scummvm/engines/saga/module.mk
Filippos Karapetis d5b6996c45 - Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)

svn-id: r35672
2009-01-02 16:52:38 +00:00

57 lines
774 B
Makefile

MODULE := engines/saga
MODULE_OBJS := \
actor.o \
actor_path.o \
actor_walk.o \
animation.o \
console.o \
detection.o \
events.o \
font.o \
font_map.o \
gfx.o \
image.o \
input.o \
interface.o \
introproc_ite.o \
isomap.o \
itedata.o \
music.o \
objectmap.o \
palanim.o \
puzzle.o \
render.o \
resource.o \
resource_rsc.o \
saga.o \
saveload.o \
scene.o \
script.o \
sfuncs.o \
sndres.o \
sound.o \
sprite.o \
sthread.o
ifdef ENABLE_IHNM
MODULE_OBJS += \
introproc_ihnm.o \
resource_res.o \
sfuncs_ihnm.o
endif
ifdef ENABLE_SAGA2
MODULE_OBJS += \
introproc_fta2.o \
resource_hrs.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_SAGA), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk