mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
0999534749
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
856 lines
21 KiB
C++
856 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/inter.h"
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#include "gob/parse.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Game::Game(GobEngine *vm) : _vm(vm) {
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_extTable = 0;
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_totFileData = 0;
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_totResourceTable = 0;
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_imFileData = 0;
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_extHandle = 0;
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_lomHandle = -1;
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_collisionAreas = 0;
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_shouldPushColls = 0;
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_captureCount = 0;
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_foundTotLoc = false;
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_totTextData = 0;
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_collStackSize = 0;
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for (int i = 0; i < 5; i++) {
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_collStack[i] = 0;
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_collStackElemSizes[i] = 0;
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}
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_curTotFile[0] = 0;
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_curExtFile[0] = 0;
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_totToLoad[0] = 0;
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_startTimeKey = 0;
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_mouseButtons = 0;
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_lastCollKey = 0;
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_lastCollAreaIndex = 0;
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_lastCollId = 0;
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_activeCollResId = 0;
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_activeCollIndex = 0;
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_handleMouse = 0;
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_forceHandleMouse = 0;
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_menuLevel = 0;
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_noScroll = true;
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_preventScroll = false;
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_scrollHandleMouse = false;
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_noCd = false;
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_tempStr[0] = 0;
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_curImaFile[0] = 0;
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_collStr[0] = 0;
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_backupedCount = 0;
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_curBackupPos = 0;
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for (int i = 0; i < 5; i++) {
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_cursorHotspotXArray[i] = 0;
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_cursorHotspotYArray[i] = 0;
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_totTextDataArray[i] = 0;
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_totFileDataArray[i] = 0;
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_totResourceTableArray[i] = 0;
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_extTableArray[i] = 0;
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_extHandleArray[i] = 0;
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_imFileDataArray[i] = 0;
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_variablesArray[i] = 0;
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_curTotFileArray[i][0] = 0;
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}
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}
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Game::~Game() {
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delete[] _vm->_game->_totFileData;
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if (_vm->_game->_totTextData) {
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if (_vm->_game->_totTextData->items)
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delete[] _vm->_game->_totTextData->items;
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delete _vm->_game->_totTextData;
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}
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if (_vm->_game->_totResourceTable) {
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delete[] _vm->_game->_totResourceTable->items;
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delete _vm->_game->_totResourceTable;
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}
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}
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byte *Game::loadExtData(int16 itemId, int16 *pResWidth,
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int16 *pResHeight, uint32 *dataSize) {
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int16 commonHandle;
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int16 itemsCount;
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int32 offset;
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uint32 size;
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uint32 realSize;
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ExtItem *item;
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bool isPacked;
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int16 handle;
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int32 tableSize;
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char path[20];
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byte *dataBuf;
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byte *packedBuf;
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byte *dataPtr;
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itemId -= 30000;
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if (_extTable == 0)
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return 0;
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commonHandle = -1;
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itemsCount = _extTable->itemsCount;
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item = &_extTable->items[itemId];
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tableSize = szGame_ExtTable + szGame_ExtItem * itemsCount;
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offset = item->offset;
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size = item->size;
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isPacked = (item->width & 0x8000) != 0;
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if ((pResWidth != 0) && (pResHeight != 0)) {
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*pResWidth = item->width & 0x7FFF;
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if (*pResWidth & 0x4000)
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size += 1 << 16;
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if (*pResWidth & 0x2000)
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size += 2 << 16;
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if (*pResWidth & 0x1000)
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size += 4 << 16;
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*pResWidth &= 0xFFF;
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*pResHeight = item->height;
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debugC(7, kDebugFileIO, "loadExtData(%d, %d, %d)",
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itemId, *pResWidth, *pResHeight);
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}
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debugC(7, kDebugFileIO, "loadExtData(%d, 0, 0)", itemId);
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if (item->height == 0)
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size += (item->width & 0x7FFF) << 16;
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debugC(7, kDebugFileIO, "size: %d off: %d", size, offset);
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if (offset < 0) {
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offset = -(offset + 1);
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tableSize = 0;
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_vm->_dataIO->closeData(_extHandle);
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strcpy(path, "commun.ex1");
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path[strlen(path) - 1] = *(_totFileData + 0x3C) + '0';
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commonHandle = _vm->_dataIO->openData(path);
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handle = commonHandle;
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} else
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handle = _extHandle;
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DataStream *stream = _vm->_dataIO->openAsStream(handle);
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debugC(7, kDebugFileIO, "off: %d size: %d", offset, tableSize);
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stream->seek(offset + tableSize);
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realSize = size;
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if (isPacked)
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dataBuf = new byte[size + 2];
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else
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dataBuf = new byte[size];
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dataPtr = dataBuf;
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while (size > 32000) {
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// BUG: huge->far conversion. Need normalization?
