mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
5b8105afb3
- Support for 'chunked' picture resources and EGA pictures - Improved the mouth sync in RtZ (still not perfect, though) - Removed obsolete TODOs - Fixed sfPlayMovie to return if the movie playback was aborted or not; this is used by RtZ to determine if it should display the credits screen after the intro movie svn-id: r35997
199 lines
5.3 KiB
C++
199 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef MADE_DATABASE_H
|
|
#define MADE_DATABASE_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/util.h"
|
|
#include "common/file.h"
|
|
#include "common/stream.h"
|
|
#include "common/str.h"
|
|
|
|
#include "made/made.h"
|
|
#include "made/redreader.h"
|
|
|
|
namespace Made {
|
|
|
|
class Object {
|
|
public:
|
|
|
|
Object();
|
|
virtual ~Object();
|
|
|
|
virtual int load(Common::SeekableReadStream &source) = 0;
|
|
virtual int load(byte *source) = 0;
|
|
virtual int save(Common::WriteStream &dest) = 0;
|
|
virtual uint16 getFlags() = 0;
|
|
virtual uint16 getClass() = 0;
|
|
virtual uint16 getSize() = 0;
|
|
virtual byte getCount1() = 0;
|
|
virtual byte getCount2() = 0;
|
|
virtual byte *getData() = 0;
|
|
virtual bool isConstant() = 0;
|
|
|
|
const char *getString();
|
|
void setString(const char *str);
|
|
|
|
bool isObject();
|
|
bool isVector();
|
|
|
|
int16 getVectorSize();
|
|
int16 getVectorItem(int16 index);
|
|
void setVectorItem(int16 index, int16 value);
|
|
|
|
void dump(const char *filename);
|
|
|
|
protected:
|
|
bool _freeData;
|
|
uint16 _objSize;
|
|
byte *_objData;
|
|
};
|
|
|
|
class ObjectV2 : public Object {
|
|
public:
|
|
int load(Common::SeekableReadStream &source);
|
|
int load(byte *source);
|
|
int save(Common::WriteStream &dest);
|
|
uint16 getFlags();
|
|
uint16 getClass();
|
|
uint16 getSize();
|
|
byte getCount1();
|
|
byte getCount2();
|
|
byte *getData();
|
|
|
|
bool isConstant() {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
class ObjectV1 : public ObjectV2 {
|
|
public:
|
|
int load(Common::SeekableReadStream &source);
|
|
};
|
|
|
|
class ObjectV3 : public Object {
|
|
public:
|
|
int load(Common::SeekableReadStream &source);
|
|
int load(byte *source);
|
|
int save(Common::WriteStream &dest);
|
|
uint16 getFlags();
|
|
uint16 getClass();
|
|
uint16 getSize();
|
|
byte getCount1();
|
|
byte getCount2();
|
|
byte *getData();
|
|
|
|
bool isConstant() {
|
|
return !(getFlags() & 1);
|
|
}
|
|
|
|
};
|
|
|
|
class GameDatabase {
|
|
public:
|
|
|
|
GameDatabase(MadeEngine *vm);
|
|
virtual ~GameDatabase();
|
|
|
|
void open(const char *filename);
|
|
void openFromRed(const char *redFilename, const char *filename);
|
|
|
|
void reload();
|
|
|
|
Object *getObject(int16 index) const {
|
|
if (index >= 1)
|
|
return _objects[index - 1];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
uint getObjectCount() const { return _objects.size(); }
|
|
|
|
int16 getMainCodeObjectIndex() const { return _mainCodeObjectIndex; }
|
|
|
|
int16 getVar(int16 index);
|
|
void setVar(int16 index, int16 value);
|
|
|
|
const char *getObjectString(int16 index);
|
|
void setObjectString(int16 index, const char *str);
|
|
|
|
virtual int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) = 0;
|
|
virtual const char *getString(uint16 offset) = 0;
|
|
virtual bool getSavegameDescription(const char *filename, Common::String &description, int16 version) = 0;
|
|
virtual int16 savegame(const char *filename, const char *description, int16 version) = 0;
|
|
virtual int16 loadgame(const char *filename, int16 version) = 0;
|
|
|
|
int16 getObjectProperty(int16 objectIndex, int16 propertyId);
|
|
int16 setObjectProperty(int16 objectIndex, int16 propertyId, int16 value);
|
|
|
|
void dumpObject(int16 index);
|
|
|
|
protected:
|
|
MadeEngine *_vm;
|
|
Common::Array<Object*> _objects;
|
|
byte *_gameState;
|
|
uint32 _gameStateSize;
|
|
int16 _mainCodeObjectIndex;
|
|
bool _isRedSource;
|
|
Common::String _filename, _redFilename;
|
|
virtual void load(Common::SeekableReadStream &sourceS) = 0;
|
|
virtual void reloadFromStream(Common::SeekableReadStream &sourceS) = 0;
|
|
};
|
|
|
|
class GameDatabaseV2 : public GameDatabase {
|
|
public:
|
|
GameDatabaseV2(MadeEngine *vm);
|
|
~GameDatabaseV2();
|
|
int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
|
|
const char *getString(uint16 offset);
|
|
bool getSavegameDescription(const char *filename, Common::String &description, int16 version);
|
|
int16 savegame(const char *filename, const char *description, int16 version);
|
|
int16 loadgame(const char *filename, int16 version);
|
|
protected:
|
|
char *_gameText;
|
|
void load(Common::SeekableReadStream &sourceS);
|
|
void reloadFromStream(Common::SeekableReadStream &sourceS);
|
|
};
|
|
|
|
class GameDatabaseV3 : public GameDatabase {
|
|
public:
|
|
GameDatabaseV3(MadeEngine *vm);
|
|
int16 *findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
|
|
const char *getString(uint16 offset);
|
|
bool getSavegameDescription(const char *filename, Common::String &description, int16 version);
|
|
int16 savegame(const char *filename, const char *description, int16 version);
|
|
int16 loadgame(const char *filename, int16 version);
|
|
protected:
|
|
char *_gameText;
|
|
uint32 _gameStateOffs;
|
|
void load(Common::SeekableReadStream &sourceS);
|
|
void reloadFromStream(Common::SeekableReadStream &sourceS);
|
|
};
|
|
|
|
} // End of namespace Made
|
|
|
|
#endif /* MADE_H */
|