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60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _LAYERS
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#define _LAYERS
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#include "memory.h"
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typedef struct {
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uint16 scroll_offset_x; // position x
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uint16 scroll_offset_y; // position y
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uint16 max_scroll_offset_x; // calc'ed in FN_init_background
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uint16 max_scroll_offset_y;
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// feet coordinates to use - cant just fetch the player compact anymore
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int16 player_feet_x;
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int16 player_feet_y;
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// special offset-to-player position - tweek as desired - always set
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// in screen manager object startup
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int16 feet_x;
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int16 feet_y;
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// size of background layer - hence size of back buffer itself (Paul
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// actually malloc's it)
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uint16 screen_wide;
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uint16 screen_deep;
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uint32 background_layer_id; // id of the normal background layer
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// from the header of the main background layer
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uint16 number_of_layers;
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// set to non zero to start the palette held within layer file fading
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// up after a build_display
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uint8 new_palette;
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uint8 scroll_flag; // scroll mode 0 off 1 on
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uint8 mask_flag; // using shading mask
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} screen_info;
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extern screen_info this_screen;
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int32 FN_init_background(int32 *params); // Tony11Sept96
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// James(13jun97)
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// called from control panel (as well as inside FN_init_background)
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void SetUpBackgroundLayers(void);
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#endif
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