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141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PARTEMITTER_H
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#define WINTERMUTE_PARTEMITTER_H
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#include "engines/wintermute/base/base_object.h"
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#include "engines/wintermute/base/particles/part_force.h"
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namespace Wintermute {
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class BaseRegion;
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class PartParticle;
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class PartEmitter : public BaseObject {
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public:
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DECLARE_PERSISTENT(PartEmitter, BaseObject)
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PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
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virtual ~PartEmitter(void);
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int _fadeOutTime;
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bool start();
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bool update();
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bool display() { return display(nullptr); } // To avoid shadowing the inherited display-function.
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bool display(BaseRegion *region);
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bool sortParticlesByZ();
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bool addSprite(const char *filename);
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bool removeSprite(const char *filename);
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bool setBorder(int x, int y, int width, int height);
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bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
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bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
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bool removeForce(const Common::String &name);
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BaseArray<PartForce *> _forces;
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// scripting interface
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virtual ScValue *scGetProperty(const Common::String &name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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virtual const char *scToString();
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private:
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int _width;
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int _height;
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int _angle1;
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int _angle2;
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float _rotation1;
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float _rotation2;
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float _angVelocity1;
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float _angVelocity2;
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float _growthRate1;
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float _growthRate2;
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bool _exponentialGrowth;
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float _velocity1;
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float _velocity2;
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bool _velocityZBased;
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float _scale1;
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float _scale2;
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bool _scaleZBased;
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int _maxParticles;
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int _lifeTime1;
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int _lifeTime2;
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bool _lifeTimeZBased;
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int _genInterval;
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int _genAmount;
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bool _running;
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int _overheadTime;
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int _maxBatches;
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int _batchesGenerated;
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Rect32 _border;
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int _borderThicknessLeft;
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int _borderThicknessRight;
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int _borderThicknessTop;
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int _borderThicknessBottom;
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int _fadeInTime;
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int _alpha1;
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int _alpha2;
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bool _alphaTimeBased;
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bool _useRegion;
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char *_emitEvent;
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BaseScriptHolder *_owner;
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PartForce *addForceByName(const Common::String &name);
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bool static compareZ(const PartParticle *p1, const PartParticle *p2);
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bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
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bool updateInternal(uint32 currentTime, uint32 timerDelta);
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uint32 _lastGenTime;
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BaseArray<PartParticle *> _particles;
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BaseArray<char *> _sprites;
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};
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} // end of namespace Wintermute
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#endif
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