mirror of
https://github.com/libretro/scummvm.git
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193 lines
5.0 KiB
C++
193 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/managed_surface.h"
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#include "graphics/palette.h"
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#include "graphics/screen.h"
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#include "crab/crab.h"
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#include "crab/app.h"
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#include "crab/console.h"
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#include "crab/game.h"
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#include "crab/GameParam.h"
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#include "crab/LoadingScreen.h"
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#include "crab/input/cursor.h"
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namespace Crab {
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CrabEngine *g_engine;
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CrabEngine::CrabEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Crab") {
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_app = nullptr;
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_thumbnail = nullptr;
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_debugDraw = 0;
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g_engine = this;
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}
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CrabEngine::~CrabEngine() {
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delete _app;
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delete _screenSettings;
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delete _stringPool;
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delete _tempData;
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delete _filePath;
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delete _loadMenu;
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delete _optionMenu;
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delete _helpScreen;
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delete _loadingScreen;
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delete _eventStore;
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delete _mouse;
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delete _musicManager;
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delete _inputManager;
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delete _textManager;
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delete _imageManager;
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delete _thumbnail;
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delete _screen;
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delete _format;
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}
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uint32 CrabEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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Common::String CrabEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Error CrabEngine::run() {
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_format = new Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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initGraphics(1280, 720, _format);
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_screen = new Graphics::Screen(1280, 720, *_format);
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_thumbnail = new Graphics::ManagedSurface(1280, 720, *_format);
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_imageManager = new pyrodactyl::image::ImageManager();
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_textManager = new pyrodactyl::text::TextManager();
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_inputManager = new pyrodactyl::input::InputManager();
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_musicManager = new pyrodactyl::music::MusicManager();
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_mouse = new pyrodactyl::input::Cursor();
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_eventStore = new pyrodactyl::event::GameEventStore();
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_loadingScreen = new LoadingScreen();
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_helpScreen = new pyrodactyl::ui::SlideShow();
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_optionMenu = new pyrodactyl::ui::OptionMenu();
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_loadMenu = new pyrodactyl::ui::FileMenu<pyrodactyl::ui::SaveFileData>();
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_filePath = new FilePaths();
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_tempData = new TempValue();
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_stringPool = new StringPool();
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_screenSettings = new ScreenSettings();
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_debugDraw = 0;
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CursorMan.showMouse(true);
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_mouse->reset();
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_inputManager->populateKeyTable();
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_inputManager->setKeyBindingMode(pyrodactyl::input::KBM_GAME);
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// Set the engine's debugger console
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setDebugger(new Console());
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// If a savegame was selected from the launcher, load it
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot != -1)
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(void)loadGameState(saveSlot);
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_app = new App();
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_app->run();
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return Common::kNoError;
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}
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void CrabEngine::initializePath(const Common::FSNode &gamePath) {
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SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 5);
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}
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Common::Error CrabEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));
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if (!saveFile)
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return Common::kWritingFailed;
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_app->getGame()->saveState(saveFile);
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getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave);
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saveFile->finalize();
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delete saveFile;
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return Common::kNoError;
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}
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Common::Error CrabEngine::loadGameState(int slot) {
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Common::Error res = Common::kReadingFailed;
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saveAutosaveIfEnabled();
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Common::InSaveFile *saveFile = _saveFileMan->openForLoading(getSaveStateName(slot));
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if (!saveFile)
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return res;
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if (_app->getGame()->loadState(saveFile)) {
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ExtendedSavegameHeader header;
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if (MetaEngine::readSavegameHeader(saveFile, &header))
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setTotalPlayTime(header.playtime);
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res = Common::kNoError;
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}
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delete saveFile;
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return res;
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}
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Common::Error CrabEngine::syncGame(Common::Serializer &s) {
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// The Serializer has methods isLoading() and isSaving()
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// if you need to specific steps; for example setting
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// an array size after reading it's length, whereas
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// for saving it would write the existing array's length
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int dummy = 0;
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s.syncAsUint32LE(dummy);
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return Common::kNoError;
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}
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bool CrabEngine::canSaveGameStateCurrently() {
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return _screenSettings->_inGame;
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}
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void CrabEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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_musicManager->syncSettings();
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}
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} // End of namespace Crab
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