mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
a2dc897fe5
svn-id: r23888
665 lines
14 KiB
C++
665 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2003 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "graphics/cursorman.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "agi/agi.h"
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#include "agi/text.h"
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#include "agi/graphics.h"
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#include "agi/sprite.h"
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#include "agi/opcodes.h"
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#include "agi/keyboard.h"
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#include "agi/menu.h"
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#include "agi/savegame.h"
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namespace Agi {
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void gfx_set_palette();
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extern int optind;
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struct agi_options opt;
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struct game_id_list game_info;
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struct agi_game game;
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static struct agi_loader *loader; /* loader */
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extern struct agi_loader agi_v2;
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extern struct agi_loader agi_v3;
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static volatile uint32 tick_timer = 0;
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#define TICK_SECONDS 20
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static int key_control = 0;
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static int key_alt = 0;
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static Console *_console;
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#define KEY_QUEUE_SIZE 16
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static int key_queue[KEY_QUEUE_SIZE];
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static int key_queue_start = 0;
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static int key_queue_end = 0;
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#define key_enqueue(k) do { key_queue[key_queue_end++] = (k); \
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key_queue_end %= KEY_QUEUE_SIZE; } while (0)
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#define key_dequeue(k) do { (k) = key_queue[key_queue_start++]; \
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key_queue_start %= KEY_QUEUE_SIZE; } while (0)
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static void process_events() {
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OSystem::Event event;
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int key = 0;
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while (g_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_QUIT:
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deinit_video();
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deinit_machine();
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g_system->quit();
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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key = BUTTON_LEFT;
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mouse.button = 1;
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key_enqueue(key);
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mouse.x = event.mouse.x;
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mouse.y = event.mouse.y;
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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key = BUTTON_RIGHT;
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mouse.button = 2;
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key_enqueue(key);
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mouse.x = event.mouse.x;
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mouse.y = event.mouse.y;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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mouse.x = event.mouse.x;
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mouse.y = event.mouse.y;
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break;
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case OSystem::EVENT_LBUTTONUP:
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case OSystem::EVENT_RBUTTONUP:
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mouse.button = 0;
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break;
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case OSystem::EVENT_KEYDOWN:
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key_control = 0;
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key_alt = 0;
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if (event.kbd.flags == OSystem::KBD_CTRL && event.kbd.keycode == 'd') {
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_console->attach();
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break;
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}
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if (event.kbd.flags & OSystem::KBD_CTRL)
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key_control = 1;
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if (event.kbd.flags & OSystem::KBD_ALT)
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key_alt = 1;
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switch (key = event.kbd.keycode) {
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case 256 + 20: // left arrow
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case 260: // key pad 4
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key = KEY_LEFT;
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break;
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case 256 + 19: // right arrow
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case 262: // key pad 6
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key = KEY_RIGHT;
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break;
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case 256 + 17: // up arrow
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case 264: // key pad 8
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key = KEY_UP;
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break;
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case 256 + 18: // down arrow
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case 258: // key pad 2
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key = KEY_DOWN;
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break;
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case 256 + 24: // page up
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case 265: // key pad 9
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key = KEY_UP_RIGHT;
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break;
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case 256 + 25: // page down
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case 259: // key pad 3
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key = KEY_DOWN_RIGHT;
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break;
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case 256 + 22: // home
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case 263: // key pad 7
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key = KEY_UP_LEFT;
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break;
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case 256 + 23: // end
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case 257: // key pad 1
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key = KEY_DOWN_LEFT;
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break;
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case 261: // key pad 5
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key = KEY_STATIONARY;
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break;
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case '+':
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key = '+';
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break;
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case '-':
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key = '-';
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break;
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case 9:
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key = 0x0009;
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break;
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case 282:
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key = 0x3b00;
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break;
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case 283:
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key = 0x3c00;
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break;
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case 284:
