scummvm/engines/crab/GameParam.cpp

146 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/GameParam.h"
#include "crab/XMLDoc.h"
namespace Crab {
// Are we in debug mode or not?
bool GameDebug = false;
FilePaths::FilePaths() : _common("res/levels/common.xml"),
_modPath("mods/"),
_modExt(".unrmod"),
_modCur("res/default.xml"),
_mainmenuL("res/layout/main_menu_l.xml"),
_mainmenuR("res/layout/main_menu_r.xml"),
_soundEffect("res/sounds/effects.xml"),
_soundMusic("res/sounds/music.xml"),
_font("res/fonts/fonts.xml"),
_icon("res/gfx/icon.bmp"),
_saveDir("save/"),
_saveExt(".unr"),
_shaders("res/shaders/list.xml"),
_colors("res/gfx/colors.xml"),
_currentR("res/layout/main_menu_r.xml") {
_level.clear();
_loaded = false;
warning("FilePaths::FilePaths() setting appdata directory to game dir");
_appdata = "./";
}
void FilePaths::loadLevel(const Common::String &filename) {
_level.clear();
XMLDoc lev_list(filename);
if (lev_list.ready()) {
rapidxml::xml_node<char> *node = lev_list.doc()->first_node("world");
for (rapidxml::xml_node<char> *n = node->first_node("loc"); n != nullptr; n = n->next_sibling("loc")) {
LevelPath l;
l.load(n);
Common::String id;
loadStr(id, "id", n);
_level[id] = l;
}
}
}
void FilePaths::load(const Common::String &filename) {
XMLDoc settings(filename);
if (settings.ready()) {
rapidxml::xml_node<char> *node = settings.doc()->first_node("paths");
if (nodeValid(node) && !_loaded) {
if (nodeValid("icon", node)) {
rapidxml::xml_node<char> *iconode = node->first_node("icon");
_icon = iconode->value();
}
if (nodeValid("common", node)) {
rapidxml::xml_node<char> *commonnode = node->first_node("common");
_common = commonnode->value();
}
if (nodeValid("font", node)) {
rapidxml::xml_node<char> *fontnode = node->first_node("font");
_font = fontnode->value();
}
if (nodeValid("shader", node)) {
rapidxml::xml_node<char> *shadnode = node->first_node("shader");
_shaders = shadnode->value();
}
if (nodeValid("color", node)) {
rapidxml::xml_node<char> *colnode = node->first_node("color");
_colors = colnode->value();
}
if (nodeValid("mod", node)) {
rapidxml::xml_node<char> *modnode = node->first_node("mod");
loadStr(_modPath, "path", modnode);
loadStr(_modExt, "ext", modnode);
loadStr(_modCur, "cur", modnode);
}
if (nodeValid("main_menu", node)) {
rapidxml::xml_node<char> *menunode = node->first_node("main_menu");
loadStr(_mainmenuL, "l", menunode);
loadStr(_mainmenuR, "r", menunode);
_currentR = _mainmenuR;
}
if (nodeValid("sound", node)) {
rapidxml::xml_node<char> *soundnode = node->first_node("sound");
loadStr(_soundEffect, "effect", soundnode);
loadStr(_soundMusic, "music", soundnode);
}
if (nodeValid("save", node)) {
rapidxml::xml_node<char> *savenode = node->first_node("save");
loadStr(_saveDir, "dir", savenode);
loadStr(_saveExt, "ext", savenode);
Common::String custom_path;
if (loadStr(custom_path, "custom", savenode)) {
warning("In FilePaths::load(), customPath : %s", custom_path.c_str());
}
}
_loaded = true;
}
}
}
} // End of namespace Crab