scummvm/engines/glk/window_pair.h
Paul Gilbert f1d9722f3b GLK: FROTZ: Add support for pair windows to have more than 2 children
This is primarily for the V6 games, which have up to 8 windows
on-screen at the same time in arbitray positions
ext
2019-01-02 18:18:11 -08:00

81 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_WINDOW_PAIR_H
#define GLK_WINDOW_PAIR_H
#include "glk/windows.h"
#include "glk/utils.h"
namespace Glk {
/**
* Acts as a container of child windows. Under most cases there will be exactly two children,
* though in a special new "OnTop" mode, there can be more than two
*/
class PairWindow : public Window {
public:
Array<Window *> _children;
// split info...
uint _dir; ///< winmethod_Left, Right, Above, Below, or OnTop
bool _vertical, _backward; ///< flags
uint _division; ///< winmethod_Fixed or winmethod_Proportional
Window *_key; ///< nullptr or a leaf-descendant (not a Pair)
int _keyDamage; ///< used as scratch space in window closing
uint _size; ///< size value
bool _wBorder; ///< If windows are separated by border
public:
/**
* Constructor
*/
PairWindow(Windows *windows, uint method, Window *key, uint size);
/**
* Destructor
*/
~PairWindow();
/**
* Rearranges the window
*/
virtual void rearrange(const Rect &box) override;
/**
* Redraw the window
*/
virtual void redraw() override;
virtual void getArrangement(uint *method, uint *size, Window **keyWin) override;
virtual void setArrangement(uint method, uint size, Window *keyWin) override;
/**
* Click the window
*/
virtual void click(const Point &newPos) override;
};
} // End of namespace Glk
#endif