1CloseSound;
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hotspots[1].hotspotId = READ_LE_UINT16(&rec->hotspot2Id);
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hotspots[1].currentFrame = rec->h2CurrentFrame;
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hotspots[1].destFrame = rec->h2DestFrame;
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hotspots[1].openSound = rec->h2OpenSound;
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hotspots[1].closeSound = rec->h2CloseSound;
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blocked = rec->blocked;
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}
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void RoomExitJoinList::saveToStream(WriteStream *stream) {
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for (RoomExitJoinList::iterator i = begin(); i != end(); ++i) {
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RoomExitJoinData *rec = *i;
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stream->writeUint16LE(rec->hotspots[0].hotspotId);
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stream->writeUint16LE(rec->hotspots[1].hotspotId);
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stream->writeByte(rec->hotspots[0].currentFrame);
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stream->writeByte(rec->hotspots[0].destFrame);
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stream->writeByte(rec->hotspots[1].currentFrame);
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stream->writeByte(rec->hotspots[1].destFrame);
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stream->writeByte(rec->blocked);
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}
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// Write end of list marker
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stream->writeUint16LE(0xffff);
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}
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void RoomExitJoinList::loadFromStream(ReadStream *stream) {
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for (RoomExitJoinList::iterator i = begin(); i != end(); ++i) {
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RoomExitJoinData *rec = *i;
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uint16 hotspot1Id = stream->readUint16LE();
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if (hotspot1Id == 0xffff) error("Invalid room exit join list");
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uint16 hotspot2Id = stream->readUint16LE();
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if ((rec->hotspots[0].hotspotId != hotspot1Id) ||
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(rec->hotspots[1].hotspotId != hotspot2Id))
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break;
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rec->hotspots[0].currentFrame = stream->readByte();
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rec->hotspots[0].destFrame = stream->readByte();
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rec->hotspots[1].currentFrame = stream->readByte();
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rec->hotspots[1].destFrame = stream->readByte();
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rec->blocked = stream->readByte();
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}
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// Read final end of list marker
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stream->readUint16LE();
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}
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// Hotspot action record
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HotspotActionData::HotspotActionData(HotspotActionResource *rec) {
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action = (Action) rec->action;
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// FIXME: some compilers may add padding to properly align the second member
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sequenceOffset = READ_LE_UINT16(((byte *)rec) + 1);
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}
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uint16 HotspotActionList::getActionOffset(Action action) {
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iterator i;
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for (i = begin(); i != end(); ++i) {
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HotspotActionData *rec = *i;
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if (rec->action == action) return rec->sequenceOffset;
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}
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return 0;
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}
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// Hotspot data
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HotspotData::HotspotData(HotspotResource *rec) {
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hotspotId = READ_LE_UINT16(&rec->hotspotId);
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nameId = READ_LE_UINT16(&rec->nameId);
