scummvm/gui/launcher.h
aryanrawlani28 5f2af6b93e GUI: U32: Add u32 support to Editables and Dialogs
- Editable widgets
- Lists
- SaveLoad Dialogs
- Browser Dialogs
2020-08-30 14:43:41 +02:00

135 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_LAUNCHER_DIALOG_H
#define GUI_LAUNCHER_DIALOG_H
#include "gui/dialog.h"
#include "engines/game.h"
namespace GUI {
class BrowserDialog;
class CommandSender;
class ListWidget;
class ButtonWidget;
class PicButtonWidget;
class GraphicsWidget;
class StaticTextWidget;
class EditTextWidget;
class SaveLoadChooser;
class LauncherDialog : public Dialog {
typedef Common::String String;
typedef Common::Array<Common::String> StringArray;
typedef Common::U32String U32String;
typedef Common::Array<Common::U32String> U32StringArray;
public:
LauncherDialog();
~LauncherDialog() override;
void rebuild();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyDown(Common::KeyState state) override;
void handleKeyUp(Common::KeyState state) override;
void handleOtherEvent(const Common::Event &evt) override;
bool doGameDetection(const Common::String &path);
protected:
EditTextWidget *_searchWidget;
ListWidget *_list;
ButtonWidget *_addButton;
Widget *_startButton;
ButtonWidget *_loadButton;
Widget *_editButton;
Widget *_removeButton;
#ifndef DISABLE_FANCY_THEMES
GraphicsWidget *_logo;
GraphicsWidget *_searchPic;
#endif
StaticTextWidget *_searchDesc;
ButtonWidget *_searchClearButton;
StringArray _domains;
BrowserDialog *_browser;
SaveLoadChooser *_loadDialog;
String _search;
void reflowLayout() override;
/**
* Fill the list widget with all currently configured targets, and trigger
* a redraw.
*/
void updateListing();
void updateButtons();
void build();
void clean();
void open() override;
void close() override;
/**
* Handle "Add game..." button.
*/
virtual void addGame();
void massAddGame();
/**
* Handle "Remove game..." button.
*/
void removeGame(int item);
/**
* Handle "Edit game..." button.
*/
void editGame(int item);
/**
* Handle "Record..." button.
*/
void recordGame(int item);
/**
* Handle "Load..." button.
*/
void loadGame(int item);
/**
* Select the target with the given name in the launcher game list.
* Also scrolls the list so that the newly selected item is visible.
*
* @target name of target to select
*/
void selectTarget(const String &target);
private:
bool checkModifier(int modifier);
};
} // End of namespace GUI
#endif