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106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
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#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
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#include "graphics/surface.h"
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enum InputEvent {
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kInputMouseDown,
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kInputMouseUp,
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kInputMouseDragged,
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kInputMouseSecondDragged,
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kInputMouseSecondDown,
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kInputMouseSecondUp,
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kInputOrientationChanged,
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kInputKeyPressed,
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kInputApplicationSuspended,
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kInputApplicationResumed,
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kInputSwipe
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};
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enum ScreenOrientation {
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kScreenOrientationPortrait,
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kScreenOrientationLandscape,
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kScreenOrientationFlippedLandscape
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};
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enum UIViewSwipeDirection {
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kUIViewSwipeUp = 1,
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kUIViewSwipeDown = 2,
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kUIViewSwipeLeft = 4,
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kUIViewSwipeRight = 8
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};
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enum GraphicsModes {
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kGraphicsModeLinear = 0,
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kGraphicsModeNone = 1
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};
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struct VideoContext {
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VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
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overlayWidth(), overlayHeight(), mouseX(), mouseY(),
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mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
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mouseIsVisible(), graphicsMode(kGraphicsModeLinear), shakeOffsetY() {
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}
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// Game screen state
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bool asprectRatioCorrection;
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uint screenWidth, screenHeight;
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Graphics::Surface screenTexture;
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// Overlay state
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bool overlayVisible;
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uint overlayWidth, overlayHeight;
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Graphics::Surface overlayTexture;
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// Mouse cursor state
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uint mouseX, mouseY;
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int mouseHotspotX, mouseHotspotY;
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uint mouseWidth, mouseHeight;
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bool mouseIsVisible;
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Graphics::Surface mouseTexture;
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// Misc state
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GraphicsModes graphicsMode;
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int shakeOffsetY;
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};
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struct InternalEvent {
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InternalEvent() : type(), value1(), value2() {}
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InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
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InputEvent type;
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int value1, value2;
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};
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// On the ObjC side
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void iPhone_updateScreen();
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bool iPhone_fetchEvent(InternalEvent *event);
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const char *iPhone_getDocumentsDir();
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bool iPhone_isHighResDevice();
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uint getSizeNextPOT(uint size);
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#endif
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