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descId = READ_LE_UINT16(&rec->descId);
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descId2 = READ_LE_UINT16(&rec->descId2);
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actions = READ_LE_UINT32(&rec->actions);
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actionsOffset = READ_LE_UINT16(&rec->actionsOffset);
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flags = (byte) (actions >> 24) & 0xf0;
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actions &= 0xfffffff;
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roomNumber = READ_LE_UINT16(&rec->roomNumber);
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layer = rec->layer;
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scriptLoadFlag = rec->scriptLoadFlag;
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loadOffset = READ_LE_UINT16(&rec->loadOffset);
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startX = READ_LE_UINT16(&rec->startX);
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startY = READ_LE_UINT16(&rec->startY);
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width = READ_LE_UINT16(&rec->width);
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height = READ_LE_UINT16(&rec->height);
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widthCopy = READ_LE_UINT16(&rec->widthCopy);
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heightCopy = READ_LE_UINT16(&rec->heightCopy);
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yCorrection = READ_LE_UINT16(&rec->yCorrection);
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walkX = READ_LE_UINT16(&rec->walkX);
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walkY = READ_LE_UINT16(&rec->walkY);
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talkX = rec->talkX;
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talkY = rec->talkY;
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colourOffset = READ_LE_UINT16(&rec->colourOffset);
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animRecordId = READ_LE_UINT16(&rec->animRecordId);
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hotspotScriptOffset = READ_LE_UINT16(&rec->hotspotScriptOffset);
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talkScriptOffset = READ_LE_UINT16(&rec->talkScriptOffset);
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tickProcId = READ_LE_UINT16(&rec->tickProcId);
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tickTimeout = READ_LE_UINT16(&rec->tickTimeout);
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tickScriptOffset = READ_LE_UINT16(&rec->tickScriptOffset);
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npcSchedule = READ_LE_UINT16(&rec->npcSchedule);
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characterMode = (CharacterMode) READ_LE_UINT16(&rec->characterMode);
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delayCtr = READ_LE_UINT16(&rec->delayCtr);
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flags2 = READ_LE_UINT16(&rec->flags2);
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headerFlags = READ_LE_UINT16(&rec->hdrFlags);
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// Initialise runtime fields
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actionCtr = 0;
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blockedState = BS_NONE;
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blockedFlag = false;
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coveredFlag = VB_INITIAL;
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talkMessageId = 0;
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talkerId = 0;
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talkDestCharacterId = 0;
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talkCountdown = 0;
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useHotspotId = 0;
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pauseCtr = 0;
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actionHotspotId = 0;
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talkOverride = 0;
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talkGate = 0;
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scriptHotspotId = 0;
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}
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void HotspotData::saveToStream(WriteStream *stream) {
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// Write out the basic fields
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stream->writeUint16LE(nameId);
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stream->writeUint16LE(descId);
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stream->writeUint16LE(descId2);
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stream->writeUint32LE(actions);
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stream->writeByte(flags);
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stream->writeByte(flags2);
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stream->writeByte(headerFlags);
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stream->writeSint16LE(startX);
