2023-08-10 17:06:59 +02:00

118 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
//=============================================================================
// Author: Arvind
// Purpose: The tray where you have inventory, map and journal icons
//=============================================================================
#ifndef CRAB_HUD_H
#define CRAB_HUD_H
#include "crab/event/GameEventInfo.h"
#include "crab/level/level_objects.h"
#include "crab/level/talknotify.h"
#include "crab/ui/FileMenu.h"
#include "crab/ui/GameOverMenu.h"
#include "crab/ui/PauseMenu.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
enum HUDSignal {
HS_NONE = -1,
HS_MAP,
HS_PAUSE,
HS_CHAR,
HS_JOURNAL,
HS_INV
};
// The world map, inventory and objective buttons are in the button menu
class HUD {
// The background image
ImageData _bg;
// The launcher menu for stuff like inventory, character, pause etc
Menu<StateButton> _menu;
// The health gem thingy
// HealthIndicator health;
// Sprite sheet for animated notify icon
ImageKey _notifyAnim;
// Animated notification icon needs a clip sign
Rect _clip;
// The amount of time to wait before incrementing clip
Timer _timer;
// The original tooltips as provided in the xml
Common::Array<Common::String> _tooltip;
public:
GameOverMenu _gom;
PauseMenu _pause;
pyrodactyl::input::HotKey _pausekey;
Button _back;
HUD() {
_pausekey.set(pyrodactyl::input::IG_PAUSE);
_notifyAnim = 0;
}
~HUD() {}
void internalEvents(bool showMap);
void playerImg(const StateButtonImage &img) {
_menu._element[HS_CHAR].img(img);
}
void State(const int &val);
void load(const Common::String &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm);
HUDSignal handleEvents(pyrodactyl::event::Info &info, const Common::Event &event);
void draw(pyrodactyl::event::Info &info, const Common::String &id);
// Set the tooltips for the buttons in the menu
// The tooltips are of the style <Name> (<Hotkey>), with Name being provided by the xml
void setTooltip();
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_HUD_H