mirror of
https://github.com/libretro/scummvm.git
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f966f3184f
svn-id: r48639
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/trace.h $
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* $Id: trace.h 44276 2009-09-23 16:11:23Z joostp $
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*
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*/
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#ifndef PSP_DEF_DISPLAY_CLIENT_H
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#define PSP_DEF_DISPLAY_CLIENT_H
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/**
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* Default display client that is useful for most purposes.
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*/
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class DefaultDisplayClient : public DisplayClient {
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public:
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DefaultDisplayClient() : _visible(false), _dirty(true) {}
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bool isVisible() const { return _visible; }
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void setVisible(bool v) { _visible = v; setDirty(); }
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Buffer &buffer() { return _buffer; }
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Palette &palette() { return _palette; }
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void init();
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bool allocate(bool bufferInVram = false, bool paletteInVram = false);
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void deallocate();
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void clearBuffer();
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void clearPalette();
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void render() { _renderer.render(); }
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uint32 getWidth() { return _buffer.getSourceWidth(); }
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uint32 getHeight() { return _buffer.getSourceHeight(); }
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void setPartialPalette(const byte *colors, uint start, uint num) { setDirty(); return _palette.setPartial(colors, start, num); }
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void getPartialPalette(byte *colors, uint start, uint num) {
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return _palette.getPartial(colors, start, num);
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}
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void copyFromRect(const byte *buf, int pitch, int destX, int destY, int recWidth, int recHeight);
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void copyToArray(byte *dst, int pitch);
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void setDirty() { _dirty = true; }
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void setClean() { _dirty = false; }
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bool isDirty() const { return _dirty; }
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protected:
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Buffer _buffer;
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Palette _palette;
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GuRenderer _renderer;
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bool _visible;
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bool _dirty;
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};
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/**
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* Screen overlay class.
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*/
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class Overlay : public DefaultDisplayClient {
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public:
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Overlay() {}
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~Overlay() { }
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void init();
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bool allocate();
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void setBytesPerPixel(uint32 size);
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void setSize(uint32 width, uint32 height);
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void copyToArray(OverlayColor *buf, int pitch);
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void copyFromRect(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
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};
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/**
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* Screen class.
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*/
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class Screen : public DefaultDisplayClient {
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public:
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Screen() : _shakePos(0) {
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memset(&_pixelFormat, 0, sizeof(_pixelFormat));
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memset(&_frameBuffer, 0, sizeof(_frameBuffer));
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}
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~Screen() {}
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void init();
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bool allocate();
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void setShakePos(int pos);
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void setScummvmPixelFormat(const Graphics::PixelFormat *format);
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const Graphics::PixelFormat &getScummvmPixelFormat() const { return _pixelFormat; }
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Graphics::Surface *lockAndGetForEditing();
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void unlock() { setDirty(); } // set dirty here because of changes
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void setSize(uint32 width, uint32 height);
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private:
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uint32 _shakePos;
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Graphics::PixelFormat _pixelFormat;
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Graphics::Surface _frameBuffer;
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};
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#endif /* PSP_DEF_DISPLAY_CLIENT_H */
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