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stream->writeSint16LE(startY);
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stream->writeUint16LE(roomNumber);
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stream->writeUint16LE(width);
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stream->writeUint16LE(height);
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stream->writeUint16LE(widthCopy);
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stream->writeUint16LE(heightCopy);
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stream->writeUint16LE(yCorrection);
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stream->writeUint16LE(hotspotScriptOffset);
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stream->writeUint16LE(tickProcId);
|
|
stream->writeUint16LE(tickTimeout);
|
|
stream->writeUint16LE(tickScriptOffset);
|
|
stream->writeUint16LE(characterMode);
|
|
stream->writeUint16LE(delayCtr);
|
|
stream->writeUint16LE(animRecordId);
|
|
|
|
// Write out the runtime fields
|
|
stream->writeUint16LE(actionCtr);
|
|
stream->writeUint16LE(blockedState);
|
|
stream->writeByte((byte)blockedFlag);
|
|
stream->writeByte((byte)coveredFlag);
|
|
stream->writeUint16LE(talkMessageId);
|
|
stream->writeUint16LE(talkerId);
|
|
stream->writeUint16LE(talkDestCharacterId);
|
|
stream->writeUint16LE(talkCountdown);
|
|
stream->writeUint16LE(pauseCtr);
|
|
stream->writeUint16LE(useHotspotId);
|
|
stream->writeUint16LE(scriptHotspotId);
|
|
stream->writeUint16LE(talkGate);
|
|
stream->writeUint16LE(actionHotspotId);
|
|
stream->writeUint16LE(talkOverride);
|
|
}
|
|
|
|
void HotspotData::loadFromStream(ReadStream *stream) {
|
|
// Read in the basic fields
|
|
nameId = stream->readUint16LE();
|
|
descId = stream->readUint16LE();
|
|
descId2 = stream->readUint16LE();
|
|
actions = stream->readUint32LE();
|
|
flags = stream->readByte();
|
|
flags2 = stream->readByte();
|
|
headerFlags = stream->readByte();
|
|
startX = stream->readSint16LE();
|
|
startY = stream->readSint16LE();
|
|
roomNumber = stream->readUint16LE();
|
|
|
|
width = stream->readUint16LE();
|
|
height = stream->readUint16LE();
|
|
widthCopy = stream->readUint16LE();
|
|
heightCopy = stream->readUint16LE();
|
|
yCorrection = stream->readUint16LE();
|
|
hotspotScriptOffset = stream->readUint16LE();
|
|
tickProcId = stream->readUint16LE();
|
|
tickTimeout = stream->readUint16LE();
|
|
tickScriptOffset = stream->readUint16LE();
|
|
characterMode = (CharacterMode) stream->readUint16LE();
|
|
delayCtr = stream->readUint16LE();
|
|
animRecordId = stream->readUint16LE();
|
|
|
|
// Read in the runtime fields
|
|
actionCtr = stream->readUint16LE();
|
|
blockedState = (BlockedState)stream->readUint16LE();
|
|
blockedFlag = stream->readByte() != 0;
|
|
coveredFlag = (VariantBool)stream->readByte();
|
|
talkMessageId = stream->readUint16LE();
|
|
talkerId = stream->readUint16LE();
|
|
talkDestCharacterId = stream->readUint16LE();
|
|
talkCountdown = stream->readUint16LE();
|
|
pauseCtr = stream->readUint16LE();
|
|
useHotspotId = stream->readUint16LE();
|
|
scriptHotspotId = stream->readUint16LE();
|
|
talkGate = stream->readUint16LE();
|
|
actionHotspotId = stream->readUint16LE();
|
|
talkOverride = stream->readUint16LE();
|
|
}
|
|
|
|
// Hotspot data list
|
|
|
|
void HotspotDataList::saveToStream(WriteStream *stream) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
HotspotData *hotspot = *i;
|
|
stream->writeUint16LE(hotspot->hotspotId);
|
|
hotspot->saveToStream(stream);
|
|
}
|
|
stream->writeUint16LE(0);
|
|
}
|
|
|
|
void HotspotDataList::loadFromStream(ReadStream *stream) {
|
|
Resources &res = Resources::getReference();
|
|
iterator i;
|
|
uint16 hotspotId = stream->readUint16LE();
|
|
while (hotspotId != 0) {
|
|
HotspotData *hotspot = res.getHotspot(hotspotId);
|
|
assert(hotspot);
|
|
hotspot->loadFromStream(stream);
|
|
hotspotId = stream->readUint16LE();
|
|
}
|
|
}
|
|
|
|
// Hotspot override data
|
|
|
|
HotspotOverrideData::HotspotOverrideData(HotspotOverrideResource *rec) {
|
|
hotspotId = READ_LE_UINT16(&rec->hotspotId);
|
|
xs = READ_LE_UINT16(&rec->xs);
|
|
ys = READ_LE_UINT16(&rec->ys);
|
|
xe = READ_LE_UINT16(&rec->xe);
|
|
ye = READ_LE_UINT16(&rec->ye);
|
|
}
|
|
|
|
// Hotspot animation movement frame
|
|
|
|
MovementData::MovementData(MovementResource *rec) {
|
|
frameNumber = READ_LE_UINT16(&rec->frameNumber);
|
|
xChange = READ_LE_UINT16(&rec->xChange);
|
|
yChange = READ_LE_UINT16(&rec->yChange);
|
|
}
|
|
|
|
// List of movement frames
|
|
|
|
bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
|
|
int16 &yChange, uint16 &nextFrame) {
|
|
if (empty()) return false;
|
|
bool foundFlag = false;
|
|
iterator i;
|
|
|
|
for (i = begin(); i != end(); ++i) {
|
|
MovementData *rec = *i;
|
|
if (foundFlag || (i == begin())) {
|
|
xChange = rec->xChange;
|
|
yChange = rec->yChange;
|
|
nextFrame = rec->frameNumber;
|
|
if (foundFlag) return true;
|
|
}
|
|
if (rec->frameNumber == currentFrame) foundFlag = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Hotspot animation data
|
|
|
|
HotspotAnimData::HotspotAnimData(HotspotAnimResource *rec) {
