mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
1044 lines
29 KiB
C++
1044 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "made/scriptfuncs.h"
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#include "made/made.h"
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#include "made/screen.h"
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#include "made/music.h"
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#include "made/database.h"
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#include "made/pmvplayer.h"
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#include "audio/softsynth/pcspk.h"
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#include "backends/audiocd/audiocd.h"
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#include "graphics/cursorman.h"
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#include "graphics/surface.h"
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namespace Made {
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ScriptFunctions::ScriptFunctions(MadeEngine *vm) : _vm(vm), _soundStarted(false) {
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// Initialize the two tone generators
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_pcSpeaker1 = new Audio::PCSpeaker();
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_pcSpeaker2 = new Audio::PCSpeaker();
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_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_pcSpeakerHandle1, _pcSpeaker1);
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_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_pcSpeakerHandle2, _pcSpeaker2);
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}
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ScriptFunctions::~ScriptFunctions() {
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for (uint i = 0; i < _externalFuncs.size(); ++i)
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delete _externalFuncs[i];
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_vm->_system->getMixer()->stopHandle(_pcSpeakerHandle1);
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_vm->_system->getMixer()->stopHandle(_pcSpeakerHandle2);
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}
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typedef Common::Functor2Mem<int16, int16*, int16, ScriptFunctions> ExternalScriptFunc;
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#define External(x) \
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_externalFuncs.push_back(new ExternalScriptFunc(this, &ScriptFunctions::x)); \
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_externalFuncNames.push_back(#x);
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void ScriptFunctions::setupExternalsTable() {
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External(sfSystemCall);
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External(sfInitGraf);
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External(sfRestoreGraf);
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External(sfDrawPicture);
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External(sfClearScreen);
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External(sfShowPage);
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External(sfPollEvent);
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External(sfGetMouseX);
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External(sfGetMouseY);
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External(sfGetKey);
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External(sfSetVisualEffect);
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External(sfPlaySound);
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External(sfPlayMusic);
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External(sfStopMusic);
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External(sfIsMusicPlaying);
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External(sfSetTextPos);
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External(sfFlashScreen);
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External(sfPlayNote);
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External(sfStopNote);
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External(sfPlayTele);
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External(sfStopTele);
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External(sfHideMouseCursor);
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External(sfShowMouseCursor);
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External(sfGetMusicBeat);
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External(sfSetScreenLock);
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External(sfAddSprite);
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External(sfFreeAnim);
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External(sfDrawSprite);
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External(sfEraseSprites);
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External(sfUpdateSprites);
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External(sfGetTimer);
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External(sfSetTimer);
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External(sfResetTimer);
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External(sfAllocTimer);
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External(sfFreeTimer);
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External(sfSetPaletteLock);
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External(sfSetFont);
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External(sfDrawText);
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External(sfHomeText);
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External(sfSetTextRect);
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External(sfSetTextXY);
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External(sfSetFontDropShadow);
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External(sfSetFontColor);
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External(sfSetFontOutline);
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External(sfLoadMouseCursor);
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External(sfSetSpriteGround);
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External(sfLoadResText);
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if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_RODNEY) {
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External(sfAddScreenMask);
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External(sfSetSpriteMask);
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} else if (_vm->getGameID() == GID_RTZ) {
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External(sfSetClipArea);
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External(sfSetSpriteClip);
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}
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External(sfSoundPlaying);
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External(sfStopSound);
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External(sfPlayVoice);
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if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RTZ || _vm->getGameID() == GID_RODNEY) {
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External(sfPlayCd);
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External(sfStopCd);
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External(sfGetCdStatus);
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External(sfGetCdTime);
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External(sfPlayCdSegment);
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}
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if (_vm->getGameID() == GID_RTZ) {
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External(sfPrintf);
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External(sfClearMono);
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External(sfGetSoundEnergy);
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External(sfClearText);
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External(sfAnimText);
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External(sfGetTextWidth);
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External(sfPlayMovie);
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External(sfLoadSound);
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External(sfLoadMusic);
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External(sfLoadPicture);
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External(sfSetMusicVolume);
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External(sfRestartEvents);
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External(sfPlaceSprite);
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External(sfPlaceText);
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External(sfDeleteChannel);
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External(sfGetChannelType);
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External(sfSetChannelState);
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External(sfSetChannelLocation);
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External(sfSetChannelContent);
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External(sfSetExcludeArea);
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External(sfSetSpriteExclude);
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External(sfGetChannelState);
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External(sfPlaceAnim);
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External(sfSetAnimFrame);
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External(sfGetAnimFrame);
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External(sfGetAnimFrameCount);
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External(sfGetPictureWidth);
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External(sfGetPictureHeight);
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External(sfSetSoundRate);
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External(sfDrawAnimPic);
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External(sfLoadAnim);
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External(sfReadText);
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External(sfReadMenu);
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External(sfDrawMenu);
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External(sfGetMenuCount);
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External(sfSaveGame);
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External(sfLoadGame);
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External(sfGetGameDescription);
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External(sfShakeScreen);
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External(sfPlaceMenu);
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External(sfSetSoundVolume);
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External(sfGetSynthType);
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External(sfIsSlowSystem);
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}
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}
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#undef External
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int16 ScriptFunctions::sfSystemCall(int16 argc, int16 *argv) {
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// This opcode is empty.