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stream->read(dataPtr, 32000);
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size -= 32000;
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dataPtr += 32000;
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}
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stream->read(dataPtr, size);
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delete stream;
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if (commonHandle != -1) {
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_vm->_dataIO->closeData(commonHandle);
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_extHandle = _vm->_dataIO->openData(_curExtFile);
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}
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if (isPacked) {
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packedBuf = dataBuf;
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realSize = READ_LE_UINT32(packedBuf);
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dataBuf = new byte[realSize];
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_vm->_dataIO->unpackData(packedBuf, dataBuf);
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delete[] packedBuf;
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}
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if (dataSize)
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*dataSize = realSize;
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return dataBuf;
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}
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void Game::freeCollision(int16 id) {
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for (int i = 0; i < 250; i++) {
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if (_collisionAreas[i].id == id)
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_collisionAreas[i].left = 0xFFFF;
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}
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}
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void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
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int16 right;
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if (_captureCount == 20)
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error("Game::capturePush(): Capture stack overflow");
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_captureStack[_captureCount].left = left;
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_captureStack[_captureCount].top = top;
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_captureStack[_captureCount].right = left + width;
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_captureStack[_captureCount].bottom = top + height;
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_vm->_draw->_spriteTop = top;
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_vm->_draw->_spriteBottom = height;
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right = left + width - 1;
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left &= 0xFFF0;
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right |= 0xF;
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_vm->_draw->initSpriteSurf(30 + _captureCount, right - left + 1, height, 0);
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_vm->_draw->_sourceSurface = 21;
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_vm->_draw->_destSurface = 30 + _captureCount;
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_vm->_draw->_spriteLeft = left;
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_vm->_draw->_spriteRight = right - left + 1;
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_vm->_draw->_destSpriteX = 0;
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_vm->_draw->_destSpriteY = 0;
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_vm->_draw->_transparency = 0;
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_vm->_draw->spriteOperation(0);
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_captureCount++;
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}
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void Game::capturePop(char doDraw) {
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if (_captureCount <= 0)
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return;
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_captureCount--;
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if (doDraw) {
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_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
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_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
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_vm->_draw->_spriteRight =
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_captureStack[_captureCount].width();
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_vm->_draw->_spriteBottom =
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_captureStack[_captureCount].height();
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_vm->_draw->_transparency = 0;
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_vm->_draw->_sourceSurface = 30 + _captureCount;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
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_vm->_draw->_spriteTop = 0;
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_vm->_draw->spriteOperation(0);
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}
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_vm->_draw->freeSprite(30 + _captureCount);
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}
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byte *Game::loadTotResource(int16 id,
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int16 *dataSize, int16 *width, int16 *height) {
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TotResItem *itemPtr;
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int32 offset;
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if (id >= _vm->_game->_totResourceTable->itemsCount) {
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warning("Trying to load non-existent TOT resource (%s, %d/%d)",
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_curTotFile, id, _totResourceTable->itemsCount - 1);
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return 0;
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}
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itemPtr = &_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (dataSize)
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*dataSize = itemPtr->size;
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if (width)
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*width = itemPtr->width;
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if (height)
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*height = itemPtr->height;
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if (offset < 0) {
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offset = (-offset - 1) * 4;
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return _imFileData + (int32) READ_LE_UINT32(_imFileData + offset);
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} else
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return _totResourceTable->dataPtr + szGame_TotResTable +
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szGame_TotResItem * _totResourceTable->itemsCount + offset;
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}
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void Game::freeSoundSlot(int16 slot) {
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if (slot == -1)
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slot = _vm->_parse->parseValExpr();
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_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot));
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}
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void Game::evaluateScroll(int16 x, int16 y) {
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if (_preventScroll || !_scrollHandleMouse || (_menuLevel > 0))
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return;
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if (_noScroll ||
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((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18)))
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return;
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if ((x == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetX -= off;