|
|
animRecordId = READ_LE_UINT16(&rec->animRecordId);
|
|
animId = READ_LE_UINT16(&rec->animId);
|
|
flags = READ_LE_UINT16(&rec->flags);
|
|
|
|
upFrame = rec->upFrame;
|
|
downFrame = rec->downFrame;
|
|
leftFrame = rec->leftFrame;
|
|
rightFrame = rec->rightFrame;
|
|
}
|
|
|
|
// Hotspot action lists
|
|
|
|
HotspotActionList::HotspotActionList(uint16 id, byte *data) {
|
|
recordId = id;
|
|
uint16 numItems = READ_LE_UINT16(data);
|
|
data += 2;
|
|
|
|
HotspotActionResource *actionRec = (HotspotActionResource *) data;
|
|
|
|
for (int actionCtr = 0; actionCtr < numItems; ++actionCtr,
|
|
GET_NEXT(actionRec, HotspotActionResource)) {
|
|
|
|
HotspotActionData *actionEntry = new HotspotActionData(actionRec);
|
|
push_back(actionEntry);
|
|
}
|
|
}
|
|
|
|
HotspotActionList *HotspotActionSet::getActions(uint16 recordId) {
|
|
HotspotActionSet::iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
HotspotActionList *list = *i;
|
|
if (list->recordId == recordId) return list;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// The following class holds the set of offsets for a character's talk set
|
|
|
|
TalkHeaderData::TalkHeaderData(uint16 charId, uint16 *entries) {
|
|
uint16 *src, *dest;
|
|
characterId = charId;
|
|
|
|
// Get number of entries
|
|
_numEntries = 0;
|
|
src = entries;
|
|
while (READ_LE_UINT16(src) != 0xffff) { ++src; ++_numEntries; }
|
|
|
|
// Duplicate the list
|
|
_data = (uint16 *) Memory::alloc(_numEntries * sizeof(uint16));
|
|
src = entries; dest = _data;
|
|
|
|
for (int ctr = 0; ctr < _numEntries; ++ctr, ++src, ++dest)
|
|
*dest = READ_LE_UINT16(src);
|
|
}
|
|
|
|
TalkHeaderData::~TalkHeaderData() {
|
|
free(_data);
|
|
}
|
|
|
|
uint16 TalkHeaderData::getEntry(int index) {
|
|
if (index >= _numEntries)
|
|
error("Invalid talk index %d specified for hotspot %xh",
|
|
_numEntries, characterId);
|
|
return _data[index];
|
|
}
|
|
|
|
// The following class holds a single talking entry
|
|
|
|
TalkEntryData::TalkEntryData(TalkDataResource *rec) {
|
|
preSequenceId = READ_LE_UINT16(&rec->preSequenceId);
|
|
descId = READ_LE_UINT16(&rec->descId);
|
|
postSequenceId = READ_LE_UINT16(&rec->postSequenceId);
|
|
}
|
|
|
|
// The following class acts as a container for all the talk entries and
|
|
// responses for a single record Id
|
|
|
|
TalkData::TalkData(uint16 id) {
|
|
recordId = id;
|
|
}
|
|
|
|
TalkData::~TalkData() {
|
|
entries.clear();
|
|
responses.clear();
|
|
}
|
|
|
|
TalkEntryData *TalkData::getResponse(int index) {
|
|
TalkEntryList::iterator i = responses.begin();
|
|
int v = index;
|
|
while (v-- > 0) {
|
|
if (i == responses.end())
|
|
error("Invalid talk response index %d specified", index);
|
|
++i;
|
|
}
|
|
|
|
return *i;
|
|
}
|
|
|
|
// The following class handles a set of coordinates a character should walk to
|
|
// if they're to exit a room to a designated secondary room
|
|
|
|
RoomExitCoordinates::RoomExitCoordinates(RoomExitCoordinateEntryResource *rec) {
|
|
int ctr;
|
|
|
|
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++ctr) {
|
|
uint16 tempY = READ_LE_UINT16(&rec->entries[ctr].y);
|
|
_entries[ctr].x = READ_LE_UINT16(&rec->entries[ctr].x);
|
|
_entries[ctr].y = tempY & 0xfff;
|
|
_entries[ctr].roomNumber = READ_LE_UINT16(&rec->entries[ctr].roomNumber);
|
|
_entries[ctr].hotspotIndexId = (tempY >> 12) << 4;
|
|
}
|
|
|
|
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ROOMS; ++ctr)
|
|
_roomIndex[ctr] = rec->roomIndex[ctr];
|
|
}
|
|
|
|
RoomExitCoordinates &RoomExitCoordinatesList::getEntry(uint16 roomNumber) {
|
|
RoomExitCoordinatesList::iterator i = begin();
|
|
while (--roomNumber > 0)
|
|
++i;
|
|
return **i;
|
|
}
|
|
|
|
RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) {
|
|
return _entries[_roomIndex[destRoomNumber - 1]];
|
|
}
|
|
|
|
// The following classes hold any sequence offsets that are being delayed
|
|
|
|
SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag) {
|
|
OSystem &system = *g_system;
|
|
|
|
// The delay is in number of seconds
|
|
timeoutCtr = system.getMillis() + delay * 1000;
|
|
sequenceOffset = seqOffset;
|
|
canClear = canClearFlag;
|
|
}
|
|
|
|
SequenceDelayData *SequenceDelayData::load(uint32 delay, uint16 seqOffset, bool canClearFlag) {
|
|
SequenceDelayData *result = new SequenceDelayData();
|
|
result->sequenceOffset = seqOffset;
|
|
result->timeoutCtr = delay;
|
|
result->canClear = canClearFlag;
|
|
return result;
|
|
}
|
|
|
|
void SequenceDelayList::add(uint16 delay, uint16 seqOffset, bool canClear) {
|
|
SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset, canClear);
|
|
push_front(entry);
|
|
}
|
|
|
|
void SequenceDelayList::tick() {
|
|
Resources &res = Resources::getReference();
|
|
uint32 currTime = g_system->getMillis();
|
|
SequenceDelayList::iterator i;
|
|
|
|
for (i = begin(); i != end(); i++) {
|
|
SequenceDelayData *entry = *i;
|
|
if (currTime >= entry->timeoutCtr) {
|
|
// Timeout reached - delete entry from list and execute the sequence
|
|
uint16 seqOffset = entry->sequenceOffset;
|
|
|
|
// FIXME: At current speed the player can enter the cave a bit too quickly ahead of Goewin.
