Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

691 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/mixer.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "gui/saveload.h"
#include "toltecs/toltecs.h"
#include "toltecs/menu.h"
#include "toltecs/palette.h"
#include "toltecs/render.h"
#include "toltecs/resource.h"
namespace Toltecs {
MenuSystem::MenuSystem(ToltecsEngine *vm) : _vm(vm) {
_background = nullptr;
_running = false;
_currMenuID = _newMenuID = kMenuIdNone;
_currItemID = kItemIdNone;
_top = 0;
_savegameListTopIndex = 0;
_editingDescription = false;
_editingDescriptionID = kItemIdNone;
_editingDescriptionItem = nullptr;
_needRedraw = false;
}
MenuSystem::~MenuSystem() {
}
int MenuSystem::run(MenuID menuId) {
_background = new Graphics::Surface();
_background->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
// Save original background
Graphics::Surface backgroundOrig;
backgroundOrig.create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
memcpy(backgroundOrig.getBasePtr(0,0), _vm->_screen->_frontScreen, 640 * 400);
_currMenuID = kMenuIdNone;
_newMenuID = menuId;
_currItemID = kItemIdNone;
_editingDescription = false;
_running = true;
_top = 30 - _vm->_guiHeight / 2;
_needRedraw = false;
_vm->_palette->buildColorTransTable(0, 16, 7);
_vm->_screen->_renderQueue->clear();
// Draw the menu background and frame
_vm->_screen->blastSprite(0x140 + _vm->_cameraX, 0x175 + _vm->_cameraY, 0, 1, 0x4000);
shadeRect(60, 39, 520, 247, 225, 229);
memcpy(_background->getPixels(), _vm->_screen->_frontScreen, 640 * 400);
while (_running) {
update();
_vm->_system->updateScreen();
}
// Restore original background
memcpy(_vm->_screen->_frontScreen, backgroundOrig.getBasePtr(0,0), 640 * 400);
_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
_vm->_system->updateScreen();
// Cleanup
backgroundOrig.free();
_background->free();
delete _background;
return 0;
}
void MenuSystem::update() {
if (_currMenuID != _newMenuID) {
_currMenuID = _newMenuID;
//debug("_currMenuID = %d", _currMenuID);
initMenu(_currMenuID);
}
handleEvents();
if (_needRedraw) {
//_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, _top, 640, 400 - _top);
_needRedraw = false;
}
_vm->_system->delayMillis(5);
}
void MenuSystem::handleEvents() {
Common::Event event;
Common::EventManager *eventMan = _vm->_system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
handleKeyDown(event.kbd);
break;
case Common::EVENT_QUIT:
_running = false;
break;
case Common::EVENT_MOUSEMOVE:
handleMouseMove(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
handleMouseClick(event.mouse.x, event.mouse.y);
break;
default:
break;
}
}
}
void MenuSystem::addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor) {
Item item;
item.enabled = true;
item.id = id;
item.defaultColor = defaultColor;
item.activeColor = activeColor;
item.x = x;
item.y = y;
item.w = w;
item.fontNum = fontNum;
setItemCaption(&item, caption);
_items.push_back(item);
}
void MenuSystem::drawItem(ItemID itemID, bool active) {
Item *item = getItem(itemID);
if (item) {
byte color = active ? item->activeColor : item->defaultColor;
drawString(item->rect.left, item->y, 0, item->fontNum, color, item->caption.c_str());
}
}
void MenuSystem::handleMouseMove(int x, int y) {
if (!_editingDescription) {
ItemID newItemID = findItemAt(x, y);
if (_currItemID != newItemID) {
leaveItem(_currItemID);
_currItemID = newItemID;
enterItem(newItemID);
}
}
}
void MenuSystem::handleMouseClick(int x, int y) {
if (!_editingDescription) {
ItemID id = findItemAt(x, y);
clickItem(id);
}
}
void MenuSystem::handleKeyDown(const Common::KeyState& kbd) {
if (_editingDescription) {
if (kbd.keycode >= Common::KEYCODE_SPACE && kbd.keycode <= Common::KEYCODE_z) {
