mirror of
https://github.com/libretro/scummvm.git
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bc1743b225
This should give a better user experience, since the user will not have to scroll back to where he was when he used the dialog last. Thanks to wjp for suggesting this.
210 lines
5.7 KiB
C++
210 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GUI_SAVELOAD_DIALOG_H
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#define GUI_SAVELOAD_DIALOG_H
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#include "gui/dialog.h"
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#include "gui/widgets/list.h"
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#include "engines/metaengine.h"
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namespace GUI {
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#define kSwitchSaveLoadDialog -2
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// TODO: We might want to disable the grid based save/load chooser for more
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// platforms, than those which define DISABLE_FANCY_THEMES. But those are
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// probably not able to handle the grid chooser anyway, so disabling it
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// for them is a good start.
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#ifdef DISABLE_FANCY_THEMES
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#define DISABLE_SAVELOADCHOOSER_GRID
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#endif // DISABLE_FANCY_THEMES
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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enum SaveLoadChooserType {
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kSaveLoadDialogList = 0,
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kSaveLoadDialogGrid = 1
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};
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SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine);
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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class SaveLoadChooserDialog : protected Dialog {
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public:
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SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode);
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SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode);
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virtual void open();
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virtual void reflowLayout();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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virtual SaveLoadChooserType getType() const = 0;
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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int run(const Common::String &target, const MetaEngine *metaEngine);
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virtual const Common::String &getResultString() const = 0;
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protected:
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virtual int runIntern() = 0;
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const bool _saveMode;
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const MetaEngine *_metaEngine;
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bool _delSupport;
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bool _metaInfoSupport;
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bool _thumbnailSupport;
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bool _saveDateSupport;
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bool _playTimeSupport;
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Common::String _target;
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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ButtonWidget *_listButton;
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ButtonWidget *_gridButton;
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void addChooserButtons();
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ButtonWidget *createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd = 0);
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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};
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class SaveLoadChooserSimple : public SaveLoadChooserDialog {
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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public:
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SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual const Common::String &getResultString() const;
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virtual void reflowLayout();
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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virtual SaveLoadChooserType getType() const { return kSaveLoadDialogList; }
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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virtual void open();
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virtual void close();
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private:
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virtual int runIntern();
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ListWidget *_list;
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ButtonWidget *_chooseButton;
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ButtonWidget *_deleteButton;
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GraphicsWidget *_gfxWidget;
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ContainerWidget *_container;
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StaticTextWidget *_date;
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StaticTextWidget *_time;
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StaticTextWidget *_playtime;
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SaveStateList _saveList;
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String _resultString;
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void updateSaveList();
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void updateSelection(bool redraw);
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};
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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class EditTextWidget;
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class SavenameDialog : public Dialog {
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public:
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SavenameDialog();
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void setDescription(const Common::String &desc);
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const Common::String &getDescription();
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void setTargetSlot(int slot) { _targetSlot = slot; }
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virtual void open();
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protected:
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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private:
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int _targetSlot;
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StaticTextWidget *_title;
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EditTextWidget *_description;
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};
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class SaveLoadChooserGrid : public SaveLoadChooserDialog {
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public:
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SaveLoadChooserGrid(const Common::String &title, bool saveMode);
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~SaveLoadChooserGrid();
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virtual const Common::String &getResultString() const;
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virtual void open();
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virtual void reflowLayout();
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virtual SaveLoadChooserType getType() const { return kSaveLoadDialogGrid; }
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virtual void close();
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protected:
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleMouseWheel(int x, int y, int direction);
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private:
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virtual int runIntern();
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uint _columns, _lines;
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uint _entriesPerPage;
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uint _curPage;
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SaveStateList _saveList;
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ButtonWidget *_nextButton;
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ButtonWidget *_prevButton;
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StaticTextWidget *_pageDisplay;
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ContainerWidget *_newSaveContainer;
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int _nextFreeSaveSlot;
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Common::String _resultString;
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SavenameDialog _savenameDialog;
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bool selectDescription();
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struct SlotButton {
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SlotButton() : container(0), button(0), description(0) {}
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SlotButton(ContainerWidget *c, PicButtonWidget *b, StaticTextWidget *d) : container(c), button(b), description(d) {}
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ContainerWidget *container;
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PicButtonWidget *button;
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StaticTextWidget *description;
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void setVisible(bool state) {
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container->setVisible(state);
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}
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};
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typedef Common::Array<SlotButton> ButtonArray;
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ButtonArray _buttons;
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void destroyButtons();
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void hideButtons();
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void updateSaves();
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};
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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} // End of namespace GUI
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#endif
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