scummvm/engines/crab/crab.cpp

193 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/managed_surface.h"
#include "graphics/palette.h"
#include "graphics/screen.h"
#include "crab/crab.h"
#include "crab/app.h"
#include "crab/console.h"
#include "crab/game.h"
#include "crab/GameParam.h"
#include "crab/LoadingScreen.h"
#include "crab/input/cursor.h"
namespace Crab {
CrabEngine *g_engine;
CrabEngine::CrabEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Crab") {
_app = nullptr;
_thumbnail = nullptr;
_debugDraw = 0;
g_engine = this;
}
CrabEngine::~CrabEngine() {
delete _app;
delete _screenSettings;
delete _stringPool;
delete _tempData;
delete _filePath;
delete _loadMenu;
delete _optionMenu;
delete _helpScreen;
delete _loadingScreen;
delete _eventStore;
delete _mouse;
delete _musicManager;
delete _inputManager;
delete _textManager;
delete _imageManager;
delete _thumbnail;
delete _screen;
delete _format;
}
uint32 CrabEngine::getFeatures() const {
return _gameDescription->flags;
}
Common::String CrabEngine::getGameId() const {
return _gameDescription->gameId;
}
Common::Error CrabEngine::run() {
_format = new Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
initGraphics(1280, 720, _format);
_screen = new Graphics::Screen(1280, 720, *_format);
_thumbnail = new Graphics::ManagedSurface(1280, 720, *_format);
_imageManager = new pyrodactyl::image::ImageManager();
_textManager = new pyrodactyl::text::TextManager();
_inputManager = new pyrodactyl::input::InputManager();
_musicManager = new pyrodactyl::music::MusicManager();
_mouse = new pyrodactyl::input::Cursor();
_eventStore = new pyrodactyl::event::GameEventStore();
_loadingScreen = new LoadingScreen();
_helpScreen = new pyrodactyl::ui::SlideShow();
_optionMenu = new pyrodactyl::ui::OptionMenu();
_loadMenu = new pyrodactyl::ui::FileMenu<pyrodactyl::ui::SaveFileData>();
_filePath = new FilePaths();
_tempData = new TempValue();
_stringPool = new StringPool();
_screenSettings = new ScreenSettings();
_debugDraw = 0;
CursorMan.showMouse(true);
_mouse->reset();
_inputManager->populateKeyTable();
_inputManager->setKeyBindingMode(pyrodactyl::input::KBM_GAME);
// Set the engine's debugger console
setDebugger(new Console());
// If a savegame was selected from the launcher, load it
int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot != -1)
(void)loadGameState(saveSlot);
_app = new App();
_app->run();
return Common::kNoError;
}
void CrabEngine::initializePath(const Common::FSNode &gamePath) {
SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 5);
}
Common::Error CrabEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(getSaveStateName(slot));
if (!saveFile)
return Common::kWritingFailed;
_app->getGame()->saveState(saveFile);
getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave);
saveFile->finalize();
delete saveFile;
return Common::kNoError;
}
Common::Error CrabEngine::loadGameState(int slot) {
Common::Error res = Common::kReadingFailed;
saveAutosaveIfEnabled();
Common::InSaveFile *saveFile = _saveFileMan->openForLoading(getSaveStateName(slot));
if (!saveFile)
return res;
if (_app->getGame()->loadState(saveFile)) {
ExtendedSavegameHeader header;
if (MetaEngine::readSavegameHeader(saveFile, &header))
setTotalPlayTime(header.playtime);
res = Common::kNoError;
}
delete saveFile;
return res;
}
Common::Error CrabEngine::syncGame(Common::Serializer &s) {
// The Serializer has methods isLoading() and isSaving()
// if you need to specific steps; for example setting
// an array size after reading it's length, whereas
// for saving it would write the existing array's length
int dummy = 0;
s.syncAsUint32LE(dummy);
return Common::kNoError;
}
bool CrabEngine::canSaveGameStateCurrently() {
return _screenSettings->_inGame;
}
void CrabEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_musicManager->syncSettings();
}
} // End of namespace Crab