_editingDescriptionItem->caption += kbd.ascii;
restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top,
_editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2);
setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str());
drawItem(_editingDescriptionID, true);
} else if (kbd.keycode == Common::KEYCODE_BACKSPACE) {
_editingDescriptionItem->caption.deleteLastChar();
restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top,
_editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2);
setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str());
drawItem(_editingDescriptionID, true);
} else if (kbd.keycode == Common::KEYCODE_RETURN) {
SavegameItem *savegameItem = getSavegameItemByID(_editingDescriptionID);
_editingDescription = false;
_vm->requestSavegame(savegameItem->_slotNum, _editingDescriptionItem->caption);
_running = false;
} else if (kbd.keycode == Common::KEYCODE_ESCAPE) {
_editingDescription = false;
}
}
}
ItemID MenuSystem::findItemAt(int x, int y) {
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) {
if ((*iter).enabled && (*iter).rect.contains(x, y - _top))
return (*iter).id;
}
return kItemIdNone;
}
MenuSystem::Item *MenuSystem::getItem(ItemID id) {
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) {
if ((*iter).id == id)
return &(*iter);
}
return NULL;
}
void MenuSystem::setItemCaption(Item *item, const char *caption) {
Font font(_vm->_res->load(_vm->_screen->getFontResIndex(item->fontNum))->data);
int width = font.getTextWidth((const byte*)caption);
int height = font.getHeight();
if (width & 1)
width++;
item->rect = Common::Rect(item->x, item->y - height, item->x + width, item->y);
if (item->w) {
item->rect.translate(item->w - width / 2, 0);
}
item->caption = caption;
}
void MenuSystem::initMenu(MenuID menuID) {
_items.clear();
memcpy(_vm->_screen->_frontScreen, _background->getPixels(), 640 * 400);
switch (menuID) {
case kMenuIdMain:
drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrWhatCanIDoForYou));
addClickTextItem(kItemIdLoad, 0, 116, 320, 0, _vm->getSysString(kStrLoad), 253, 255);
addClickTextItem(kItemIdSave, 0, 136, 320, 0, _vm->getSysString(kStrSave), 253, 255);
addClickTextItem(kItemIdToggleText, 0, 166, 320, 0, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff), 253, 255);
addClickTextItem(kItemIdToggleVoices, 0, 186, 320, 0, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff), 253, 255);
addClickTextItem(kItemIdVolumesMenu, 0, 216, 320, 0, _vm->getSysString(kStrVolume), 253, 255);
addClickTextItem(kItemIdPlay, 0, 246, 320, 0, _vm->getSysString(kStrPlay), 253, 255);
addClickTextItem(kItemIdQuit, 0, 276, 320, 0, _vm->getSysString(kStrQuit), 253, 255);
break;
case kMenuIdLoad:
if (ConfMan.getBool("originalsaveload")) {
shadeRect(80, 92, 440, 141, 226, 225);
drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrLoadGame));
addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255);
addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255);
addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255);
for (int i = 1; i <= 7; i++) {
Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
}
loadSavegamesList();
setSavegameCaptions(true);
} else {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int slot = dialog->runModalWithCurrentTarget();
delete dialog;
if (slot >= 0)
_vm->requestLoadgame(slot);
_running = false;
}
break;
case kMenuIdSave:
if (ConfMan.getBool("originalsaveload")) {
shadeRect(80, 92, 440, 141, 226, 225);
drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrSaveGame));
addClickTextItem(kItemIdSavegameUp, 0, 156, 545, 1, "^", 253, 255);
addClickTextItem(kItemIdSavegameDown, 0, 196, 545, 1, "\\", 253, 255);