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return 0;
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}
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int16 ScriptFunctions::sfInitGraf(int16 argc, int16 *argv) {
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// This opcode is empty.
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return 0;
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}
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int16 ScriptFunctions::sfRestoreGraf(int16 argc, int16 *argv) {
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// This opcode is empty.
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return 0;
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}
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int16 ScriptFunctions::sfDrawPicture(int16 argc, int16 *argv) {
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return _vm->_screen->drawPic(argv[4], argv[3], argv[2], argv[1], argv[0]);
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}
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int16 ScriptFunctions::sfClearScreen(int16 argc, int16 *argv) {
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if (_vm->_screen->isScreenLocked())
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return 0;
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if (_vm->_autoStopSound) {
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stopSound();
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_vm->_autoStopSound = false;
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}
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_vm->_screen->clearScreen();
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return 0;
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}
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int16 ScriptFunctions::sfShowPage(int16 argc, int16 *argv) {
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_vm->_screen->show();
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// NOTE: We need to return something != 0 here or some game scripts won't
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// work correctly. The actual meaning of this value is unknown to me.
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// 0x38 was found out by analyzing debug output of the original engine.
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return 0x38;
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}
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int16 ScriptFunctions::sfPollEvent(int16 argc, int16 *argv) {
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_vm->handleEvents();
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_vm->_screen->updateScreenAndWait(10);
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int16 eventNum = _vm->_eventNum;
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_vm->_eventNum = 0;
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return eventNum;
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}
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int16 ScriptFunctions::sfGetMouseX(int16 argc, int16 *argv) {
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return _vm->_eventMouseX;
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}
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int16 ScriptFunctions::sfGetMouseY(int16 argc, int16 *argv) {
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return _vm->_eventMouseY;
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}
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int16 ScriptFunctions::sfGetKey(int16 argc, int16 *argv) {
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return _vm->_eventKey;
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}
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int16 ScriptFunctions::sfSetVisualEffect(int16 argc, int16 *argv) {
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_vm->_screen->setVisualEffectNum(argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfPlaySound(int16 argc, int16 *argv) {
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int16 soundNum = argv[0];
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_vm->_autoStopSound = false;
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stopSound();
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if (argc > 1) {
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soundNum = argv[1];
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_vm->_autoStopSound = (argv[0] == 1);
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}
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if (soundNum > 0) {
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SoundResource *soundRes = _vm->_res->getSound(soundNum);
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle,
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soundRes->getAudioStream(_vm->_soundRate, false));
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_vm->_soundEnergyArray = soundRes->getSoundEnergyArray();
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_vm->_soundEnergyIndex = 0;
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_soundStarted = true;
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_soundResource = soundRes;
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}
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return 0;
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}
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int16 ScriptFunctions::sfPlayMusic(int16 argc, int16 *argv) {
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int16 musicNum = argv[0];
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_vm->_musicBeatStart = _vm->_system->getMillis();
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if (_vm->getGameID() == GID_RTZ) {
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if (musicNum > 0) {
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_musicRes = _vm->_res->getXmidi(musicNum);
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if (_musicRes)
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_vm->_music->playXMIDI(_musicRes);
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}
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} else {
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// HACK: music number 2 in LGOP2 is file MT32SET.TON, which
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// is used to set the MT32 instruments. This is not loaded
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// correctly and the game freezes, and since we don't support