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key = 0x3d00;
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break;
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case 285:
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key = 0x3e00;
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break;
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case 286:
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key = 0x3f00;
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break;
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case 287:
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key = 0x4000;
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break;
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case 288:
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key = 0x4100;
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break;
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case 289:
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key = 0x4200;
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break;
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case 290:
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key = 0x4300;
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break;
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case 291:
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key = 0x4400;
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break;
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case 292:
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key = KEY_STATUSLN;
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break;
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case 293:
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key = KEY_PRIORITY;
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break;
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case 27:
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key = 0x1b;
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break;
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case '\n':
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case '\r':
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key = KEY_ENTER;
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break;
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default:
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if (key < 256 && !isalpha(key)) {
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// Make sure backspace works right (this fixes a small issue on OS X)
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if (key != 8)
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key = event.kbd.ascii;
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break;
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}
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if (key_control)
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key = (key & ~0x20) - 0x40;
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else if (key_alt)
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key = scancode_table[(key & ~0x20) - 0x41] << 8;
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else if (event.kbd.flags & OSystem::KBD_SHIFT)
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key = event.kbd.ascii;
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break;
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}
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if (key)
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key_enqueue(key);
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break;
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default:
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break;
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}
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}
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}
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int agi_is_keypress_low() {
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process_events();
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return key_queue_start != key_queue_end;
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}
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void agi_timer_low() {
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static uint32 m = 0;
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uint32 dm;
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if (tick_timer < m)
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m = 0;
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while ((dm = tick_timer - m) < 5) {
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process_events();
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if (_console->isAttached())
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_console->onFrame();
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g_system->delayMillis(10);
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g_system->updateScreen();
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}
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m = tick_timer;
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}
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int agi_get_keypress_low() {
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int k;
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while (key_queue_start == key_queue_end) /* block */
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agi_timer_low();
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key_dequeue(k);
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return k;
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}
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static void agi_timer_function_low(void *refCon) {
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tick_timer++;
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}
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static void init_pri_table() {
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int i, p, y = 0;
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for (p = 1; p < 15; p++) {
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for (i = 0; i < 12; i++) {
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game.pri_table[y++] = p < 4 ? 4 : p;
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}
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}
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}
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int agi_init() {
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int ec, i;
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debug(2, "initializing");
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debug(2, "game.ver = 0x%x", game.ver);
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/* reset all flags to false and all variables to 0 */
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for (i = 0; i < MAX_FLAGS; i++)
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game.flags[i] = 0;
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for (i = 0; i < MAX_VARS; i++)
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game.vars[i] = 0;
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/* clear all resources and events */
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for (i = 0; i < MAX_DIRS; i++) {
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memset(&game.views[i], 0, sizeof(struct agi_view));
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memset(&game.pictures[i], 0, sizeof(struct agi_picture));
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memset(&game.logics[i], 0, sizeof(struct agi_logic));
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memset(&game.sounds[i], 0, sizeof(struct agi_sound));
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}
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/* clear view table */
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for (i = 0; i < MAX_VIEWTABLE; i++)
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memset(&game.view_table[i], 0, sizeof(struct vt_entry));
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init_words();
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if (!menu)
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menu = new Menu();
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init_pri_table();
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/* clear string buffer */
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for (i = 0; i < MAX_STRINGS; i++)
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game.strings[i][0] = 0;
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/* setup emulation */
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switch (loader->int_version >> 12) {
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case 2:
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report("Emulating Sierra AGI v%x.%03x\n",
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(int)(loader->int_version >> 12) & 0xF,
