scummvm/backends/updates/win32/win32-updates.h
2021-12-26 18:48:43 +01:00

56 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_UPDATES_WIN32_H
#define BACKENDS_UPDATES_WIN32_H
#include "common/scummsys.h"
#if defined(WIN32) && defined(USE_SPARKLE)
#include "common/updates.h"
class SdlWindow_Win32;
class Win32UpdateManager final : public Common::UpdateManager {
public:
Win32UpdateManager(SdlWindow_Win32 *window);
virtual ~Win32UpdateManager();
void checkForUpdates() override;
void setAutomaticallyChecksForUpdates(UpdateState state) override;
UpdateState getAutomaticallyChecksForUpdates() override;
void setUpdateCheckInterval(int interval) override;
int getUpdateCheckInterval() override;
bool getLastUpdateCheckTimeAndDate(TimeDate &t) override;
private:
static int canShutdownCallback();
static void shutdownRequestCallback();
};
#endif
#endif // BACKENDS_UPDATES_WIN32_H