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https://github.com/libretro/scummvm.git
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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/stream.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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namespace Grim {
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// Load a colormap from the given data.
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CMap::CMap(const Common::String &fileName, Common::SeekableReadStream *data) :
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Object(), _fname(fileName) {
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uint32 tag = data->readUint32BE();
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if (tag != MKTAG('C','M','P',' '))
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error("Invalid magic loading colormap");
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data->seek(64, SEEK_SET);
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data->read(_colors, sizeof(_colors));
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}
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CMap::~CMap() {
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if (g_resourceloader)
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g_resourceloader->uncacheColormap(this);
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}
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bool CMap::operator==(const CMap &c) const {
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if (_fname != c._fname) {
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return false;
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}
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return true;
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}
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} // end of namespace Grim
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