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_vm->_video->dirtyRectsAll();
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} else if ((y == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetY -= off;
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_vm->_video->dirtyRectsAll();
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}
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int16 cursorRight = x + _vm->_draw->_cursorWidth;
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int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
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int16 cursorBottom = y + _vm->_draw->_cursorHeight;
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int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
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if ((cursorRight >= _vm->_width) &&
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(screenRight < _vm->_video->_surfWidth)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorWidth,
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(int16) (_vm->_video->_surfWidth - screenRight));
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetX += off;
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_vm->_video->dirtyRectsAll();
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_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, y);
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} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
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(screenBottom < _vm->_video->_surfHeight)) {
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uint16 off;
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off = MIN(_vm->_draw->_cursorHeight,
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(int16) (_vm->_video->_surfHeight - screenBottom));
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off = MAX(off / 2, 1);
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_vm->_draw->_scrollOffsetY += off;
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_vm->_video->dirtyRectsAll();
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_vm->_util->setMousePos(x, _vm->_height - _vm->_video->_splitHeight2 -
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_vm->_draw->_cursorHeight);
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}
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_vm->_util->setScrollOffset();
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}
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int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
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int16 *pButtons, char handleMouse) {
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_vm->_util->processInput(true);
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if (_vm->_mult->_multData && _vm->_inter->_variables &&
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(VAR(58) != 0)) {
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if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
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_vm->_mult->_multData->frameStart++;
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else
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_vm->_mult->_multData->frameStart = 0;
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_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
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_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
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}
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if ((_vm->_inter->_soundEndTimeKey != 0) &&
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(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
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_vm->_sound->blasterStop(_vm->_inter->_soundStopVal);
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_vm->_inter->_soundEndTimeKey = 0;
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}
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if (pMouseX && pMouseY && pButtons) {
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_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
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if (*pButtons == 3)
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*pButtons = 0;
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}
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return _vm->_util->checkKey();
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}
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int16 Game::adjustKey(int16 key) {
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if (key <= 0x60 || key >= 0x7B)
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return key;
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return key - 0x20;
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}
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int32 Game::loadTotFile(const char *path) {
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int16 handle;
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int32 size;
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_lomHandle = -1;
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size = -1;
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handle = _vm->_dataIO->openData(path);
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if (handle >= 0) {
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if (!scumm_stricmp(path + strlen(path) - 3, "LOM")) {
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warning("Urban Stub: loadTotFile %s", path);
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_lomHandle = handle;
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DataStream *stream = _vm->_dataIO->openAsStream(handle);
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stream->seek(48);
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size = stream->readUint32LE();
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stream->seek(0);
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_totFileData = new byte[size];
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stream->read(_totFileData, size);
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delete stream;
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} else {
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_vm->_dataIO->closeData(handle);
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size = _vm->_dataIO->getDataSize(path);
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_totFileData = _vm->_dataIO->getData(path);
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}
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} else {
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Common::MemoryReadStream *videoExtraData = _vm->_vidPlayer->getExtraData(path);
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if (videoExtraData) {
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warning("Found \"%s\" in video file", path);
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size = videoExtraData->size();
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_totFileData = new byte[size];
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videoExtraData->read(_totFileData, size);
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delete videoExtraData;
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} else
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_totFileData = 0;
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}
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return size;
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}
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void Game::loadExtTable(void) {
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int16 count;
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// Function is correct. [sev]
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_extHandle = _vm->_dataIO->openData(_curExtFile);
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if (_extHandle < 0)
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return;
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DataStream *stream = _vm->_dataIO->openAsStream(_extHandle);
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count = stream->readUint16LE();
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stream->seek(0);
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_extTable = new ExtTable;
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_extTable->items = 0;