|
|
// Use a hard-coded check to make sure Goewin is in the room
|
|
if (seqOffset == 0xebd) {
|
|
Hotspot *goewinHotspot = res.getActiveHotspot(GOEWIN_ID);
|
|
if (goewinHotspot->roomNumber() != 38)
|
|
return;
|
|
}
|
|
|
|
erase(i);
|
|
Script::execute(seqOffset);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SequenceDelayList::clear(bool forceClear) {
|
|
SequenceDelayList::iterator i = begin();
|
|
|
|
while (i != end()) {
|
|
SequenceDelayData *entry = *i;
|
|
if (entry->canClear || forceClear)
|
|
i = erase(i);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void SequenceDelayList::saveToStream(WriteStream *stream) {
|
|
uint32 currTime = g_system->getMillis();
|
|
SequenceDelayList::iterator i;
|
|
|
|
for (i = begin(); i != end(); ++i) {
|
|
SequenceDelayData *entry = *i;
|
|
stream->writeUint16LE(entry->sequenceOffset);
|
|
stream->writeUint32LE((currTime > entry->timeoutCtr ) ? 0 :
|
|
entry->timeoutCtr - currTime);
|
|
stream->writeByte(entry->canClear);
|
|
}
|
|
|
|
stream->writeUint16LE(0);
|
|
}
|
|
|
|
void SequenceDelayList::loadFromStream(ReadStream *stream) {
|
|
clear(true);
|
|
uint16 seqOffset;
|
|
uint32 currTime = g_system->getMillis();
|
|
|
|
while ((seqOffset = stream->readUint16LE()) != 0) {
|
|
uint32 delay = currTime + stream->readUint32LE();
|
|
bool canClear = stream->readByte() != 0;
|
|
push_back(SequenceDelayData::load(delay, seqOffset, canClear));
|
|
}
|
|
}
|
|
|
|
// The following classes hold the NPC schedule classes
|
|
|
|
CharacterScheduleEntry::CharacterScheduleEntry(Action theAction, ...) {
|
|
_parent = NULL;
|
|
_action = theAction;
|
|
|
|
va_list u_Arg;
|
|
va_start(u_Arg, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(u_Arg, int);
|
|
|
|
va_end(u_Arg);
|
|
_numParams = actionNumParams[_action];
|
|
}
|
|
|
|
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleSet *parentSet,
|
|
CharacterScheduleResource *&rec) {
|
|
_parent = parentSet;
|
|
|
|
if ((rec->action == 0) || (READ_LE_UINT16(&rec->action) > NPC_JUMP_ADDRESS))
|
|
error("Invalid action encountered reading NPC schedule");
|
|
|
|
_action = (Action) READ_LE_UINT16(&rec->action);
|
|
_numParams = actionNumParams[_action];
|
|
for (int index = 0; index < _numParams; ++index)
|
|
_params[index] = READ_LE_UINT16(&rec->params[index]);
|
|
|
|
rec = (CharacterScheduleResource *) ((byte *) rec +
|
|
(_numParams + 1) * sizeof(uint16));
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::param(int index) {
|
|
if ((index < 0) || (index >= numParams()))
|
|
error("Invalid parameter index %d on handling action %d", index, _action);
|
|
return _params[index];
|
|
}
|
|
|
|
void CharacterScheduleEntry::setDetails(Action theAction, ...) {
|
|
_action = theAction;
|
|
_numParams = actionNumParams[_action];
|
|
|
|
va_list list;
|
|
va_start(list, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(list, int);
|
|
|
|
va_end(list);
|
|
}
|
|
|
|
void CharacterScheduleEntry::setDetails2(Action theAction, int numParamEntries, uint16 *paramList) {
|
|
_action = theAction;
|
|
_numParams = numParamEntries;
|
|
|
|
assert((numParamEntries >= 0) && (numParamEntries < (MAX_TELL_COMMANDS * 3)));
|
|
for (int paramCtr = 0; paramCtr < numParamEntries; ++paramCtr)
|
|
_params[paramCtr] = paramList[paramCtr];
|
|
}
|
|
|
|
CharacterScheduleEntry *CharacterScheduleEntry::next() {
|
|
if (_parent) {
|
|
CharacterScheduleSet::iterator i;
|
|
for (i = _parent->begin(); i != _parent->end(); ++i) {
|
|
if (*i == this) {
|
|
++i;
|
|
CharacterScheduleEntry *result = (i == _parent->end()) ? NULL : *i;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::id() {
|
|
return (_parent == NULL) ? 0 : _parent->getId(this);
|
|
}
|
|
|
|
CharacterScheduleSet::CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId) {
|
|
// Load up all the entries in the schedule
|
|
|
|
while (rec->action != 0) {
|
|
CharacterScheduleEntry *r = new CharacterScheduleEntry(this, rec);
|
|
push_back(r);
|
|
}
|
|
|
|
_id = setId;
