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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DC_ICON_H
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#define DC_ICON_H
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class Icon
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{
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private:
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unsigned char bitmap[32*32/2];
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unsigned int palette[16];
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void *texture;
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int find_unused_pixel(const unsigned char *);
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bool load_image1(const void *data, int len, int offs);
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bool load_image2(const void *data, int len);
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public:
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bool load(const void *data, int len, int offs = 0);
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bool load(const char *filename);
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void create_texture();
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void setPalette(int pal);
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void draw(float x1, float y1, float x2, float y2, int pal,
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unsigned argb = 0xffffffff);
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void create_vmicon(void *buffer);
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};
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#endif /* DC_ICON_H */
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