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if (count)
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_extTable->items = new ExtItem[count];
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_extTable->itemsCount = stream->readUint16LE();
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_extTable->unknown = stream->readByte();
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for (int i = 0; i < count; i++) {
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_extTable->items[i].offset = stream->readUint32LE();
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_extTable->items[i].size = stream->readUint16LE();
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_extTable->items[i].width = stream->readUint16LE();
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_extTable->items[i].height = stream->readUint16LE();
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}
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delete stream;
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}
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void Game::loadImFile(void) {
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char path[20];
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int16 handle;
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if ((_totFileData[0x3D] != 0) && (_totFileData[0x3B] == 0))
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return;
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strcpy(path, "commun.im1");
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if (_totFileData[0x3B] != 0)
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path[strlen(path) - 1] = '0' + _totFileData[0x3B];
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handle = _vm->_dataIO->openData(path);
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if (handle < 0)
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return;
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_vm->_dataIO->closeData(handle);
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_imFileData = _vm->_dataIO->getData(path);
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}
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void Game::start(void) {
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_collisionAreas = new Collision[250];
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memset(_collisionAreas, 0, 250 * sizeof(Collision));
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prepareStart();
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playTot(-2);
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delete[] _collisionAreas;
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_vm->_draw->closeScreen();
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for (int i = 0; i < SPRITES_COUNT; i++)
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_vm->_draw->freeSprite(i);
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_vm->_draw->_scummvmCursor = 0;
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}
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// flagbits: 0 = freeInterVariables, 1 = skipPlay
|
|
void Game::totSub(int8 flags, const char *newTotFile) {
|
|
int8 curBackupPos;
|
|
|
|
if (_backupedCount >= 5)
|
|
return;
|
|
|
|
_cursorHotspotXArray[_backupedCount] = _vm->_draw->_cursorHotspotXVar;
|
|
_cursorHotspotYArray[_backupedCount] = _vm->_draw->_cursorHotspotYVar;
|
|
_totTextDataArray[_backupedCount] = _totTextData;
|
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_totFileDataArray[_backupedCount] = _totFileData;
|
|
_totResourceTableArray[_backupedCount] = _totResourceTable;
|
|
_extTableArray[_backupedCount] = _extTable;
|
|
_extHandleArray[_backupedCount] = _extHandle;
|
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_imFileDataArray[_backupedCount] = _imFileData;
|
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_variablesArray[_backupedCount] = _vm->_inter->_variables;
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strcpy(_curTotFileArray[_backupedCount], _curTotFile);
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|
|
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curBackupPos = _curBackupPos;
|
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_backupedCount++;
|
|
_curBackupPos = _backupedCount;
|
|
|
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_totTextData = 0;
|
|
_totFileData = 0;
|
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_totResourceTable = 0;
|
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if (flags & 1)
|
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_vm->_inter->_variables = 0;
|
|
|
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strncpy0(_curTotFile, newTotFile, 9);
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// if (_vm->getGameType() == kGameTypeGeisha)
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// strcat(_curTotFile, ".0OT");
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// else
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strcat(_curTotFile, ".TOT");
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|
|
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if (_vm->_inter->_terminate != 0)
|
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return;
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|
|
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pushCollisions(0);
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|
|
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if (flags & 2)
|
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playTot(-1);
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else
|
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playTot(0);
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|
|
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if (_vm->_inter->_terminate != 2)
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_vm->_inter->_terminate = 0;
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|
|
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popCollisions();
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|
|
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if ((flags & 1) && _vm->_inter->_variables) {
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_vm->_inter->delocateVars();
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}
|
|
|
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_backupedCount--;
|
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_curBackupPos = curBackupPos;
|
|
|
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_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_backupedCount];
|
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_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_backupedCount];
|
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_totTextData = _totTextDataArray[_backupedCount];
|
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_totFileData = _totFileDataArray[_backupedCount];
|
|
_totResourceTable = _totResourceTableArray[_backupedCount];
|
|
_extTable = _extTableArray[_backupedCount];
|
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_extHandle = _extHandleArray[_backupedCount];
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_imFileData = _imFileDataArray[_backupedCount];
|
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_vm->_inter->_variables = _variablesArray[_backupedCount];
|
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strcpy(_curTotFile, _curTotFileArray[_backupedCount]);
|
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strcpy(_curExtFile, _curTotFile);
|
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_curExtFile[strlen(_curExtFile) - 4] = '\0';
|
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strcat(_curExtFile, ".EXT");
|
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}
|
|
|
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void Game::switchTotSub(int16 index, int16 skipPlay) {
|
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int16 backupedCount;
|
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int16 curBackupPos;
|
|
|
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if ((_backupedCount - index) < 1)
|
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return;
|
|
|
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int16 newPos = _curBackupPos - index - ((index >= 0) ? 1 : 0);
|
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// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
|
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// in the dreamland screen, resulting in a crash when it's clicked.