addClickTextItem(kItemIdCancel, 0, 276, 320, 0, _vm->getSysString(kStrCancel), 253, 255);
for (int i = 1; i <= 7; i++) {
Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 116 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
}
int newSlotNum = loadSavegamesList() + 1;
_savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %04d", _savegames.size())));
setSavegameCaptions(true);
} else {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int slot = dialog->runModalWithCurrentTarget();
Common::String desc = dialog->getResultString();
if (desc.empty()) {
// Create our own description for the saved game, the user didn't enter one
desc = dialog->createDefaultSaveDescription(slot);
}
if (slot >= 0)
_vm->requestSavegame(slot, desc);
_running = false;
}
break;
case kMenuIdVolumes:
drawString(0, 75, 320, 1, 229, _vm->getSysString(kStrAdjustVolume));
drawString(0, 131, 200, 0, 246, _vm->getSysString(kStrMaster));
drawString(0, 156, 200, 0, 244, _vm->getSysString(kStrVoices));
drawString(0, 181, 200, 0, 244, _vm->getSysString(kStrMusic));
drawString(0, 206, 200, 0, 244, _vm->getSysString(kStrSoundFx));
drawString(0, 231, 200, 0, 244, _vm->getSysString(kStrBackground));
addClickTextItem(kItemIdDone, 0, 276, 200, 0, _vm->getSysString(kStrDone), 253, 255);
addClickTextItem(kItemIdCancel, 0, 276, 440, 0, _vm->getSysString(kStrCancel), 253, 255);
addClickTextItem(kItemIdMasterDown, 0, 131 + 25 * 0, 348, 1, "[", 243, 246);
addClickTextItem(kItemIdVoicesDown, 0, 131 + 25 * 1, 348, 1, "[", 243, 246);
addClickTextItem(kItemIdMusicDown, 0, 131 + 25 * 2, 348, 1, "[", 243, 246);
addClickTextItem(kItemIdSoundFXDown, 0, 131 + 25 * 3, 348, 1, "[", 243, 246);
addClickTextItem(kItemIdBackgroundDown, 0, 131 + 25 * 4, 348, 1, "[", 243, 246);
addClickTextItem(kItemIdMasterUp, 0, 131 + 25 * 0, 372, 1, "]", 243, 246);
addClickTextItem(kItemIdVoicesUp, 0, 131 + 25 * 1, 372, 1, "]", 243, 246);
addClickTextItem(kItemIdMusicUp, 0, 131 + 25 * 2, 372, 1, "]", 243, 246);
addClickTextItem(kItemIdSoundFXUp, 0, 131 + 25 * 3, 372, 1, "]", 243, 246);
addClickTextItem(kItemIdBackgroundUp, 0, 131 + 25 * 4, 372, 1, "]", 243, 246);
drawVolumeBar(kItemIdMaster);
drawVolumeBar(kItemIdVoices);
drawVolumeBar(kItemIdMusic);
drawVolumeBar(kItemIdSoundFX);
drawVolumeBar(kItemIdBackground);
break;
default:
break;
}
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); ++iter) {
if ((*iter).enabled)
drawItem((*iter).id, false);
}
// Check if the mouse is already over an item
_currItemID = kItemIdNone;
Common::Point mousePos = _vm->_system->getEventManager()->getMousePos();
handleMouseMove(mousePos.x, mousePos.y);
}
void MenuSystem::enableItem(ItemID id) {
Item *item = getItem(id);
if (item) {
item->enabled = true;
drawItem(id, false);
_currItemID = kItemIdNone;
Common::Point mousePos = _vm->_system->getEventManager()->getMousePos();
handleMouseMove(mousePos.x, mousePos.y);
}
}
void MenuSystem::disableItem(ItemID id) {
Item *item = getItem(id);
if (item) {
item->enabled = false;
restoreRect(item->rect.left, item->rect.top, item->rect.width(), item->rect.height());
if (_currItemID == id) {
_currItemID = kItemIdNone;
}
}
}
void MenuSystem::enterItem(ItemID id) {
drawItem(id, true);
}
void MenuSystem::leaveItem(ItemID id) {
drawItem(id, false);
}
void MenuSystem::clickItem(ItemID id) {
//Item *item = getItem(id);
switch (id) {
// Main menu
case kItemIdSave:
_newMenuID = kMenuIdSave;
break;
case kItemIdLoad:
_newMenuID = kMenuIdLoad;
break;
case kItemIdToggleText:
setCfgText(!_vm->_cfgText, true);
if (!_vm->_cfgVoices && !_vm->_cfgText)
setCfgVoices(true, false);
break;
case kItemIdToggleVoices:
setCfgVoices(!_vm->_cfgVoices, true);
if (!_vm->_cfgVoices && !_vm->_cfgText)
setCfgText(true, false);
