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b29ad3c0cc
svn-id: r21650
88 lines
3.0 KiB
TeX
88 lines
3.0 KiB
TeX
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme"
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%%% End:
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\subsection{Playing sound with Sequencer MIDI}
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If your soundcard driver supports a sequencer, you may set the environment
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variable "SCUMMVM\_MIDI" to your sequencer device -- for example, to
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/dev/sequencer
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If you have problems with not hearing audio in this configuration, it is
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possible you will need to set the "SCUMMVM\_MIDIPORT" variable to 1 or 2. This
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selects the port on the selected sequencer to use. Then start scummvm with the
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-eseq parameter. This should work on several cards, and may offer better
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performance and quality than Adlib emulation. However, for those systems where
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sequencer support does not work, you can always fall back on Adlib emulation.
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\subsubsection{Playing sound with ALSA sequencer}
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If you have installed the ALSA driver with the sequencer support, then
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set the environment variable SCUMMVM\_PORT or the config file parameter
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alsa\_port to your sequencer port. The default is "65:0".
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Here is a little howto on how to use the ALSA sequencer with your soundcard.
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In all cases, to have a list of all the sequencer ports you have, try the
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command
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\begin{verbatim}
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aconnect -o -l
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\end{verbatim}
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This should give output similar to:
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\begin{verbatim}
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client 64: 'External MIDI 0' [type=kernel]
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0 'MIDI 0-0 '
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client 65: 'Emu10k1 WaveTable' [type=kernel]
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0 'Emu10k1 Port 0 '
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1 'Emu10k1 Port 1 '
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2 'Emu10k1 Port 2 '
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3 'Emu10k1 Port 3 '
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client 128: 'Client-128' [type=user]
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0 'TiMidity port 0 '
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1 'TiMidity port 1 '
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\end{verbatim}
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%
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This means the external MIDI output of the sound card is located on the
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port 64:0, four WaveTable MIDI outputs in 65:0, 65:1, 65:2
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and 65:3, and two TiMidity ports, located at 128:0 and 128:1.
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If you have a FM-chip on your card, like the SB16, then you have to load
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the soundfonts using the sbiload software. \\
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Example:
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\begin{verbatim}
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sbiload -p 65:0 /etc/std.o3 /etc/drums.o3
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\end{verbatim}
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%
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If you have a WaveTable capable sound card, you have to load a sbk or sf2
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soundfont using the sfxload software\\
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Example:
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\begin{verbatim}
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sfxload /path/to/8mbgmsfx.sf2
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\end{verbatim}
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%
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If you don't have a MIDI capable soundcard, there are two options: FluidSynth
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and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
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behind music. This is very noticeable in iMUSE-enabled games, which use fast
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and dynamic music transitions. Running TiMidity as root will allow it to
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setup real time priority, which may reduce music lag.
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Asking TiMidity to become an ALSA sequencer:
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\begin{verbatim}
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timidity -iAqqq -B2,8 -Os1S -s 44100 &
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\end{verbatim}
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If you get distorted output with this setting, you can try dropping the
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-B2,8 or changing the value.
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Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
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\begin{verbatim}
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fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
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\end{verbatim}
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%
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Once either TiMidity or FluidSynth are running, use
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\begin{verbatim}
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aconnect -o -l
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\end{verbatim}
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as described earlier in this section.
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