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// MT32 music yet, we ignore it here
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// FIXME: Remove this hack and handle this file properly
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if (_vm->getGameID() == GID_LGOP2 && musicNum == 2)
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return 0;
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if (musicNum > 0) {
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_musicRes = _vm->_res->getMidi(musicNum);
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if (_musicRes)
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_vm->_music->playSMF(_musicRes);
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}
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}
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return 0;
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}
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int16 ScriptFunctions::sfStopMusic(int16 argc, int16 *argv) {
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if (_vm->_music->isPlaying() && _musicRes) {
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_vm->_music->stop();
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_vm->_res->freeResource(_musicRes);
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_musicRes = NULL;
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}
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return 0;
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}
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int16 ScriptFunctions::sfIsMusicPlaying(int16 argc, int16 *argv) {
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if (_vm->_music->isPlaying())
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return 1;
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else
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return 0;
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}
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int16 ScriptFunctions::sfSetTextPos(int16 argc, int16 *argv) {
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// Used in Manhole:NE
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// This seems to be some kind of low-level opcode.
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// The original engine calls int 10h to set the VGA cursor position.
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// Since this seems to be used for debugging purposes only it's left out.
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return 0;
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}
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int16 ScriptFunctions::sfFlashScreen(int16 argc, int16 *argv) {
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_vm->_screen->flash(argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfPlayNote(int16 argc, int16 *argv) {
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// This is used when using the piano in the desk screen inside the ship
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// in The Manhole (EGA/NE).
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// It takes 2 parameters:
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// The first parameter is the note number of the key pressed + 1
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// The second parameter is some sort of modifier (volume, perhaps?),
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// depending on which of the 3 keys on the right has been pressed.
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// This value seems to be [12, 14] in NE and [1, 3] in EGA.
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// Note frequencies based on http://www.phy.mtu.edu/~suits/notefreqs.html
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static const int freqTable[] = {
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16, 17, 18, 19, 21, 22, 23, 24, 26, 28, 29,
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30, 32, 35, 37, 39, 41, 44, 46, 49, 52, 55,
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58, 62, 65, 69, 73, 77, 82, 87, 93, 98, 104,
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110, 117, 123, 131, 139, 147, 156, 165, 175, 195,
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196, 208, 220, 233, 247, 262, 277, 294, 311, 330,
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349, 370, 392, 415, 440, 466, 494, 523, 554, 587,
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622, 659, 698, 740, 784, 831, 880, 932, 988, 1047,
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1109, 1175, 1245, 1319, 1397, 1480, 1568, 1661, 1760,
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1865, 1976, 2093, 2217, 2349, 2489, 2637, 2794, 2960,
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3136, 3322, 3529, 3729, 3951, 4186, 4435, 4697, 4978
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};
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debug(4, "sfPlayNote: Note = %d, Volume(?) = %d", argv[0] - 1, argv[1]);
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_pcSpeaker1->play(Audio::PCSpeaker::kWaveFormSine, freqTable[argv[0] - 1], -1);
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// TODO: Figure out what to do with the second parameter
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//_pcSpeaker1->setVolume(argv[1]);
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return 0;
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}
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int16 ScriptFunctions::sfStopNote(int16 argc, int16 *argv) {
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// Used in the same place as sfPlayNote, with the same parameters
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// We just stop the wave generator here
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_pcSpeaker1->stop();
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return 0;
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}
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int16 ScriptFunctions::sfPlayTele(int16 argc, int16 *argv) {
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// This is used when pressing the phone keys while using the phone in
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// the desk screen inside the ship in The Manhole (EGA/NE).
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// It takes 1 parameter, the key pressed (0-9, 10 for asterisk, 11 for hash)
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// A telephone keypad uses a two tones for each key.