break;
case kItemIdVolumesMenu:
//debug("kItemIdVolumesMenu");
_newMenuID = kMenuIdVolumes;
break;
case kItemIdPlay:
//debug("kItemIdPlay");
_running = false;
break;
case kItemIdQuit:
_running = false;
_vm->quitGame();
break;
// Volumes menu
case kItemIdMasterUp:
changeVolumeBar(kItemIdMaster, +1);
break;
case kItemIdVoicesUp:
changeVolumeBar(kItemIdVoices, +1);
break;
case kItemIdMusicUp:
changeVolumeBar(kItemIdMusic, +1);
break;
case kItemIdSoundFXUp:
changeVolumeBar(kItemIdSoundFX, +1);
break;
case kItemIdBackgroundUp:
changeVolumeBar(kItemIdBackground, +1);
break;
case kItemIdMasterDown:
changeVolumeBar(kItemIdMaster, -1);
break;
case kItemIdVoicesDown:
changeVolumeBar(kItemIdVoices, -1);
break;
case kItemIdMusicDown:
changeVolumeBar(kItemIdMusic, -1);
break;
case kItemIdSoundFXDown:
changeVolumeBar(kItemIdSoundFX, -1);
break;
case kItemIdBackgroundDown:
changeVolumeBar(kItemIdBackground, -1);
break;
case kItemIdCancel:
_newMenuID = kMenuIdMain;
break;
// Save/Load menu
case kItemIdSavegame1:
case kItemIdSavegame2:
case kItemIdSavegame3:
case kItemIdSavegame4:
case kItemIdSavegame5:
case kItemIdSavegame6:
case kItemIdSavegame7:
clickSavegameItem(id);
break;
case kItemIdDone:
_newMenuID = kMenuIdMain;
break;
case kItemIdSavegameUp:
scrollSavegames(-6);
break;
case kItemIdSavegameDown:
scrollSavegames(+6);
break;
default:
break;
}
}
void MenuSystem::restoreRect(int x, int y, int w, int h) {
byte *src = (byte *)_background->getBasePtr(x, y);
byte *dst = _vm->_screen->_frontScreen + x + y * 640;
while (h--) {
memcpy(dst, src, w);
src += 640;
dst += 640;
}
}
void MenuSystem::shadeRect(int x, int y, int w, int h, byte color1, byte color2) {
byte *src = (byte *)_vm->_screen->_frontScreen + x + y * 640;
for (int xc = 0; xc < w; xc++) {
src[xc] = color2;
src[xc + h * 640] = color1;
}
src += 640;
w -= 1;
h -= 1;
while (h--) {
src[0] = color2;
src[w] = color1;
src += 640;
}
}
void MenuSystem::drawString(int16 x, int16 y, int w, uint fontNum, byte color, const char *text) {
fontNum = _vm->_screen->getFontResIndex(fontNum);
Font font(_vm->_res->load(fontNum)->data);
if (w) {
int width = font.getTextWidth((const byte*)text);
if (width & 1)
width++;
x = x + w - width / 2;
}
_vm->_screen->drawString(x, y - font.getHeight(), color, fontNum, (const byte*)text, -1, NULL, true);
_needRedraw = true;
}
int MenuSystem::loadSavegamesList() {
int maxSlotNum = -1;
_savegameListTopIndex = 0;
_savegames.clear();
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Toltecs::ToltecsEngine::SaveHeader header;
Common::String pattern = _vm->getTargetName();
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum > maxSlotNum)
maxSlotNum = slotNum;
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Toltecs::ToltecsEngine::readSaveHeader(in, header) == Toltecs::ToltecsEngine::kRSHENoError) {
_savegames.push_back(SavegameItem(slotNum, header.description));
//debug("%s -> %s", file->c_str(), header.description.c_str());
}
delete in;
}
}
}
return maxSlotNum;
}
MenuSystem::SavegameItem *MenuSystem::getSavegameItemByID(ItemID id) {
if (id >= kItemIdSavegame1 && id <= kItemIdSavegame7)
return &_savegames[_savegameListTopIndex + id - kItemIdSavegame1];
else
return NULL;
}
void MenuSystem::setSavegameCaptions(bool scrollToBottom) {
int size = _savegames.size();
if (scrollToBottom && size > 0) {
while (_savegameListTopIndex + 7 <= size)
_savegameListTopIndex += 6;
}
int index = _savegameListTopIndex;
for (int i = 1; i <= 7; i++)
setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < size ? _savegames[index++]._description.c_str() : "");
if (_savegameListTopIndex == 0) {
disableItem(kItemIdSavegameUp);
} else {
enableItem(kItemIdSavegameUp);
}