|
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if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (skipPlay == 7) &&
|
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!scumm_stricmp(_curTotFileArray[newPos], "gob06.tot"))
|
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return;
|
|
|
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curBackupPos = _curBackupPos;
|
|
backupedCount = _backupedCount;
|
|
if (_curBackupPos == _backupedCount) {
|
|
_cursorHotspotXArray[_backupedCount] = _vm->_draw->_cursorHotspotXVar;
|
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_cursorHotspotYArray[_backupedCount] = _vm->_draw->_cursorHotspotYVar;
|
|
_totTextDataArray[_backupedCount] = _totTextData;
|
|
_totFileDataArray[_backupedCount] = _totFileData;
|
|
_totResourceTableArray[_backupedCount] = _totResourceTable;
|
|
_extTableArray[_backupedCount] = _extTable;
|
|
_extHandleArray[_backupedCount] = _extHandle;
|
|
_imFileDataArray[_backupedCount] = _imFileData;
|
|
_variablesArray[_backupedCount] = _vm->_inter->_variables;
|
|
strcpy(_curTotFileArray[_backupedCount], _curTotFile);
|
|
_backupedCount++;
|
|
}
|
|
_curBackupPos -= index;
|
|
if (index >= 0)
|
|
_curBackupPos--;
|
|
|
|
_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_curBackupPos];
|
|
_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_curBackupPos];
|
|
_totTextData = _totTextDataArray[_curBackupPos];
|
|
_totFileData = _totFileDataArray[_curBackupPos];
|
|
_totResourceTable = _totResourceTableArray[_curBackupPos];
|
|
_imFileData = _imFileDataArray[_curBackupPos];
|
|
_extTable = _extTableArray[_curBackupPos];
|
|
_extHandle = _extHandleArray[_curBackupPos];
|
|
_vm->_inter->_variables = _variablesArray[_curBackupPos];
|
|
strcpy(_curTotFile, _curTotFileArray[_curBackupPos]);
|
|
strcpy(_curExtFile, _curTotFile);
|
|
_curExtFile[strlen(_curExtFile) - 4] = '\0';
|
|
strcat(_curExtFile, ".EXT");
|
|
|
|
if (_vm->_inter->_terminate != 0)
|
|
return;
|
|
|
|
_vm->_game->pushCollisions(0);
|
|
_vm->_game->playTot(skipPlay);
|
|
|
|
if (_vm->_inter->_terminate != 2)
|
|
_vm->_inter->_terminate = 0;
|
|
|
|
_vm->_game->popCollisions();
|
|
|
|
_curBackupPos = curBackupPos;
|
|
_backupedCount = backupedCount;
|
|
_vm->_draw->_cursorHotspotXVar = _cursorHotspotXArray[_curBackupPos];
|
|
_vm->_draw->_cursorHotspotYVar = _cursorHotspotYArray[_curBackupPos];
|
|
_totTextData = _totTextDataArray[_curBackupPos];
|
|
_totFileData = _totFileDataArray[_curBackupPos];
|
|
_totResourceTable = _totResourceTableArray[_curBackupPos];
|
|
_extTable = _extTableArray[_curBackupPos];
|
|
_extHandle = _extHandleArray[_curBackupPos];
|
|
_imFileData = _imFileDataArray[_curBackupPos];
|
|
_vm->_inter->_variables = _variablesArray[_curBackupPos];
|
|
strcpy(_curTotFile, _curTotFileArray[_curBackupPos]);
|
|
strcpy(_curExtFile, _curTotFile);
|
|
_curExtFile[strlen(_curExtFile) - 4] = '\0';
|
|
strcat(_curExtFile, ".EXT");
|
|
}
|
|
|
|
int16 Game::openLocTextFile(char *locTextFile, int language) {
|
|
int n;
|
|
|
|
n = strlen(locTextFile);
|
|
if (n < 4)
|
|
return -1;
|
|
|
|
locTextFile[n - 4] = 0;
|
|
switch (language) {
|
|
case 0:
|
|
strcat(locTextFile, ".dat");
|
|
break;
|
|
case 1:
|
|
strcat(locTextFile, ".all");
|
|
break;
|
|
case 3:
|
|
strcat(locTextFile, ".esp");
|
|
break;
|
|
case 4:
|
|
strcat(locTextFile, ".ita");
|
|
break;
|
|
case 5:
|
|
strcat(locTextFile, ".usa");
|
|
break;
|
|
case 6:
|
|
strcat(locTextFile, ".ndl");
|
|
break;
|
|
case 7:
|
|
strcat(locTextFile, ".kor");
|
|
break;
|
|
case 8:
|
|
strcat(locTextFile, ".isr");
|
|
break;
|
|
default:
|
|
strcat(locTextFile, ".ang");