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// See http://en.wikipedia.org/wiki/Telephone_keypad for more info
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static const int freqTable1[] = {
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1336, 1209, 1336, 1477,
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1209, 1336, 1477, 1209,
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1336, 1477, 1209, 1477
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};
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static const int freqTable2[] = {
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941, 697, 697, 697,
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770, 770, 770, 852,
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852, 852, 941, 941
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};
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debug(4, "sfPlayTele: Button = %d", argv[0]);
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_pcSpeaker1->play(Audio::PCSpeaker::kWaveFormSine, freqTable1[argv[0]], -1);
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_pcSpeaker2->play(Audio::PCSpeaker::kWaveFormSine, freqTable2[argv[0]], -1);
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return 0;
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}
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int16 ScriptFunctions::sfStopTele(int16 argc, int16 *argv) {
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// Used in the same place as sfPlayTele, with the same parameters
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// We just stop both wave generators here
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_pcSpeaker1->stop();
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_pcSpeaker2->stop();
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return 0;
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}
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int16 ScriptFunctions::sfHideMouseCursor(int16 argc, int16 *argv) {
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_vm->_system->showMouse(false);
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return 0;
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}
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int16 ScriptFunctions::sfShowMouseCursor(int16 argc, int16 *argv) {
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_vm->_system->showMouse(true);
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return 0;
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}
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int16 ScriptFunctions::sfGetMusicBeat(int16 argc, int16 *argv) {
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// This is used as timer in some games
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return (_vm->_system->getMillis() - _vm->_musicBeatStart) / 360;
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}
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int16 ScriptFunctions::sfSetScreenLock(int16 argc, int16 *argv) {
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_vm->_screen->setScreenLock(argv[0] != 0);
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return 0;
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}
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int16 ScriptFunctions::sfAddSprite(int16 argc, int16 *argv) {
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if (_vm->getGameID() == GID_RTZ) {
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// Unused in RTZ
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return 0;
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} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
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return _vm->_screen->addToSpriteList(argv[2], argv[1], argv[0]);
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} else {
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return 0;
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}
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}
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int16 ScriptFunctions::sfFreeAnim(int16 argc, int16 *argv) {
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_vm->_screen->clearChannels();
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if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
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_vm->_screen->clearSpriteList();
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}
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return 0;
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}
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int16 ScriptFunctions::sfDrawSprite(int16 argc, int16 *argv) {
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if (_vm->getGameID() == GID_RTZ) {
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return _vm->_screen->drawSprite(argv[2], argv[1], argv[0]);
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} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
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SpriteListItem item = _vm->_screen->getFromSpriteList(argv[2]);
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int16 channelIndex = _vm->_screen->drawSprite(item.index, argv[1] - item.xofs, argv[0] - item.yofs);
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_vm->_screen->setChannelUseMask(channelIndex);
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return 0;
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} else {
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return 0;
