mirror of
https://github.com/libretro/scummvm.git
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267 lines
8.2 KiB
C++
267 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_ARCHIVE_H
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#define COMMON_ARCHIVE_H
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#include "common/str.h"
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#include "common/list.h"
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#include "common/ptr.h"
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#include "common/singleton.h"
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namespace Common {
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class FSNode;
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class SeekableReadStream;
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/**
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* ArchiveMember is an abstract interface to represent elements inside
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* implementations of Archive.
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*
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* Archive subclasses must provide their own implementation of ArchiveMember,
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* and use it when serving calls to listMembers() and listMatchingMembers().
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* Alternatively, the GenericArchiveMember below can be used.
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*/
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class ArchiveMember {
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public:
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virtual ~ArchiveMember() { }
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virtual SeekableReadStream *createReadStream() const = 0;
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virtual String getName() const = 0;
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virtual String getDisplayName() const { return getName(); }
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};
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typedef SharedPtr<ArchiveMember> ArchiveMemberPtr;
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typedef List<ArchiveMemberPtr> ArchiveMemberList;
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class Archive;
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/**
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* Simple ArchiveMember implementation which allows
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* creation of ArchiveMember compatible objects via
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* a simple Archive and name pair.
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*
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* Note that GenericArchiveMember objects will not
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* be working anymore after the 'parent' object
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* is destroyed.
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*/
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class GenericArchiveMember : public ArchiveMember {
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Archive *_parent;
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String _name;
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public:
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GenericArchiveMember(String name, Archive *parent);
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String getName() const;
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SeekableReadStream *createReadStream() const;
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};
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/**
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* Archive allows managing of member of arbitrary containers in a uniform
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* fashion, allowing lookup by (file)names.
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* It also supports opening a file and returning an usable input stream.
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*/
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class Archive {
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public:
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virtual ~Archive() { }
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/**
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* Check if a member with the given name is present in the Archive.
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* Patterns are not allowed, as this is meant to be a quick File::exists()
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* replacement.
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*/
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virtual bool hasFile(const String &name) = 0;
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/**
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* Add all members of the Archive matching the specified pattern to list.
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* Must only append to list, and not remove elements from it.
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*
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* @return the number of members added to list
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*/
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virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern);
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/**
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* Add all members of the Archive to list.
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* Must only append to list, and not remove elements from it.
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*
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* @return the number of names added to list
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*/
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virtual int listMembers(ArchiveMemberList &list) = 0;
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/**
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* Returns a ArchiveMember representation of the given file.
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*/
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virtual ArchiveMemberPtr getMember(const String &name) = 0;
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/**
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* Create a stream bound to a member with the specified name in the
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* archive. If no member with this name exists, 0 is returned.
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* @return the newly created input stream
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*/
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virtual SeekableReadStream *createReadStreamForMember(const String &name) const = 0;
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};
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/**
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* SearchSet enables access to a group of Archives through the Archive interface.
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* Its intended usage is a situation in which there are no name clashes among names in the
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* contained Archives, hence the simplistic policy of always looking for the first
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* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
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* priority order. In case of conflicting priorities, insertion order prevails.
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*/
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class SearchSet : public Archive {
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struct Node {
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int _priority;
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String _name;
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Archive *_arc;
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bool _autoFree;
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Node(int priority, const String &name, Archive *arc, bool autoFree)
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: _priority(priority), _name(name), _arc(arc), _autoFree(autoFree) {
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}
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};
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typedef List<Node> ArchiveNodeList;
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ArchiveNodeList _list;
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ArchiveNodeList::iterator find(const String &name);
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ArchiveNodeList::const_iterator find(const String &name) const;
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// Add an archive keeping the list sorted by descending priority.
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void insert(const Node& node);
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public:
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virtual ~SearchSet() { clear(); }
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/**
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* Add a new archive to the searchable set.
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*/
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void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true);
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/**
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* Create and add a FSDirectory by name
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*/
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void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1, bool flat = false);
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/**
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* Create and add a FSDirectory by FSNode
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*/
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void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false);
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/**
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* Create and add a sub directory by name (caseless).
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*
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* It is also possible to add sub directories of sub directories (of any depth) with this function.
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* The path seperator for this case is SLASH for *all* systems.
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*
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* An example would be:
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*
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* "game/itedata"
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*
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* In this example the code would first try to search for all directories matching
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* "game" (case insensitive) in the path "directory" first and search through all
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* of the matches for "itedata" (case insensitive too).
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*
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* Note that it will add *all* matches found!
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*
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* Even though this method is currently implemented via addSubDirectoriesMatching it is not safe
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* to assume that this method is using anything other than a simple case insensitive compare.
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* Thus do not use any tokens like '*' or '?' in the "caselessName" parameter of this function!
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*/
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void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0) {
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addSubDirectoriesMatching(directory, caselessName, true, priority);
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}
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/**
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* Create and add sub directories by pattern.
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*
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* It is also possible to add sub directories of sub directories (of any depth) with this function.
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* The path seperator for this case is SLASH for *all* systems.
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*
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* An example would be:
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*
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* "game/itedata"
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*
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* In this example the code would first try to search for all directories matching
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* "game" in the path "directory" first and search through all of the matches for
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* "itedata". If "ingoreCase" is set to true, the code would do a case insensitive
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* match, otherwise it is doing a case sensitive match.
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*
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* This method works of course also with tokens. For a list of available tokens
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* see the documentation for Common::matchString.
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*
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* @see Common::matchString
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*/
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void addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority = 0);
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/**
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* Remove an archive from the searchable set.
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*/
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void remove(const String& name);
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/**
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* Check if a given archive name is already present.
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*/
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bool hasArchive(const String &name) const;
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/**
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* Empties the searchable set.
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*/
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virtual void clear();
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/**
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* Change the order of searches.
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*/
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void setPriority(const String& name, int priority);
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virtual bool hasFile(const String &name);
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virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern);
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virtual int listMembers(ArchiveMemberList &list);
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virtual ArchiveMemberPtr getMember(const String &name);
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/**
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* Implements createReadStreamForMember from Archive base class. The current policy is
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* opening the first file encountered that matches the name.
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*/
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virtual SeekableReadStream *createReadStreamForMember(const String &name) const;
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};
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class SearchManager : public Singleton<SearchManager>, public SearchSet {
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public:
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/**
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* Resets the search manager to the default list of search paths (system
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* specific dirs + current dir).
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*/
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virtual void clear();
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private:
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friend class Singleton<SingletonBaseType>;
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SearchManager();
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};
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/** Shortcut for accessing the search manager. */
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#define SearchMan Common::SearchManager::instance()
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} // namespace Common
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#endif
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