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d5b6996c45
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
57 lines
774 B
Makefile
57 lines
774 B
Makefile
MODULE := engines/saga
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MODULE_OBJS := \
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actor.o \
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actor_path.o \
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actor_walk.o \
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animation.o \
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console.o \
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detection.o \
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events.o \
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font.o \
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font_map.o \
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gfx.o \
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image.o \
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input.o \
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interface.o \
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introproc_ite.o \
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isomap.o \
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itedata.o \
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music.o \
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objectmap.o \
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palanim.o \
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puzzle.o \
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render.o \
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resource.o \
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resource_rsc.o \
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saga.o \
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saveload.o \
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scene.o \
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script.o \
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sfuncs.o \
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sndres.o \
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sound.o \
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sprite.o \
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sthread.o
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ifdef ENABLE_IHNM
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MODULE_OBJS += \
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introproc_ihnm.o \
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resource_res.o \
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sfuncs_ihnm.o
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endif
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ifdef ENABLE_SAGA2
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MODULE_OBJS += \
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introproc_fta2.o \
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resource_hrs.o
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endif
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# This module can be built as a plugin
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ifeq ($(ENABLE_SAGA), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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