|
|
break;
|
|
}
|
|
return _vm->_dataIO->openData(locTextFile);
|
|
}
|
|
|
|
byte *Game::loadLocTexts(int32 *dataSize) {
|
|
char locTextFile[20];
|
|
int16 handle;
|
|
int i;
|
|
|
|
strcpy(locTextFile, _curTotFile);
|
|
|
|
handle = openLocTextFile(locTextFile, _vm->_global->_languageWanted);
|
|
if (handle >= 0) {
|
|
|
|
_foundTotLoc = true;
|
|
_vm->_global->_language = _vm->_global->_languageWanted;
|
|
|
|
} else if (!_foundTotLoc) {
|
|
bool found = false;
|
|
|
|
if (_vm->_global->_languageWanted == 2) {
|
|
handle = openLocTextFile(locTextFile, 5);
|
|
if (handle >= 0) {
|
|
_vm->_global->_language = 5;
|
|
found = true;
|
|
}
|
|
} else if (_vm->_global->_languageWanted == 5) {
|
|
handle = openLocTextFile(locTextFile, 2);
|
|
if (handle >= 0) {
|
|
_vm->_global->_language = 2;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
for (i = 0; i < 10; i++) {
|
|
handle = openLocTextFile(locTextFile, i);
|
|
if (handle >= 0) {
|
|
_vm->_global->_language = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
debugC(1, kDebugFileIO, "Using language %d for %s",
|
|
_vm->_global->_language, _curTotFile);
|
|
|
|
if (handle >= 0) {
|
|
_vm->_dataIO->closeData(handle);
|
|
|
|
if (dataSize)
|
|
*dataSize = _vm->_dataIO->getDataSize(locTextFile);
|
|
|
|
return _vm->_dataIO->getData(locTextFile);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Game::setCollisions(byte arg_0) {
|
|
byte *savedIP;
|
|
uint16 left;
|
|
uint16 top;
|
|
uint16 width;
|
|
uint16 height;
|
|
Collision *collArea;
|
|
|
|
for (collArea = _collisionAreas; collArea->left != 0xFFFF; collArea++) {
|
|
if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
|
|
continue;
|
|
|
|
savedIP = _vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr = _totFileData + collArea->funcSub;
|
|
left = _vm->_parse->parseValExpr();
|
|
top = _vm->_parse->parseValExpr();
|
|
width = _vm->_parse->parseValExpr();
|
|
height = _vm->_parse->parseValExpr();
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) &&
|
|
(left != 0xFFFF)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
if (_vm->_draw->_needAdjust != 2) {
|
|
_vm->_draw->adjustCoords(0, &left, &top);
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
_vm->_draw->adjustCoords(2, &width, &height);
|
|
else {
|
|
height &= 0xFFFE;
|
|
_vm->_draw->adjustCoords(2, 0, &height);
|
|
}
|
|
}
|
|
collArea->left = left;
|
|
collArea->top = top;
|
|
collArea->right = left + width - 1;
|
|
collArea->bottom = top + height - 1;
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
}
|
|
}
|
|
|
|
void Game::collSub(uint16 offset) {
|
|
byte *savedIP;
|
|
int16 collStackSize;
|
|
|
|
savedIP = _vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr = _totFileData + offset;
|
|
|
|
_shouldPushColls = 1;
|
|
collStackSize = _collStackSize;
|
|
|
|
_vm->_inter->funcBlock(0);
|
|
|
|
if (collStackSize != _collStackSize)
|
|
popCollisions();
|
|
|
|
_shouldPushColls = 0;
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
setCollisions();
|
|
}
|
|
|
|
void Game::collAreaSub(int16 index, int8 enter) {
|
|
uint16 collId;
|
|
|
|
collId = _collisionAreas[index].id & 0xF000;
|
|
|
|
if ((collId == 0xA000) || (collId == 0x9000)) {
|
|
if (enter == 0)
|
|
WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
|
|
else
|
|
WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
|
|
}
|
|
|
|
if (enter != 0) {
|
|
if (_collisionAreas[index].funcEnter != 0)
|
|
collSub(_collisionAreas[index].funcEnter);
|
|
} else {
|
|
if (_collisionAreas[index].funcLeave != 0)
|
|
collSub(_collisionAreas[index].funcLeave);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|