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92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_SCENE_H
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#define SHERLOCK_SCALPEL_SCENE_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "sherlock/objects.h"
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#include "sherlock/scene.h"
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#include "sherlock/screen.h"
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namespace Sherlock {
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namespace Scalpel {
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enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
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LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
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BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
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class ScalpelScene : public Scene {
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private:
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void doBgAnimCheckCursor();
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protected:
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/**
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* Loads the data associated for a given scene. The room resource file's format is:
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* BGHEADER: Holds an index for the rest of the file
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* STRUCTS: The objects for the scene
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* IMAGES: The graphic information for the structures
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*
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* The _misc field of the structures contains the number of the graphic image
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* that it should point to after loading; _misc is then set to 0.
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*/
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virtual bool loadScene(const Common::String &filename);
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/**
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* Checks all the background shapes. If a background shape is animating,
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* it will flag it as needing to be drawn. If a non-animating shape is
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* colliding with another shape, it will also flag it as needing drawing
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*/
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virtual void checkBgShapes();
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/**
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* Draw all the shapes, people and NPCs in the correct order
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*/
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virtual void drawAllShapes();
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public:
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ScalpelScene(SherlockEngine *vm) : Scene(vm) {}
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/**
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* Draw all objects and characters.
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*/
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virtual void doBgAnim();
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/**
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* Attempt to start a canimation sequence. It will load the requisite graphics, and
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* then copy the canim object into the _canimShapes array to start the animation.
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*
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* @param cAnimNum The canim object within the current scene
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* @param playRate Play rate. 0 is invalid; 1=normal speed, 2=1/2 speed, etc.
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* A negative playRate can also be specified to play the animation in reverse
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*/
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virtual int startCAnim(int cAnimNum, int playRate);
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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