scummvm/engines/gob/detection
Sven Hesse 55c75756ea GOB: Add a more complex detection for Once Upon A Time titles
The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga,
are impossible to distinguish by file name alone. The same is true
for the each three platforms, DOS, Amiga and Atari ST.

We do need to know exactly which game and platform a specific path
holds, though, because they're
a) completely hard-coded
b) the data files have platform-specific endianness

Therefore, when the filename-based fallback detector finds one of
those games, we open the archives and look inside them.
We detect the specific game by looking at which animal names are
present; and the platform by inspecting the endianness of the
title screen's DEC file, in addition to the existence of a MOD
file to distinguish the Atari ST from the Amiga version.
2012-07-30 01:44:42 +02:00
..
detection.cpp GOB: Add a more complex detection for Once Upon A Time titles 2012-07-30 01:44:42 +02:00
tables_adi2.h
tables_adi4.h
tables_adibou.h
tables_ajworld.h GOB: Add detection tables for Baba Yaga and Abracadabra 2012-07-30 01:44:41 +02:00
tables_bargon.h
tables_dynasty.h
tables_fallback.h GOB: Add a more complex detection for Once Upon A Time titles 2012-07-30 01:44:42 +02:00
tables_fascin.h
tables_geisha.h GOB: Add a French DOS version of Geisha 2012-07-04 00:26:37 +02:00
tables_gob1.h
tables_gob2.h
tables_gob3.h
tables_inca2.h
tables_lit.h
tables_littlered.h
tables_onceupon.h GOB: Add detection tables for Baba Yaga and Abracadabra 2012-07-30 01:44:41 +02:00
tables_playtoons.h
tables_urban.h
tables_ween.h
tables_woodruff.h
tables.h GOB: Add detection tables for Baba Yaga and Abracadabra 2012-07-30 01:44:41 +02:00