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The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga, are impossible to distinguish by file name alone. The same is true for the each three platforms, DOS, Amiga and Atari ST. We do need to know exactly which game and platform a specific path holds, though, because they're a) completely hard-coded b) the data files have platform-specific endianness Therefore, when the filename-based fallback detector finds one of those games, we open the archives and look inside them. We detect the specific game by looking at which animal names are present; and the platform by inspecting the endianness of the title screen's DEC file, in addition to the existence of a MOD file to distinguish the Atari ST from the Amiga version. |
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.. | ||
detection.cpp | ||
tables_adi2.h | ||
tables_adi4.h | ||
tables_adibou.h | ||
tables_ajworld.h | ||
tables_bargon.h | ||
tables_dynasty.h | ||
tables_fallback.h | ||
tables_fascin.h | ||
tables_geisha.h | ||
tables_gob1.h | ||
tables_gob2.h | ||
tables_gob3.h | ||
tables_inca2.h | ||
tables_lit.h | ||
tables_littlered.h | ||
tables_onceupon.h | ||
tables_playtoons.h | ||
tables_urban.h | ||
tables_ween.h | ||
tables_woodruff.h | ||
tables.h |