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}
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}
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int16 ScriptFunctions::sfEraseSprites(int16 argc, int16 *argv) {
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_vm->_screen->clearChannels();
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return 0;
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}
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int16 ScriptFunctions::sfUpdateSprites(int16 argc, int16 *argv) {
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_vm->_screen->updateSprites();
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return 0;
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}
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int16 ScriptFunctions::sfGetTimer(int16 argc, int16 *argv) {
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return _vm->getTimer(argv[0]);
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}
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int16 ScriptFunctions::sfSetTimer(int16 argc, int16 *argv) {
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_vm->setTimer(argv[1], argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfResetTimer(int16 argc, int16 *argv) {
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_vm->resetTimer(argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfAllocTimer(int16 argc, int16 *argv) {
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return _vm->allocTimer();
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}
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int16 ScriptFunctions::sfFreeTimer(int16 argc, int16 *argv) {
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_vm->freeTimer(argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfSetPaletteLock(int16 argc, int16 *argv) {
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_vm->_screen->setPaletteLock(argv[0] != 0);
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return 0;
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}
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int16 ScriptFunctions::sfSetFont(int16 argc, int16 *argv) {
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_vm->_screen->setFont(argv[0]);
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return 0;
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}
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int16 ScriptFunctions::sfDrawText(int16 argc, int16 *argv) {
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const char *text = NULL;
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|
if (_vm->getGameID() == GID_RTZ) {
|
|
text = _vm->_dat->getObjectString(argv[argc - 1]);
|
|
} if (_vm->getGameID() == GID_LGOP2 || _vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_RODNEY) {
|
|
text = _vm->_dat->getString(argv[argc - 1]);
|
|
}
|
|
|
|
if (text) {
|
|
Common::String finalText;
|
|
switch (argc) {
|
|
case 1:
|
|
finalText = text;
|
|
break;
|
|
case 2:
|
|
finalText = Common::String::format(text, argv[0]);
|
|
break;
|
|
case 3:
|
|
finalText = Common::String::format(text, argv[1], argv[0]);
|
|
break;
|
|
case 4:
|
|
finalText = Common::String::format(text, argv[2], argv[1], argv[0]);
|
|
break;
|
|
case 5:
|
|
finalText = Common::String::format(text, argv[3], argv[2], argv[1], argv[0]);
|
|
break;
|
|
default:
|
|
// Leave it empty
|
|
break;
|
|
}
|
|
_vm->_screen->printText(finalText.c_str());
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfHomeText(int16 argc, int16 *argv) {
|
|
_vm->_screen->homeText();
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetTextRect(int16 argc, int16 *argv) {
|
|
// Used in the save/load screens of RtZ, and perhaps other places as well
|
|
int16 x1 = CLIP<int16>(argv[4], 1, 318);
|
|
int16 y1 = CLIP<int16>(argv[3], 1, 198);
|
|
int16 x2 = CLIP<int16>(argv[2], 1, 318);
|
|
int16 y2 = CLIP<int16>(argv[1], 1, 198);
|
|
//int16 textValue = argv[0]; // looks to be unused
|
|
|
|
_vm->_screen->setTextRect(Common::Rect(x1, y1, x2, y2));
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetTextXY(int16 argc, int16 *argv) {
|
|
int16 x = CLIP<int16>(argv[1], 1, 318);
|
|
int16 y = CLIP<int16>(argv[0], 1, 198);
|
|
_vm->_screen->setTextXY(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetFontDropShadow(int16 argc, int16 *argv) {
|
|
// if the drop shadow color is -1, then text drop shadow is disabled
|
|
// when font drop shadow is enabled, outline is disabled
|
|
_vm->_screen->setDropShadowColor(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetFontColor(int16 argc, int16 *argv) {
|
|
_vm->_screen->setTextColor(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetFontOutline(int16 argc, int16 *argv) {
|
|
// if the outline color is -1, then text outline is disabled
|
|
// when font outline is enabled, drop shadow is disabled
|
|
_vm->_screen->setOutlineColor(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) {
|
|
PictureResource *flex = _vm->_res->getPicture(argv[2]);
|
|
if (flex) {
|
|
Graphics::Surface *surf = flex->getPicture();
|
|
CursorMan.replaceCursor((const byte *)surf->pixels, surf->w, surf->h, argv[1], argv[0], 0);
|
|
_vm->_res->freeResource(flex);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSpriteGround(int16 argc, int16 *argv) {
|
|
_vm->_screen->setGround(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadResText(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE, Rodney
|
|
warning("Unimplemented opcode: sfLoadResText");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetClipArea(int16 argc, int16 *argv) {
