mirror of
https://github.com/libretro/scummvm.git
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280 lines
8.3 KiB
C++
280 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_HOTSPOTS_H
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#define GOB_HOTSPOTS_H
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#include "common/stack.h"
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#include "gob/util.h"
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namespace Gob {
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class Font;
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class Script;
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class Hotspots {
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public:
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static const int kHotspotCount = 250;
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enum Type {
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kTypeNone = 0,
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kTypeMove = 1,
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kTypeClick = 2,
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kTypeInput1NoLeave = 3,
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kTypeInput1Leave = 4,
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kTypeInput2NoLeave = 5,
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kTypeInput2Leave = 6,
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kTypeInput3NoLeave = 7,
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kTypeInput3Leave = 8,
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kTypeInputFloatNoLeave = 9,
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kTypeInputFloatLeave = 10,
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kTypeEnable2 = 11,
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kTypeEnable1 = 12,
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kTypeClickEnter = 21
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};
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enum State {
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kStateFilledDisabled = 0xC,
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kStateFilled = 0x8,
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kStateDisabled = 0x4,
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kStateType2 = 0x2,
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kStateType1 = 0x1
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};
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Hotspots(GobEngine *vm);
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~Hotspots();
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/** Remove all hotspots. */
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void clear();
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/** Add a hotspot, returning the new index. */
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uint16 add(uint16 id,
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uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint16 flags, uint16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcPos);
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/** Remove a specific hotspot. */
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void remove(uint16 id);
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/** Remove all hotspots in this state. */
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void removeState(uint8 state);
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/** Push the current hotspots onto the stack.
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*
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* @param all 0: Don't push global ones; 1: Push all; 2: Push only the disabled ones
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* @param force Force a push although _shouldPush is false
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*/
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void push(uint8 all, bool force = false);
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/** Pop hotspots from the stack. */
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void pop();
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/** Check the current hotspot. */
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uint16 check(uint8 handleMouse, int16 delay, uint16 &id, uint16 &index);
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/** Check the current hotspot. */
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uint16 check(uint8 handleMouse, int16 delay);
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/** Evaluate hotspot changes. */
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void evaluate();
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/** Return the cursor found in the hotspot to the coordinates. */
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int16 findCursor(uint16 x, uint16 y) const;
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/** implementation of oPlaytoons_F_1B code*/
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void oPlaytoons_F_1B();
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private:
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struct Hotspot {
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uint16 id;
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uint16 left;
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uint16 top;
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uint16 right;
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uint16 bottom;
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uint16 flags;
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uint16 key;
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uint16 funcEnter;
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uint16 funcLeave;
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uint16 funcPos;
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Script *script;
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Hotspot();
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Hotspot(uint16 i,
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uint16 l, uint16 t, uint16 r, uint16 b, uint16 f, uint16 k,
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uint16 enter, uint16 leave, uint16 pos);
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void clear();
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Type getType () const;
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MouseButtons getButton() const;
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uint16 getWindow() const;
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uint8 getCursor() const;
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uint8 getState () const;
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/** Is this hotspot the block end marker? */
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bool isEnd() const;
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bool isInput () const;
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bool isActiveInput() const;
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bool isInputLeave () const;
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bool isFilled () const;
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bool isFilledEnabled() const;
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bool isFilledNew () const;
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bool isDisabled () const;
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/** Are the specified coordinates in the hotspot? */
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bool isIn(uint16 x, uint16 y) const;
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/** Does the specified button trigger the hotspot? */
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bool buttonMatch(MouseButtons button) const;
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static uint8 getState(uint16 id);
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void disable();
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void enable ();
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};
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struct StackEntry {
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bool shouldPush;
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Hotspot *hotspots;
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uint32 size;
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uint32 key;
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uint32 id;
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uint32 index;
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uint16 x;
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uint16 y;
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};
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struct InputDesc {
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uint16 fontIndex;
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uint16 backColor;
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uint16 frontColor;
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uint16 length;
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const char *str;
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};
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GobEngine *_vm;
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Hotspot *_hotspots;
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Common::Stack<StackEntry> _stack;
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bool _shouldPush;
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uint16 _currentKey;
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uint16 _currentIndex;
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uint16 _currentId;
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uint16 _currentX;
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uint16 _currentY;
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/** Add a hotspot, returning the new index. */
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uint16 add(const Hotspot &hotspot);
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/** Recalculate all hotspot parameters
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*
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* @param force Force recalculation of all hotspots, including global ones.
