scummvm/engines/kyra/animator_lok.h
2008-05-12 04:17:51 +00:00

133 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_ANIMATOR_LOK_H
#define KYRA_ANIMATOR_LOK_H
namespace Kyra {
class KyraEngine_LoK;
class Screen;
class Animator_LoK {
public:
struct AnimObject {
uint8 index;
uint32 active;
uint32 refreshFlag;
uint32 bkgdChangeFlag;
bool disable;
uint32 flags;
int16 drawY;
uint8 *sceneAnimPtr;
int16 animFrameNumber;
uint8 *background;
uint16 rectSize;
int16 x1, y1;
int16 x2, y2;
uint16 width;
uint16 height;
uint16 width2;
uint16 height2;
AnimObject *nextAnimObject;
};
Animator_LoK(KyraEngine_LoK *vm, OSystem *system);
virtual ~Animator_LoK();
operator bool() const { return _initOk; }
void init(int actors, int items, int sprites);
void close();
AnimObject *objects() { return _screenObjects; }
AnimObject *actors() { return _actors; }
AnimObject *items() { return _items; }
AnimObject *sprites() { return _sprites; }
void initAnimStateList();
void preserveAllBackgrounds();
void flagAllObjectsForBkgdChange();
void flagAllObjectsForRefresh();
void restoreAllObjectBackgrounds();
void preserveAnyChangedBackgrounds();
virtual void prepDrawAllObjects();
void copyChangedObjectsForward(int refreshFlag);
void updateAllObjectShapes();
void animRemoveGameItem(int index);
void animAddGameItem(int index, uint16 sceneId);
void animAddNPC(int character);
void animRefreshNPC(int character);
void clearQueue() { _objectQueue = 0; }
void addObjectToQueue(AnimObject *object);
void refreshObject(AnimObject *object);
void makeBrandonFaceMouse();
void setBrandonAnimSeqSize(int width, int height);
void resetBrandonAnimSeqSize();
void setCharacterDefaultFrame(int character);
void setCharactersHeight();
int16 fetchAnimWidth(const uint8 *shape, int16 mult);
int16 fetchAnimHeight(const uint8 *shape, int16 mult);
int _noDrawShapesFlag;
bool _updateScreen;
uint16 _brandonDrawFrame;
int _brandonScaleX;
int _brandonScaleY;
protected:
KyraEngine_LoK *_vm;
Screen *_screen;
OSystem *_system;
bool _initOk;
AnimObject *_screenObjects;
AnimObject *_actors;
AnimObject *_items;
AnimObject *_sprites;
uint8 *_actorBkgBackUp[2];
AnimObject *objectRemoveQueue(AnimObject *queue, AnimObject *rem);
AnimObject *objectAddHead(AnimObject *queue, AnimObject *head);
AnimObject *objectQueue(AnimObject *queue, AnimObject *add);
void preserveOrRestoreBackground(AnimObject *obj, bool restore);
AnimObject *_objectQueue;
int _brandonAnimSeqSizeWidth;
int _brandonAnimSeqSizeHeight;
};
} // end of namespace Kyra
#endif