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(int)(loader->int_version) & 0xFFF);
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break;
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case 3:
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report("Emulating Sierra AGI v%x.002.%03x\n",
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(int)(loader->int_version >> 12) & 0xF,
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(int)(loader->int_version) & 0xFFF);
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break;
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}
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game.game_flags |= opt.amiga ? ID_AMIGA : 0;
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game.game_flags |= opt.agds ? ID_AGDS : 0;
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if (game.game_flags & ID_AMIGA)
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report("Amiga padded game detected.\n");
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if (game.game_flags & ID_AGDS)
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report("AGDS mode enabled.\n");
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ec = loader->init(); /* load vol files, etc */
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if (ec == err_OK)
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ec = loader->load_objects(OBJECTS);
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/* note: demogs has no words.tok */
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if (ec == err_OK)
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ec = loader->load_words(WORDS);
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/* FIXME: load IIgs instruments and samples */
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/* load_instruments("kq.sys16"); */
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/* Load logic 0 into memory */
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if (ec == err_OK)
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ec = loader->load_resource(rLOGIC, 0);
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return ec;
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}
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/*
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* Public functions
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*/
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void agi_unload_resources() {
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int i;
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/* Make sure logic 0 is always loaded */
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for (i = 1; i < MAX_DIRS; i++) {
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loader->unload_resource(rLOGIC, i);
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}
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for (i = 0; i < MAX_DIRS; i++) {
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loader->unload_resource(rVIEW, i);
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loader->unload_resource(rPICTURE, i);
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loader->unload_resource(rSOUND, i);
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}
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}
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int agi_deinit() {
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int ec;
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clean_input(); /* remove all words from memory */
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agi_unload_resources(); /* unload resources in memory */
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loader->unload_resource(rLOGIC, 0);
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ec = loader->deinit();
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unload_objects();
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unload_words();
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clear_image_stack();
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return ec;
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}
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int agi_detect_game() {
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int ec = err_OK;
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loader = &agi_v2;
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ec = loader->detect_game();
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if (ec != err_OK) {
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loader = &agi_v3;
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ec = loader->detect_game();
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}
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return ec;
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}
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int agi_version() {
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return loader->version;
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}
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int agi_get_release() {
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return loader->int_version;
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}
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void agi_set_release(int n) {
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loader->int_version = n;
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}
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int agi_load_resource(int r, int n) {
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int i;
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i = loader->load_resource(r, n);
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#ifdef PATCH_LOGIC
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if (r == rLOGIC)
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patch_logic(n);
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#endif
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return i;
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}
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int agi_unload_resource(int r, int n) {
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return loader->unload_resource(r, n);
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}
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const char *_savePath; // FIXME: Get rid of this
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extern AGIMusic *g_agi_music;
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings agi_settings[] = {
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{"agi", "AGI game", GID_AGI, MDT_ADLIB, "OBJECT"},
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{NULL, NULL, 0, 0, NULL}
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};
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Common::RandomSource * rnd;
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AgiEngine::AgiEngine(OSystem * syst) : Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this
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const GameSettings *g;
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const char *gameid = ConfMan.get("gameid").c_str();
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for (g = agi_settings; g->gameid; ++g)
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if (!scumm_stricmp(g->gameid, gameid))
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_gameId = g->id;
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rnd = new Common::RandomSource();
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Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
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Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
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Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
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Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
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Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
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Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
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game.clock_enabled = false;
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game.state = STATE_INIT;
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}
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void AgiEngine::initialize() {
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memset(&opt, 0, sizeof(struct agi_options));
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opt.gamerun = GAMERUN_RUNGAME;
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opt.hires = true;
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// TODO: Some sound emulation modes do not fit our current music
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// drivers, and I'm not sure what they are. For now, they might
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// as well be called "PC Speaker" and "Not PC Speaker".