|
|
}
|
|
|
|
// Given a support data entry identifier, locates that entry in the list of data sets
|
|
|
|
CharacterScheduleEntry *CharacterScheduleList::getEntry(uint16 id, CharacterScheduleSet *currentSet) {
|
|
// Respond to the special no entry with no record
|
|
if (id == 0xffff) return NULL;
|
|
|
|
// Handle jumps within a current set versus external jumps
|
|
if ((id >> 10) == 0) {
|
|
// Jump within current set
|
|
if (currentSet == NULL)
|
|
error("Local support data jump encountered outside of a support data sequence");
|
|
} else {
|
|
// Inter-set jump - locate the appropriate set
|
|
int index = (id >> 10) - 1;
|
|
|
|
iterator i = begin();
|
|
while ((i != end()) && (index > 0)) {
|
|
++i;
|
|
--index;
|
|
}
|
|
|
|
if (i == end())
|
|
error("Invalid index %d specified for support data set", id >> 8);
|
|
currentSet = *i;
|
|
}
|
|
|
|
// Get the indexed instruction in the specified set
|
|
int instructionIndex = id & 0x3ff;
|
|
CharacterScheduleSet::iterator i = currentSet->begin();
|
|
while ((i != currentSet->end()) && (instructionIndex > 0)) {
|
|
++i;
|
|
--instructionIndex;
|
|
}
|
|
if (i == currentSet->end())
|
|
error("Invalid index %d specified within support data set", id & 0x3ff);
|
|
|
|
return *i;
|
|
}
|
|
|
|
uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) {
|
|
// Return an Id for the entry based on the id of the set combined with the
|
|
// index of the specific entry
|
|
uint16 result = _id << 10;
|
|
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i, ++result)
|
|
if (*i == rec) break;
|
|
if (i == end())
|
|
error("Parent child relationship missing in character schedule set");
|
|
return result;
|
|
}
|
|
|
|
// This classes is used to store a list of random action sets - one set per room
|
|
|
|
RandomActionSet::RandomActionSet(uint16 *&offset) {
|
|
_roomNumber = READ_LE_UINT16(offset++);
|
|
uint16 actionDetails = READ_LE_UINT16(offset++);
|
|
_numActions = (actionDetails & 0xff);
|
|
assert(_numActions <= 8);
|
|
_types = new RandomActionType[_numActions];
|
|
_ids = new uint16[_numActions];
|
|
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex) {
|
|
_ids[actionIndex] = READ_LE_UINT16(offset++);
|
|
_types[actionIndex] = (actionDetails & (0x100 << actionIndex)) != 0 ? REPEATABLE : REPEAT_ONCE;
|
|
}
|
|
}
|
|
|
|
RandomActionSet::~RandomActionSet() {
|
|
delete [] _types;
|
|
delete [] _ids;
|
|
}
|
|
|
|
RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
RandomActionSet *v = *i;
|
|
if (v->roomNumber() == roomNumber)
|
|
return v;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void RandomActionSet::saveToStream(Common::WriteStream *stream) {
|
|
stream->writeByte(numActions());
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
|
|
stream->writeByte((byte)_types[actionIndex]);
|
|
}
|
|
|
|
void RandomActionSet::loadFromStream(Common::ReadStream *stream) {
|
|
int amount = stream->readByte();
|
|
assert(amount == _numActions);
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
|
|
_types[actionIndex] = (RandomActionType)stream->readByte();
|
|
}
|
|
|
|
|
|
void RandomActionList::saveToStream(Common::WriteStream *stream) {
|
|
for (iterator i = begin(); i != end(); ++i)
|
|
(*i)->saveToStream(stream);
|
|
}
|
|
|
|
void RandomActionList::loadFromStream(Common::ReadStream *stream) {
|
|
for (iterator i = begin(); i != end(); ++i)
|
|
(*i)->loadFromStream(stream);
|
|
}
|
|
|
|
// This class handles an indexed hotspot entry - which is used by the NPC code to
|
|
// determine whether exiting a room to another given room has an exit hotspot or not
|
|
|
|
RoomExitIndexedHotspotData::RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec) {
|
|
roomNumber = rec->roomNumber;
|
|
hotspotIndex = rec->hotspotIndex;
|
|
hotspotId = READ_LE_UINT16(&rec->hotspotId);
|
|
}
|
|
|
|
uint16 RoomExitIndexedHotspotList::getHotspot(uint16 roomNumber, uint8 hotspotIndexId) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