if (_savegameListTopIndex + 7 > size) {
disableItem(kItemIdSavegameDown);
} else {
enableItem(kItemIdSavegameDown);
}
}
void MenuSystem::scrollSavegames(int delta) {
int newPos = CLIP<int>(_savegameListTopIndex + delta, 0, _savegames.size() - 1);
_savegameListTopIndex = newPos;
restoreRect(80, 92, 440, 140);
setSavegameCaptions(false);
for (int i = 1; i <= 7; i++)
drawItem((ItemID)(kItemIdSavegame1 + i - 1), false);
}
void MenuSystem::clickSavegameItem(ItemID id) {
if (_currMenuID == kMenuIdLoad) {
SavegameItem *savegameItem = getSavegameItemByID(id);
//debug("slotNum = [%d]; description = [%s]", savegameItem->_slotNum, savegameItem->_description.c_str());
//_vm->loadgame(savegameItem->_filename.c_str());
_vm->requestLoadgame(savegameItem->_slotNum);
_running = false;
} else {
_editingDescription = true;
_editingDescriptionItem = getItem(id);
_editingDescriptionID = id;
_editingDescriptionItem->activeColor = 249;
_editingDescriptionItem->defaultColor = 249;
drawItem(_editingDescriptionID, true);
}
}
void MenuSystem::setCfgText(bool value, bool active) {
if (_vm->_cfgText != value) {
Item *item = getItem(kItemIdToggleText);
_vm->_cfgText = value;
restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2);
setItemCaption(item, _vm->getSysString(_vm->_cfgText ? kStrTextOn : kStrTextOff));
drawItem(kItemIdToggleText, true);
ConfMan.setBool("subtitles", value);
}
}
void MenuSystem::setCfgVoices(bool value, bool active) {
if (_vm->_cfgVoices != value) {
Item *item = getItem(kItemIdToggleVoices);
_vm->_cfgVoices = value;
restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2);
setItemCaption(item, _vm->getSysString(_vm->_cfgVoices ? kStrVoicesOn : kStrVoicesOff));
drawItem(kItemIdToggleVoices, true);
ConfMan.setBool("speech_mute", !value);
}
}
void MenuSystem::drawVolumeBar(ItemID itemID) {
int w = 440, y, volume;
char text[21];
switch (itemID) {
case kItemIdMaster: // unused in ScummVM, always 20
y = 130 + 25 * 0;
volume = 20;
break;
case kItemIdVoices:
y = 130 + 25 * 1;
volume = _vm->_cfgVoicesVolume;
break;
case kItemIdMusic:
y = 130 + 25 * 2;
volume = _vm->_cfgMusicVolume;
break;
case kItemIdSoundFX:
y = 130 + 25 * 3;
volume = _vm->_cfgSoundFXVolume;
break;
case kItemIdBackground: // unused in ScummVM, always 20
y = 130 + 25 * 4;
volume = 20;
break;
default:
return;
}
Font font(_vm->_res->load(_vm->_screen->getFontResIndex(1))->data);
restoreRect(390, y - font.getHeight(), 100, 25);
for (int i = 0; i < volume; i++)
text[i] = '|';
text[volume] = 0;
drawString(0, y, w, 0, 246, text);
}
void MenuSystem::changeVolumeBar(ItemID itemID, int delta) {
byte newVolume;
switch (itemID) {
case kItemIdVoices:
_vm->_cfgVoicesVolume = CLIP(_vm->_cfgVoicesVolume + delta, 0, 20);
// Always round volume up instead of down.
newVolume = (_vm->_cfgVoicesVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20;
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, newVolume);
ConfMan.setInt("speech_volume", newVolume);
break;
case kItemIdMusic:
_vm->_cfgMusicVolume = CLIP(_vm->_cfgMusicVolume + delta, 0, 20);
newVolume = (_vm->_cfgMusicVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20;
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, newVolume);
ConfMan.setInt("music_volume", newVolume);
break;
case kItemIdSoundFX:
_vm->_cfgSoundFXVolume = CLIP(_vm->_cfgSoundFXVolume + delta, 0, 20);
newVolume = (_vm->_cfgSoundFXVolume * Audio::Mixer::kMaxChannelVolume + 19) / 20;
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, newVolume);
ConfMan.setInt("sfx_volume", newVolume);
break;
case kItemIdMaster:
case kItemIdBackground:
// unused in ScummVM
break;
default:
return;
}
_vm->syncSoundSettings();
drawVolumeBar(itemID);
}
} // End of namespace Toltecs