|
|
_vm->_screen->setClipArea(argv[3], argv[2], argv[1], argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSpriteClip(int16 argc, int16 *argv) {
|
|
_vm->_screen->setClip(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfAddScreenMask(int16 argc, int16 *argv) {
|
|
_vm->_screen->drawMask(argv[2], argv[1], argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSpriteMask(int16 argc, int16 *argv) {
|
|
_vm->_screen->setMask(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSoundPlaying(int16 argc, int16 *argv) {
|
|
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle))
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void ScriptFunctions::stopSound() {
|
|
_vm->_mixer->stopHandle(_audioStreamHandle);
|
|
if (_soundStarted) {
|
|
_vm->_res->freeResource(_soundResource);
|
|
_soundStarted = false;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
int16 ScriptFunctions::sfStopSound(int16 argc, int16 *argv) {
|
|
stopSound();
|
|
_vm->_autoStopSound = false;
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlayVoice(int16 argc, int16 *argv) {
|
|
int16 soundNum = argv[0];
|
|
stopSound();
|
|
if (soundNum > 0) {
|
|
_soundResource = _vm->_res->getSound(soundNum);
|
|
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_audioStreamHandle,
|
|
_soundResource->getAudioStream(_vm->_soundRate, false));
|
|
_vm->_autoStopSound = true;
|
|
_soundStarted = true;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlayCd(int16 argc, int16 *argv) {
|
|
g_system->getAudioCDManager()->play(argv[0] - 1, 1, 0, 0);
|
|
_vm->_cdTimeStart = _vm->_system->getMillis();
|
|
if (g_system->getAudioCDManager()->isPlaying()) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int16 ScriptFunctions::sfStopCd(int16 argc, int16 *argv) {
|
|
if (g_system->getAudioCDManager()->isPlaying()) {
|
|
g_system->getAudioCDManager()->stop();
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetCdStatus(int16 argc, int16 *argv) {
|
|
return g_system->getAudioCDManager()->isPlaying() ? 1 : 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetCdTime(int16 argc, int16 *argv) {
|
|
if (g_system->getAudioCDManager()->isPlaying()) {
|
|
uint32 deltaTime = _vm->_system->getMillis() - _vm->_cdTimeStart;
|
|
// This basically converts the time from milliseconds to MSF format to MADE's format
|
|
return (deltaTime / 1000 * 30) + (deltaTime % 1000 / 75 * 30 / 75);
|
|
} else {
|
|
return 32000;
|
|
}
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlayCdSegment(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE, Rodney
|
|
warning("Unimplemented opcode: sfPlayCdSegment");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPrintf(int16 argc, int16 *argv) {
|
|
const char *text = _vm->_dat->getObjectString(argv[argc - 1]);
|
|
debug(4, "--> text = %s", text);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfClearMono(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfClearMono");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) {
|
|
// This is called while in-game voices are played to animate
|
|
// mouths when NPCs are talking
|
|
int result = 0;
|
|
if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle) && _vm->_soundEnergyArray) {
|
|
while (_vm->_soundEnergyIndex < _vm->_soundEnergyArray->size()) {
|
|
SoundEnergyItem *soundEnergyItem = &(*_vm->_soundEnergyArray)[_vm->_soundEnergyIndex];
|
|
const Audio::Timestamp ts = _vm->_mixer->getElapsedTime(_audioStreamHandle);
|
|
if (ts.convertToFramerate(_vm->_soundRate).totalNumberOfFrames() < (int)soundEnergyItem->position) {
|
|
result = soundEnergyItem->energy;
|
|
break;
|
|
}
|
|
_vm->_soundEnergyIndex++;
|
|
}
|
|
if (_vm->_soundEnergyIndex >= _vm->_soundEnergyArray->size())
|
|
result = 0;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfClearText(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfClearText");
|
|
return 1;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfAnimText(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfAnimText");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetTextWidth(int16 argc, int16 *argv) {
|
|
int16 width = 0;
|
|
if (argv[1] > 0) {
|
|
const char *text = _vm->_dat->getObjectString(argv[1]);
|
|
width = _vm->_screen->getTextWidth(argv[0], text);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlayMovie(int16 argc, int16 *argv) {
|
|
const char *movieName = _vm->_dat->getObjectString(argv[1]);
|
|
_vm->_system->showMouse(false);
|
|
bool completed = _vm->_pmvPlayer->play(movieName);
|
|
_vm->_system->showMouse(true);
|
|
// Return true/false according to if the movie was canceled or not
|
|
return completed ? -1 : 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadSound(int16 argc, int16 *argv) {
|
|
SoundResource *sound = _vm->_res->getSound(argv[0]);
|
|
if (sound) {
|
|
_vm->_res->freeResource(sound);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadMusic(int16 argc, int16 *argv) {
|
|
GenericResource *xmidi = _vm->_res->getXmidi(argv[0]);
|
|
if (xmidi) {
|
|
_vm->_res->freeResource(xmidi);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadPicture(int16 argc, int16 *argv) {
|
|
PictureResource *flex = _vm->_res->getPicture(argv[0]);
|
|
if (flex) {
|
|
_vm->_res->freeResource(flex);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetMusicVolume(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfSetMusicVolume");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfRestartEvents(int16 argc, int16 *argv) {
|
|
// Used in RTZ
|
|
//warning("Unimplemented opcode: sfRestartEvents");
|
|
// This is used to reset the event recording/queue.
|
|
// Since we don't use either it's left out.