RoomExitIndexedHotspotData *entry = *i;
|
|
if ((entry->roomNumber == roomNumber) && (entry->hotspotIndex == hotspotIndexId))
|
|
return entry->hotspotId;
|
|
}
|
|
|
|
// No hotspot
|
|
return 0xffff;
|
|
}
|
|
|
|
// Paused character list methods
|
|
|
|
PausedCharacter::PausedCharacter(uint16 SrcCharId, uint16 DestCharId) {
|
|
srcCharId = SrcCharId;
|
|
destCharId = DestCharId;
|
|
counter = IDLE_COUNTDOWN_SIZE;
|
|
charHotspot = Resources::getReference().getHotspot(DestCharId);
|
|
assert(charHotspot);
|
|
}
|
|
|
|
void PausedCharacterList::reset(uint16 hotspotId) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
|
|
if (rec->srcCharId == hotspotId) {
|
|
rec->counter = 1;
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PausedCharacterList::countdown() {
|
|
iterator i = begin();
|
|
|
|
while (i != end()) {
|
|
PausedCharacter *rec = *i;
|
|
--rec->counter;
|
|
|
|
// Handle reflecting counter to hotspot
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = rec->counter + 1;
|
|
|
|
// If counter has reached zero, remove entry from list
|
|
if (rec->counter == 0)
|
|
i = erase(i);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void PausedCharacterList::scan(Hotspot &h) {
|
|
iterator i;
|
|
|
|
if (h.blockedState() != BS_NONE) {
|
|
|
|
for (i = begin(); i != end(); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
|
|
if (rec->srcCharId == h.hotspotId()) {
|
|
rec->counter = IDLE_COUNTDOWN_SIZE;
|
|
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = IDLE_COUNTDOWN_SIZE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int PausedCharacterList::check(uint16 charId, int numImpinging, uint16 *impingingList) {
|
|
Resources &res = Resources::getReference();
|
|
PausedCharacterList::iterator i;
|
|
int result = 0;
|
|
Hotspot *charHotspot = res.getActiveHotspot(charId);
|
|
assert(charHotspot);
|
|
|
|
for (int index = 0; index < numImpinging; ++index) {
|
|
Hotspot *hotspot = res.getActiveHotspot(impingingList[index]);
|
|
if ((!hotspot) || (!hotspot->currentActions().isEmpty() &&
|
|
(hotspot->currentActions().top().action() == EXEC_HOTSPOT_SCRIPT)))
|
|
// Entry is skipped if hotspot not present or is executing hotspot script
|
|
continue;
|
|
|
|
// Scan through the pause list to see if there's a record for the
|
|
// calling character and the impinging list entry
|
|
bool foundEntry = false;
|
|
for (i = res.pausedList().begin(); !foundEntry && (i != res.pausedList().end()); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
foundEntry = (rec->srcCharId == charId) &&
|
|
(rec->destCharId == hotspot->hotspotId());
|
|
}
|
|
|
|
if (foundEntry)
|
|
// There was, so move to next impinging character entry
|
|
continue;
|
|
|
|
if ((hotspot->hotspotId() == PLAYER_ID) && !hotspot->coveredFlag()) {
|
|
hotspot->updateMovement();
|
|
return 1;
|
|
}
|
|
|
|
// Add a new paused character entry
|
|
PausedCharacter *entry = new PausedCharacter(charId, hotspot->hotspotId());
|
|
res.pausedList().push_back(entry);
|
|
charHotspot->setBlockedState(BS_INITIAL);
|
|
|
|
if (hotspot->hotspotId() < START_EXIT_ID) {
|
|
if ((charHotspot->characterMode() == CHARMODE_PAUSED) ||
|
|
((charHotspot->pauseCtr() == 0) &&
|
|
(charHotspot->characterMode() == CHARMODE_NONE))) {
|
|
if (hotspot->characterMode() != CHARMODE_WAIT_FOR_INTERACT)
|
|
hotspot->resource()->scriptHotspotId = charId;
|
|
}
|
|
|
|
hotspot->setPauseCtr(IDLE_COUNTDOWN_SIZE);
|
|
}
|
|
|
|
result = 2;
|
|
if (charHotspot->currentActions().isEmpty())
|
|
charHotspot->currentActions().addFront(START_WALKING, charHotspot->roomNumber());
|
|
else
|
|
charHotspot->currentActions().top().setAction(START_WALKING);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Wrapper class for the barman lists
|
|
|
|
BarmanLists::BarmanLists() {
|
|
for (int index = 0; index < 3; ++index)
|
|
_barList[index] = default_barList[index];
|
|
}
|
|
|
|
BarEntry &BarmanLists::getDetails(uint16 roomNumber) {
|
|
for (int index = 0; index < 3; ++index)
|
|
