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f1d9722f3b
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_WINDOW_PAIR_H
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#define GLK_WINDOW_PAIR_H
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#include "glk/windows.h"
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#include "glk/utils.h"
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namespace Glk {
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/**
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* Acts as a container of child windows. Under most cases there will be exactly two children,
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* though in a special new "OnTop" mode, there can be more than two
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*/
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class PairWindow : public Window {
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public:
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Array<Window *> _children;
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// split info...
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uint _dir; ///< winmethod_Left, Right, Above, Below, or OnTop
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bool _vertical, _backward; ///< flags
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uint _division; ///< winmethod_Fixed or winmethod_Proportional
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Window *_key; ///< nullptr or a leaf-descendant (not a Pair)
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int _keyDamage; ///< used as scratch space in window closing
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uint _size; ///< size value
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bool _wBorder; ///< If windows are separated by border
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public:
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/**
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* Constructor
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*/
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PairWindow(Windows *windows, uint method, Window *key, uint size);
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/**
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* Destructor
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*/
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~PairWindow();
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/**
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* Rearranges the window
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*/
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virtual void rearrange(const Rect &box) override;
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/**
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* Redraw the window
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*/
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virtual void redraw() override;
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virtual void getArrangement(uint *method, uint *size, Window **keyWin) override;
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virtual void setArrangement(uint method, uint size, Window *keyWin) override;
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/**
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* Click the window
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*/
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virtual void click(const Point &newPos) override;
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};
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} // End of namespace Glk
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#endif
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