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlaceSprite(int16 argc, int16 *argv) {
|
|
return _vm->_screen->placeSprite(argv[3], argv[2], argv[1], argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlaceText(int16 argc, int16 *argv) {
|
|
return _vm->_screen->placeText(argv[6], argv[5], argv[4], argv[3], argv[2], argv[1], argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfDeleteChannel(int16 argc, int16 *argv) {
|
|
_vm->_screen->deleteChannel(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetChannelType(int16 argc, int16 *argv) {
|
|
return _vm->_screen->getChannelType(argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetChannelState(int16 argc, int16 *argv) {
|
|
_vm->_screen->setChannelState(argv[1], argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetChannelLocation(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfSetChannelLocation");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetChannelContent(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfSetChannelContent");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetExcludeArea(int16 argc, int16 *argv) {
|
|
_vm->_screen->setExcludeArea(argv[3], argv[2], argv[1], argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSpriteExclude(int16 argc, int16 *argv) {
|
|
_vm->_screen->setExclude(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetChannelState(int16 argc, int16 *argv) {
|
|
return _vm->_screen->getChannelState(argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlaceAnim(int16 argc, int16 *argv) {
|
|
return _vm->_screen->placeAnim(argv[4], argv[3], argv[2], argv[1], argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetAnimFrame(int16 argc, int16 *argv) {
|
|
_vm->_screen->setAnimFrame(argv[1], argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetAnimFrame(int16 argc, int16 *argv) {
|
|
return _vm->_screen->getAnimFrame(argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetAnimFrameCount(int16 argc, int16 *argv) {
|
|
int16 frameCount = 0;
|
|
AnimationResource *anim = _vm->_res->getAnimation(argv[0]);
|
|
if (anim) {
|
|
frameCount = anim->getCount();
|
|
_vm->_res->freeResource(anim);
|
|
}
|
|
return frameCount;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetPictureWidth(int16 argc, int16 *argv) {
|
|
int16 width = 0;
|
|
PictureResource *flex = _vm->_res->getPicture(argv[0]);
|
|
if (flex) {
|
|
width = flex->getPicture()->w;
|
|
_vm->_res->freeResource(flex);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetPictureHeight(int16 argc, int16 *argv) {
|
|
int16 height = 0;
|
|
PictureResource *flex = _vm->_res->getPicture(argv[0]);
|
|
if (flex) {
|
|
height = flex->getPicture()->h;
|
|
_vm->_res->freeResource(flex);
|
|
}
|
|
return height;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSoundRate(int16 argc, int16 *argv) {
|
|
_vm->_soundRate = argv[0];
|
|
return 1;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfDrawAnimPic(int16 argc, int16 *argv) {
|
|
return _vm->_screen->drawAnimPic(argv[5], argv[4], argv[3], argv[2], argv[1], argv[0]);
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadAnim(int16 argc, int16 *argv) {
|
|
AnimationResource *anim = _vm->_res->getAnimation(argv[0]);
|
|
if (anim) {
|
|
_vm->_res->freeResource(anim);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfReadText(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfReadText");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfReadMenu(int16 argc, int16 *argv) {
|
|
int16 objectIndex = argv[2];
|
|
int16 menuIndex = argv[1];
|
|
int16 textIndex = argv[0];
|
|
int16 length = 0;
|
|
MenuResource *menu = _vm->_res->getMenu(menuIndex);
|
|
if (menu) {
|
|
const char *text = menu->getString(textIndex);
|
|
debug(4, "objectIndex = %04X; text = %s\n", objectIndex, text);
|
|