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*/
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void recalculate(bool force);
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/** Is this a valid hotspot? */
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bool isValid(uint16 key, uint16 id, uint16 index) const;
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/** Call a hotspot subroutine. */
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void call(uint16 offset);
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/** Handling hotspot enter events. */
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void enter(uint16 index);
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/** Handling hotspot leave events. */
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void leave(uint16 index);
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/** Check whether a specific part of the window forces a certain cursor. */
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int16 windowCursor(int16 &dx, int16 &dy) const;
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/** Which hotspot is the mouse cursor currently at? */
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uint16 checkMouse(Type type, uint16 &id, uint16 &index) const;
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/** Did the current hotspot change in the meantime? */
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bool checkHotspotChanged();
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/** Update events from a specific input. */
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uint16 updateInput(uint16 xPos, uint16 yPos, uint16 width, uint16 height,
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uint16 backColor, uint16 frontColor, char *str, uint16 fontIndex,
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Type type, int16 &duration, uint16 &id, uint16 &index);
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/** Handle all inputs we currently manage. */
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uint16 handleInputs(int16 time, uint16 inputCount, uint16 &curInput,
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InputDesc *inputs, uint16 &id, uint16 &index);
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/** Evaluate adding new hotspots script commands. */
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void evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs,
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uint16 &inputId, bool &hasInput, uint16 &inputCount);
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/** Find the hotspot requested by script commands. */
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bool evaluateFind(uint16 key, int16 timeVal, const uint16 *ids,
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uint16 leaveWindowIndex, uint16 hotspotIndex1, uint16 hotspotIndex2,
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uint16 endIndex, int16 &duration, uint16 &id, uint16 &index, bool &finished);
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// Finding specific hotspots
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/** Find the hotspot index that corresponds to the input index. */
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uint16 inputToHotspot(uint16 input) const;
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/** Find the input index that corresponds to the hotspot index. */
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uint16 hotspotToInput(uint16 hotspot) const;
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/** Find the input that was clicked on. */
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uint16 findClickedInput(uint16 index) const;
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/** Find the first input hotspot with a leave function. */
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bool findFirstInputLeave(uint16 &id, uint16 &inputId, uint16 &index) const;
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/** Find the hotspot with the matching key, case sensitively. */
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bool findKey(uint16 key, uint16 &id, uint16 &index) const;
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/** Find the hotspot with the matching key, case insensitively. */
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bool findKeyCaseInsensitive(uint16 key, uint16 &id, uint16 &index) const;
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/** Find the nth plain (without Type1 or Type2 state) hotspot. */
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bool findNthPlain(uint16 n, uint16 startIndex, uint16 &id, uint16 &index) const;
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/** Leave the nth plain (without Type1 or Type2 state) hotspot. */
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bool leaveNthPlain(uint16 n, uint16 startIndex, int16 timeVal, const uint16 *ids,
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uint16 &id, uint16 &index, int16 &duration);
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// Hotspot ID variable access
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void setCurrentHotspot(const uint16 *ids, uint16 id) const;
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uint32 getCurrentHotspot() const;
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// String input functions
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void cleanFloatString(const Hotspot &spot) const;
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void checkStringMatch(const Hotspot &spot, const InputDesc &input,
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uint16 inputPos) const;
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void matchInputStrings(const InputDesc *inputs) const;
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uint16 convertSpecialKey(uint16 key) const;
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/** Calculate the graphical cursor position. */
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void getTextCursorPos(const Font &font, const char *str,
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uint32 pos, uint16 x, uint16 y, uint16 width, uint16 height,
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uint16 &cursorX, uint16 &cursorY, uint16 &cursorWidth, uint16 &cursorHeight) const;
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/** Fill that rectangle with the color. */
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void fillRect(uint16 x, uint16 y, uint16 width, uint16 height, uint16 color) const;
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/** Print the given text. */
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void printText(uint16 x, uint16 y, const char *str, uint16 fontIndex, uint16 color) const;
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/** Go through all inputs we manage and redraw their texts. */
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void updateAllTexts(const InputDesc *inputs) const;
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};
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} // End of namespace Gob
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#endif // GOB_HOTSPOTS_H
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