if (_barList[index].roomNumber == roomNumber)
|
|
return _barList[index];
|
|
error("Invalid room %d specified for barman details retrieval", roomNumber);
|
|
}
|
|
|
|
void BarmanLists::saveToStream(Common::WriteStream *stream) {
|
|
for (int index = 0; index < 2; ++index) {
|
|
uint16 value = (_barList[index].currentCustomer - &_barList[index].customers[0]) / sizeof(BarEntry);
|
|
stream->writeUint16LE(value);
|
|
for (int ctr = 0; ctr < NUM_SERVE_CUSTOMERS; ++ctr) {
|
|
stream->writeUint16LE(_barList[index].customers[ctr].hotspotId);
|
|
stream->writeByte(_barList[index].customers[ctr].serveFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BarmanLists::loadFromStream(Common::ReadStream *stream) {
|
|
for (int index = 0; index < 2; ++index) {
|
|
int16 value = stream->readUint16LE();
|
|
_barList[index].currentCustomer = (value == 0) ? NULL : &_barList[index].customers[value];
|
|
|
|
for (int ctr = 0; ctr < NUM_SERVE_CUSTOMERS; ++ctr) {
|
|
_barList[index].customers[ctr].hotspotId = stream->readUint16LE();
|
|
_barList[index].customers[ctr].serveFlags = stream->readByte();
|
|
}
|
|
}
|
|
}
|
|
|
|
// String list resource class
|
|
|
|
void StringList::load(MemoryBlock *data) {
|
|
_data = Memory::allocate(data->size());
|
|
_data->copyFrom(data);
|
|
|
|
_numEntries = READ_LE_UINT16(_data->data());
|
|
char *p = (char *) _data->data() + sizeof(uint16);
|
|
|
|
_entries = (char **) Memory::alloc(_numEntries * sizeof(char *));
|
|
|
|
for (int index = 0; index < _numEntries; ++index) {
|
|
_entries[index] = p;
|
|
p += strlen(p) + 1;
|
|
}
|
|
}
|
|
|
|
void StringList::clear() {
|
|
if (_numEntries != 0) {
|
|
Memory::dealloc(_entries);
|
|
delete _data;
|
|
_numEntries = 0;
|
|
}
|
|
}
|
|
|
|
// Field list and miscellaneous variables
|
|
|
|
ValueTableData::ValueTableData() {
|
|
reset();
|
|
}
|
|
|
|
void ValueTableData::reset() {
|
|
_numGroats = 0;
|
|
_playerNewPos.roomNumber = 0;
|
|
_playerNewPos.position.x = 0;
|
|
_playerNewPos.position.y = 0;
|
|
_hdrFlagMask = 1;
|
|
|
|
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
_fieldList[index] = 0;
|
|
}
|
|
|
|
bool ValueTableData::isKnownField(uint16 fieldIndex) {
|
|
return ((fieldIndex <= 10) && (fieldIndex != 6)) ||
|
|
(fieldIndex == 15) || ((fieldIndex >= 18) && (fieldIndex <= 20));
|
|
}
|
|
|
|
uint16 ValueTableData::getField(uint16 fieldIndex) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in GET_FIELD opcode", fieldIndex);
|
|
return _fieldList[fieldIndex];
|
|
}
|
|
|
|
uint16 ValueTableData::getField(FieldName fieldName) {
|
|
return getField((uint16) fieldName);
|
|
}
|
|
|
|
void ValueTableData::setField(uint16 fieldIndex, uint16 value) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
_fieldList[fieldIndex] = value;
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in SET_FIELD opcode", fieldIndex);
|
|
}
|
|
|
|
void ValueTableData::setField(FieldName fieldName, uint16 value) {
|
|
setField((uint16) fieldName, value);
|
|
}
|
|
|
|
void ValueTableData::saveToStream(Common::WriteStream *stream) {
|
|
// Write out the special fields
|
|
stream->writeUint16LE(_numGroats);
|
|
stream->writeSint16LE(_playerNewPos.position.x);
|
|
stream->writeSint16LE(_playerNewPos.position.y);
|
|
stream->writeUint16LE(_playerNewPos.roomNumber);
|
|
stream->writeByte(_hdrFlagMask);
|
|
|
|
// Write out the special fields
|
|
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
stream->writeUint16LE(_fieldList[index]);
|
|
}
|
|
|
|
void ValueTableData::loadFromStream(Common::ReadStream *stream) {
|
|
// Load special fields
|
|
_numGroats = stream->readUint16LE();
|
|
_playerNewPos.position.x = stream->readSint16LE();
|
|
_playerNewPos.position.y = stream->readSint16LE();
|
|
_playerNewPos.roomNumber = stream->readUint16LE();
|
|
_hdrFlagMask = stream->readByte();
|
|
|
|
// Read in the field list
|
|
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
_fieldList[index] = stream->readUint16LE();
|
|
}
|
|
|
|
} // end of namespace Lure
|