_vm->_dat->setObjectString(objectIndex, text);
|
|
_vm->_res->freeResource(menu);
|
|
if (text)
|
|
length = strlen(text);
|
|
} else {
|
|
_vm->_dat->setObjectString(objectIndex, "");
|
|
}
|
|
return length;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfDrawMenu(int16 argc, int16 *argv) {
|
|
int16 menuIndex = argv[1];
|
|
int16 textIndex = argv[0];
|
|
MenuResource *menu = _vm->_res->getMenu(menuIndex);
|
|
if (menu) {
|
|
const char *text = menu->getString(textIndex);
|
|
if (text)
|
|
_vm->_screen->printText(text);
|
|
|
|
_vm->_res->freeResource(menu);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetMenuCount(int16 argc, int16 *argv) {
|
|
int16 menuIndex = argv[0];
|
|
int16 count = 0;
|
|
MenuResource *menu = _vm->_res->getMenu(menuIndex);
|
|
if (menu) {
|
|
count = menu->getCount();
|
|
_vm->_res->freeResource(menu);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSaveGame(int16 argc, int16 *argv) {
|
|
|
|
int16 saveNum = argv[2];
|
|
int16 descObjectIndex = argv[1];
|
|
int16 version = argv[0];
|
|
|
|
if (saveNum > 999)
|
|
return 6;
|
|
|
|
const char *description = _vm->_dat->getObjectString(descObjectIndex);
|
|
Common::String filename = _vm->getSavegameFilename(saveNum);
|
|
return _vm->_dat->savegame(filename.c_str(), description, version);
|
|
|
|
}
|
|
|
|
int16 ScriptFunctions::sfLoadGame(int16 argc, int16 *argv) {
|
|
|
|
int16 saveNum = argv[1];
|
|
int16 version = argv[0];
|
|
|
|
if (saveNum > 999)
|
|
return 1;
|
|
|
|
Common::String filename = _vm->getSavegameFilename(saveNum);
|
|
return _vm->_dat->loadgame(filename.c_str(), version);
|
|
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetGameDescription(int16 argc, int16 *argv) {
|
|
|
|
int16 descObjectIndex = argv[2];
|
|
int16 saveNum = argv[1];
|
|
int16 version = argv[0];
|
|
Common::String description;
|
|
|
|
if (saveNum > 999)
|
|
return 1;
|
|
|
|
Common::String filename = _vm->getSavegameFilename(saveNum);
|
|
|
|
if (_vm->_dat->getSavegameDescription(filename.c_str(), description, version)) {
|
|
_vm->_dat->setObjectString(descObjectIndex, description.c_str());
|
|
return 0;
|
|
} else {
|
|
_vm->_dat->setObjectString(descObjectIndex, "");
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
|
|
int16 ScriptFunctions::sfShakeScreen(int16 argc, int16 *argv) {
|
|
// TODO: Used in RTZ
|
|
warning("Unimplemented opcode: sfShakeScreen");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfPlaceMenu(int16 argc, int16 *argv) {
|
|
// Never used in LGOP2, RTZ, Manhole:NE
|
|
warning("Unimplemented opcode: sfPlaceMenu");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfSetSoundVolume(int16 argc, int16 *argv) {
|
|
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, argv[0] * 25);
|
|
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, argv[0] * 25);
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfGetSynthType(int16 argc, int16 *argv) {
|
|
// 0 = Default
|
|
// 1 = PCSPKR
|
|
// 2 = SBFM/ADLIB
|
|
// 3 = ADLIBG
|
|
// 4 = MT32MPU
|
|
|
|
// There doesn't seem to be any difference in the music no matter what this returns
|
|
|
|
//warning("Unimplemented opcode: sfGetSynthType");
|
|
return 0;
|
|
}
|
|
|
|
int16 ScriptFunctions::sfIsSlowSystem(int16 argc, int16 *argv) {
|
|
//warning("Unimplemented opcode: sfIsSlowSystem");
|
|
// NOTE: In the original engine this value is set via a command-line parameter
|
|
// I don't think it's needed here
|
|
// Update: I believe this is used to determine which version of the intro/ending to show
|
|
// There are 2 versions of each video: one with sound, and one without
|
|
// An example is FINTRO00.PMV (with sound) and FINTRO01.PMV (without sound)
|
|
// One could maybe think about returning 1 here on actually slower systems.
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Made
|