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switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
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case MD_PCSPK:
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opt.soundemu = SOUND_EMU_PC;
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break;
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default:
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opt.soundemu = SOUND_EMU_NONE;
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break;
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}
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if (ConfMan.hasKey("render_mode"))
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opt.renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
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_console = new Console(this);
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init_machine();
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game.color_fg = 15;
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game.color_bg = 0;
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*game.name = 0;
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game.sbuf = (uint8 *) calloc(_WIDTH, _HEIGHT);
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game.hires = (uint8 *) calloc(_WIDTH * 2, _HEIGHT);
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menu = 0;
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_sprites = new SpritesMan;
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_text = new TextMan;
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init_video();
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tick_timer = 0;
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_timer->installTimerProc(agi_timer_function_low, 10 * 1000, NULL);
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game.ver = -1; /* Don't display the conf file warning */
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debugC(2, kDebugLevelMain, "Detect game");
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if (agi_detect_game() == err_OK) {
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game.state = STATE_LOADED;
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debugC(2, kDebugLevelMain, "game loaded");
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} else {
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report("Could not open AGI game");
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}
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debugC(2, kDebugLevelMain, "Init sound");
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init_sound();
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g_agi_music = new AGIMusic(_mixer);
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}
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AgiEngine::~AgiEngine() {
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agi_deinit();
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delete g_agi_music;
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deinit_sound();
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deinit_video();
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delete _sprites;
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free(game.hires);
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free(game.sbuf);
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deinit_machine();
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delete rnd;
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delete _console;
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}
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int AgiEngine::init() {
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// Initialize backend
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_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(320, 200);
|
|
_system->endGFXTransaction();
|
|
|
|
initialize();
|
|
|
|
gfx_set_palette();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int AgiEngine::go() {
|
|
CursorMan.showMouse(true);
|
|
|
|
report(" \nAGI engine " VERSION " is ready.\n");
|
|
if (game.state < STATE_LOADED) {
|
|
do {
|
|
main_cycle();
|
|
} while (game.state < STATE_RUNNING);
|
|
if (game.ver < 0)
|
|
game.ver = 0; /* Enable conf file warning */
|
|
}
|
|
|
|
run_game();
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Agi
|
|
|
|
GameList Engine_AGI_gameIDList() {
|
|
GameList games;
|
|
const Agi::GameSettings *g = Agi::agi_settings;
|
|
|
|
while (g->gameid) {
|
|
games.push_back(*g);
|
|
g++;
|
|
}
|
|
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor Engine_AGI_findGameID(const char *gameid) {
|
|
const Agi::GameSettings *g = Agi::agi_settings;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(gameid, g->gameid))
|
|
break;
|
|
g++;
|
|
}
|
|
return *g;
|
|
}
|
|
|
|
DetectedGameList Engine_AGI_detectGames(const FSList &fslist) {
|
|
DetectedGameList detectedGames;
|
|
const Agi::GameSettings * g;
|
|
|
|
for (g = Agi::agi_settings; g->gameid; ++g) {
|
|
// Iterate over all files in the given directory
|
|
for (FSList::const_iterator file = fslist.begin();
|
|
file != fslist.end(); ++file) {
|
|
const char *fileName = file->name().c_str();
|
|
|
|
if (0 == scumm_stricmp(g->detectname, fileName)) {
|
|
// Match found, add to list of candidates, then abort inner loop.
|
|
detectedGames.push_back(*g);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return detectedGames;
|
|
}
|
|
|
|
PluginError Engine_AGI_create(OSystem *syst, Engine **engine) {
|
|
assert(syst);
|
|
assert(engine);
|
|
|
|
FSList fslist;
|
|
FilesystemNode dir(ConfMan.get("path"));
|
|
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
|
|
warning("AgiEngine: invalid game path '%s'", dir.path().c_str());
|
|
return kInvalidPathError;
|
|
}
|
|
|
|
// Invoke the detector
|
|
Common::String gameid = ConfMan.get("gameid");
|
|
DetectedGameList detectedGames = Engine_AGI_detectGames(fslist);
|
|
|
|
for (uint i = 0; i < detectedGames.size(); i++) {
|
|
if (detectedGames[i].gameid == gameid) {
|
|
*engine = new Agi::AgiEngine(syst);
|
|
return kNoError;
|
|
}
|
|
}
|
|
|
|
warning("AgiEngine: Unable to locate game data at path '%s'", dir.path().c_str());
|
|
return kNoGameDataFoundError;
|
|
}
|
|
|
|
REGISTER_PLUGIN(AGI, "AGI Engine", "TODO (C) TODO");
|